Struct NativeMenu
#[repr(C)]pub struct NativeMenu { /* private fields */ }
Expand description
Godot class NativeMenu.
Inherits Object
.
Related symbols:
native_menu
: sidecar module with related enum/flag typesINativeMenu
: virtual methods
See also Godot docs for NativeMenu
.
§Singleton
This class is a singleton. You can get the one instance using NativeMenu::singleton()
.
Implementations§
§impl NativeMenu
impl NativeMenu
pub fn singleton() -> Gd<NativeMenu>
pub fn has_feature(&self, feature: Feature) -> bool
pub fn get_size(&self, rid: Rid) -> Vector2
pub fn popup(&mut self, rid: Rid, position: Vector2i)
pub fn set_interface_direction(&mut self, rid: Rid, is_rtl: bool)
pub fn set_popup_open_callback(&mut self, rid: Rid, callback: Callable)
pub fn get_popup_open_callback(&self, rid: Rid) -> Callable
pub fn set_popup_close_callback(&mut self, rid: Rid, callback: Callable)
pub fn get_popup_close_callback(&self, rid: Rid) -> Callable
pub fn set_minimum_width(&mut self, rid: Rid, width: f32)
pub fn get_minimum_width(&self, rid: Rid) -> f32
pub fn is_opened(&self, rid: Rid) -> bool
To set the default parameters, use Self::add_submenu_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_item(&mut self, rid: Rid, label: GString) -> i32
pub fn add_item(&mut self, rid: Rid, label: GString) -> i32
To set the default parameters, use Self::add_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_item_ex<'a>(&'a mut self, rid: Rid, label: GString) -> ExAddItem<'a>
pub fn add_check_item(&mut self, rid: Rid, label: GString) -> i32
pub fn add_check_item(&mut self, rid: Rid, label: GString) -> i32
To set the default parameters, use Self::add_check_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_check_item_ex<'a>( &'a mut self, rid: Rid, label: GString, ) -> ExAddCheckItem<'a>
pub fn add_icon_item(
&mut self,
rid: Rid,
icon: impl AsObjectArg<Texture2D>,
label: GString,
) -> i32
pub fn add_icon_item( &mut self, rid: Rid, icon: impl AsObjectArg<Texture2D>, label: GString, ) -> i32
To set the default parameters, use Self::add_icon_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_icon_item_ex<'a>( &'a mut self, rid: Rid, icon: impl AsObjectArg<Texture2D>, label: GString, ) -> ExAddIconItem<'a>
pub fn add_icon_check_item(
&mut self,
rid: Rid,
icon: impl AsObjectArg<Texture2D>,
label: GString,
) -> i32
pub fn add_icon_check_item( &mut self, rid: Rid, icon: impl AsObjectArg<Texture2D>, label: GString, ) -> i32
To set the default parameters, use Self::add_icon_check_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_icon_check_item_ex<'a>( &'a mut self, rid: Rid, icon: impl AsObjectArg<Texture2D>, label: GString, ) -> ExAddIconCheckItem<'a>
pub fn add_radio_check_item(&mut self, rid: Rid, label: GString) -> i32
pub fn add_radio_check_item(&mut self, rid: Rid, label: GString) -> i32
To set the default parameters, use Self::add_radio_check_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_radio_check_item_ex<'a>( &'a mut self, rid: Rid, label: GString, ) -> ExAddRadioCheckItem<'a>
pub fn add_icon_radio_check_item(
&mut self,
rid: Rid,
icon: impl AsObjectArg<Texture2D>,
label: GString,
) -> i32
pub fn add_icon_radio_check_item( &mut self, rid: Rid, icon: impl AsObjectArg<Texture2D>, label: GString, ) -> i32
To set the default parameters, use Self::add_icon_radio_check_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_icon_radio_check_item_ex<'a>( &'a mut self, rid: Rid, icon: impl AsObjectArg<Texture2D>, label: GString, ) -> ExAddIconRadioCheckItem<'a>
pub fn add_multistate_item(
&mut self,
rid: Rid,
label: GString,
max_states: i32,
default_state: i32,
) -> i32
pub fn add_multistate_item( &mut self, rid: Rid, label: GString, max_states: i32, default_state: i32, ) -> i32
To set the default parameters, use Self::add_multistate_item_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_multistate_item_ex<'a>( &'a mut self, rid: Rid, label: GString, max_states: i32, default_state: i32, ) -> ExAddMultistateItem<'a>
pub fn add_separator(&mut self, rid: Rid) -> i32
pub fn add_separator(&mut self, rid: Rid) -> i32
To set the default parameters, use Self::add_separator_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_separator_ex<'a>(&'a mut self, rid: Rid) -> ExAddSeparator<'a>
pub fn find_item_index_with_text(&self, rid: Rid, text: GString) -> i32
pub fn find_item_index_with_tag(&self, rid: Rid, tag: &Variant) -> i32
pub fn is_item_checked(&self, rid: Rid, idx: i32) -> bool
pub fn is_item_checkable(&self, rid: Rid, idx: i32) -> bool
pub fn is_item_radio_checkable(&self, rid: Rid, idx: i32) -> bool
pub fn get_item_callback(&self, rid: Rid, idx: i32) -> Callable
pub fn get_item_key_callback(&self, rid: Rid, idx: i32) -> Callable
pub fn get_item_tag(&self, rid: Rid, idx: i32) -> Variant
pub fn get_item_text(&self, rid: Rid, idx: i32) -> GString
pub fn get_item_accelerator(&self, rid: Rid, idx: i32) -> Key
pub fn is_item_disabled(&self, rid: Rid, idx: i32) -> bool
pub fn get_item_tooltip(&self, rid: Rid, idx: i32) -> GString
pub fn get_item_state(&self, rid: Rid, idx: i32) -> i32
pub fn get_item_max_states(&self, rid: Rid, idx: i32) -> i32
pub fn get_item_icon(&self, rid: Rid, idx: i32) -> Option<Gd<Texture2D>>
pub fn get_item_indentation_level(&self, rid: Rid, idx: i32) -> i32
pub fn set_item_checked(&mut self, rid: Rid, idx: i32, checked: bool)
pub fn set_item_checkable(&mut self, rid: Rid, idx: i32, checkable: bool)
pub fn set_item_radio_checkable(&mut self, rid: Rid, idx: i32, checkable: bool)
pub fn set_item_callback(&mut self, rid: Rid, idx: i32, callback: Callable)
pub fn set_item_hover_callbacks( &mut self, rid: Rid, idx: i32, callback: Callable, )
pub fn set_item_key_callback( &mut self, rid: Rid, idx: i32, key_callback: Callable, )
pub fn set_item_tag(&mut self, rid: Rid, idx: i32, tag: &Variant)
pub fn set_item_text(&mut self, rid: Rid, idx: i32, text: GString)
pub fn set_item_accelerator(&mut self, rid: Rid, idx: i32, keycode: Key)
pub fn set_item_disabled(&mut self, rid: Rid, idx: i32, disabled: bool)
pub fn set_item_tooltip(&mut self, rid: Rid, idx: i32, tooltip: GString)
pub fn set_item_state(&mut self, rid: Rid, idx: i32, state: i32)
pub fn set_item_max_states(&mut self, rid: Rid, idx: i32, max_states: i32)
pub fn set_item_icon( &mut self, rid: Rid, idx: i32, icon: impl AsObjectArg<Texture2D>, )
pub fn set_item_indentation_level(&mut self, rid: Rid, idx: i32, level: i32)
pub fn get_item_count(&self, rid: Rid) -> i32
pub fn remove_item(&mut self, rid: Rid, idx: i32)
pub fn clear(&mut self, rid: Rid)
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: &Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: &Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta(&self, name: StringName) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal(&mut self, signal: GString)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: &Variant)
pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr(&self, message: StringName) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>
pub fn tr_n(
&self,
message: StringName,
plural_message: StringName,
n: i32,
) -> GString
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.