Struct AudioServer
#[repr(C)]pub struct AudioServer { /* private fields */ }
Expand description
Godot class AudioServer.
Inherits Object
.
Related symbols:
audio_server
: sidecar module with related enum/flag typesIAudioServer
: virtual methods
See also Godot docs for AudioServer
.
§Singleton
This class is a singleton. You can get the one instance using AudioServer::singleton()
.
Implementations§
§impl AudioServer
impl AudioServer
pub fn singleton() -> Gd<AudioServer>
pub fn set_bus_count(&mut self, amount: i32)
pub fn get_bus_count(&self) -> i32
pub fn remove_bus(&mut self, index: i32)
pub fn add_bus(&mut self)
pub fn add_bus(&mut self)
To set the default parameters, use Self::add_bus_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_bus_ex<'a>(&'a mut self) -> ExAddBus<'a>
pub fn move_bus(&mut self, index: i32, to_index: i32)
pub fn set_bus_name(&mut self, bus_idx: i32, name: GString)
pub fn get_bus_name(&self, bus_idx: i32) -> GString
pub fn get_bus_index(&self, bus_name: StringName) -> i32
pub fn get_bus_channels(&self, bus_idx: i32) -> i32
pub fn set_bus_volume_db(&mut self, bus_idx: i32, volume_db: f32)
pub fn get_bus_volume_db(&self, bus_idx: i32) -> f32
pub fn set_bus_send(&mut self, bus_idx: i32, send: StringName)
pub fn get_bus_send(&self, bus_idx: i32) -> StringName
pub fn set_bus_solo(&mut self, bus_idx: i32, enable: bool)
pub fn is_bus_solo(&self, bus_idx: i32) -> bool
pub fn set_bus_mute(&mut self, bus_idx: i32, enable: bool)
pub fn is_bus_mute(&self, bus_idx: i32) -> bool
pub fn set_bus_bypass_effects(&mut self, bus_idx: i32, enable: bool)
pub fn is_bus_bypassing_effects(&self, bus_idx: i32) -> bool
pub fn add_bus_effect(
&mut self,
bus_idx: i32,
effect: impl AsObjectArg<AudioEffect>,
)
pub fn add_bus_effect( &mut self, bus_idx: i32, effect: impl AsObjectArg<AudioEffect>, )
To set the default parameters, use Self::add_bus_effect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_bus_effect_ex<'a>( &'a mut self, bus_idx: i32, effect: impl AsObjectArg<AudioEffect>, ) -> ExAddBusEffect<'a>
pub fn remove_bus_effect(&mut self, bus_idx: i32, effect_idx: i32)
pub fn get_bus_effect_count(&mut self, bus_idx: i32) -> i32
pub fn get_bus_effect( &mut self, bus_idx: i32, effect_idx: i32, ) -> Option<Gd<AudioEffect>>
pub fn get_bus_effect_instance(
&mut self,
bus_idx: i32,
effect_idx: i32,
) -> Option<Gd<AudioEffectInstance>>
pub fn get_bus_effect_instance( &mut self, bus_idx: i32, effect_idx: i32, ) -> Option<Gd<AudioEffectInstance>>
To set the default parameters, use Self::get_bus_effect_instance_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_bus_effect_instance_ex<'a>( &'a mut self, bus_idx: i32, effect_idx: i32, ) -> ExGetBusEffectInstance<'a>
pub fn swap_bus_effects( &mut self, bus_idx: i32, effect_idx: i32, by_effect_idx: i32, )
pub fn set_bus_effect_enabled( &mut self, bus_idx: i32, effect_idx: i32, enabled: bool, )
pub fn is_bus_effect_enabled(&self, bus_idx: i32, effect_idx: i32) -> bool
pub fn get_bus_peak_volume_left_db(&self, bus_idx: i32, channel: i32) -> f32
pub fn get_bus_peak_volume_right_db(&self, bus_idx: i32, channel: i32) -> f32
pub fn set_playback_speed_scale(&mut self, scale: f32)
pub fn get_playback_speed_scale(&self) -> f32
pub fn lock(&mut self)
pub fn unlock(&mut self)
pub fn get_speaker_mode(&self) -> SpeakerMode
pub fn get_mix_rate(&self) -> f32
pub fn get_output_device_list(&mut self) -> PackedStringArray
pub fn get_output_device(&mut self) -> GString
pub fn set_output_device(&mut self, name: GString)
pub fn get_time_to_next_mix(&self) -> f64
pub fn get_time_since_last_mix(&self) -> f64
pub fn get_output_latency(&self) -> f64
pub fn get_input_device_list(&mut self) -> PackedStringArray
pub fn get_input_device(&mut self) -> GString
pub fn set_input_device(&mut self, name: GString)
pub fn set_bus_layout(&mut self, bus_layout: impl AsObjectArg<AudioBusLayout>)
pub fn generate_bus_layout(&self) -> Option<Gd<AudioBusLayout>>
pub fn set_enable_tagging_used_audio_streams(&mut self, enable: bool)
pub fn is_stream_registered_as_sample( &mut self, stream: impl AsObjectArg<AudioStream>, ) -> bool
pub fn register_stream_as_sample( &mut self, stream: impl AsObjectArg<AudioStream>, )
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: &Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: &Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta(&self, name: StringName) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal(&mut self, signal: GString)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: &Variant)
pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr(&self, message: StringName) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>
pub fn tr_n(
&self,
message: StringName,
plural_message: StringName,
n: i32,
) -> GString
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.