Struct PhysicsDirectBodyState3DExtension
#[repr(C)]pub struct PhysicsDirectBodyState3DExtension { /* private fields */ }
Expand description
Godot class PhysicsDirectBodyState3DExtension.
Inherits PhysicsDirectBodyState3D
.
Related symbols:
IPhysicsDirectBodyState3DExtension
: virtual methods
See also Godot docs for PhysicsDirectBodyState3DExtension
.
§Construction
This class is manually managed. You can create a new instance using PhysicsDirectBodyState3DExtension::new_alloc()
.
Do not forget to call free()
or hand over ownership to Godot.
Methods from Deref<Target = PhysicsDirectBodyState3D>§
pub fn get_total_gravity(&self) -> Vector3
pub fn get_total_linear_damp(&self) -> f32
pub fn get_total_angular_damp(&self) -> f32
pub fn get_center_of_mass(&self) -> Vector3
pub fn get_center_of_mass_local(&self) -> Vector3
pub fn get_principal_inertia_axes(&self) -> Basis
pub fn get_inverse_mass(&self) -> f32
pub fn get_inverse_inertia(&self) -> Vector3
pub fn get_inverse_inertia_tensor(&self) -> Basis
pub fn set_linear_velocity(&mut self, velocity: Vector3)
pub fn get_linear_velocity(&self) -> Vector3
pub fn set_angular_velocity(&mut self, velocity: Vector3)
pub fn get_angular_velocity(&self) -> Vector3
pub fn set_transform(&mut self, transform: Transform3D)
pub fn get_transform(&self) -> Transform3D
pub fn get_velocity_at_local_position(&self, local_position: Vector3) -> Vector3
pub fn apply_central_impulse(&mut self)
pub fn apply_central_impulse(&mut self)
To set the default parameters, use Self::apply_central_impulse_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_central_impulse_ex<'a>(&'a mut self) -> ExApplyCentralImpulse<'a>
pub fn apply_impulse(&mut self, impulse: Vector3)
pub fn apply_impulse(&mut self, impulse: Vector3)
To set the default parameters, use Self::apply_impulse_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_impulse_ex<'a>( &'a mut self, impulse: Vector3, ) -> ExApplyImpulse<'a>
pub fn apply_torque_impulse(&mut self, impulse: Vector3)
pub fn apply_central_force(&mut self)
pub fn apply_central_force(&mut self)
To set the default parameters, use Self::apply_central_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_central_force_ex<'a>(&'a mut self) -> ExApplyCentralForce<'a>
pub fn apply_force(&mut self, force: Vector3)
pub fn apply_force(&mut self, force: Vector3)
To set the default parameters, use Self::apply_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_force_ex<'a>(&'a mut self, force: Vector3) -> ExApplyForce<'a>
pub fn apply_torque(&mut self, torque: Vector3)
pub fn add_constant_central_force(&mut self)
pub fn add_constant_central_force(&mut self)
To set the default parameters, use Self::add_constant_central_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_constant_central_force_ex<'a>( &'a mut self, ) -> ExAddConstantCentralForce<'a>
pub fn add_constant_force(&mut self, force: Vector3)
pub fn add_constant_force(&mut self, force: Vector3)
To set the default parameters, use Self::add_constant_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_constant_force_ex<'a>( &'a mut self, force: Vector3, ) -> ExAddConstantForce<'a>
pub fn add_constant_torque(&mut self, torque: Vector3)
pub fn set_constant_force(&mut self, force: Vector3)
pub fn get_constant_force(&self) -> Vector3
pub fn set_constant_torque(&mut self, torque: Vector3)
pub fn get_constant_torque(&self) -> Vector3
pub fn set_sleep_state(&mut self, enabled: bool)
pub fn is_sleeping(&self) -> bool
pub fn get_contact_count(&self) -> i32
pub fn get_contact_local_position(&self, contact_idx: i32) -> Vector3
pub fn get_contact_local_normal(&self, contact_idx: i32) -> Vector3
pub fn get_contact_impulse(&self, contact_idx: i32) -> Vector3
pub fn get_contact_local_shape(&self, contact_idx: i32) -> i32
pub fn get_contact_local_velocity_at_position( &self, contact_idx: i32, ) -> Vector3
pub fn get_contact_collider(&self, contact_idx: i32) -> Rid
pub fn get_contact_collider_position(&self, contact_idx: i32) -> Vector3
pub fn get_contact_collider_id(&self, contact_idx: i32) -> u64
pub fn get_contact_collider_object( &self, contact_idx: i32, ) -> Option<Gd<Object>>
pub fn get_contact_collider_shape(&self, contact_idx: i32) -> i32
pub fn get_contact_collider_velocity_at_position( &self, contact_idx: i32, ) -> Vector3
pub fn get_step(&self) -> f32
pub fn integrate_forces(&mut self)
pub fn get_space_state(&mut self) -> Option<Gd<PhysicsDirectSpaceState3D>>
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: &Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: &Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta(&self, name: StringName) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal(&mut self, signal: GString)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: &Variant)
pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr(&self, message: StringName) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>
pub fn tr_n(
&self,
message: StringName,
plural_message: StringName,
n: i32,
) -> GString
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for PhysicsDirectBodyState3DExtension
impl Bounds for PhysicsDirectBodyState3DExtension
§impl Debug for PhysicsDirectBodyState3DExtension
impl Debug for PhysicsDirectBodyState3DExtension
§impl Deref for PhysicsDirectBodyState3DExtension
impl Deref for PhysicsDirectBodyState3DExtension
§type Target = PhysicsDirectBodyState3D
type Target = PhysicsDirectBodyState3D
§fn deref(&self) -> &<PhysicsDirectBodyState3DExtension as Deref>::Target
fn deref(&self) -> &<PhysicsDirectBodyState3DExtension as Deref>::Target
§impl DerefMut for PhysicsDirectBodyState3DExtension
impl DerefMut for PhysicsDirectBodyState3DExtension
§fn deref_mut(
&mut self,
) -> &mut <PhysicsDirectBodyState3DExtension as Deref>::Target
fn deref_mut( &mut self, ) -> &mut <PhysicsDirectBodyState3DExtension as Deref>::Target
§impl GodotClass for PhysicsDirectBodyState3DExtension
impl GodotClass for PhysicsDirectBodyState3DExtension
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Servers
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Servers
§type Base = PhysicsDirectBodyState3D
type Base = PhysicsDirectBodyState3D
T
. This is always a Godot engine class.