godot::classes

Struct EditorInterface

#[repr(C)]
pub struct EditorInterface { /* private fields */ }
Expand description

Godot class EditorInterface.

Inherits Object.

Related symbols:

See also Godot docs for EditorInterface.

§Singleton

This class is a singleton. You can get the one instance using EditorInterface::singleton().

Implementations§

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impl EditorInterface

pub fn singleton() -> Gd<EditorInterface>

pub fn restart_editor(&mut self)

To set the default parameters, use Self::restart_editor_ex and its builder methods. See the book for detailed usage instructions.

pub fn restart_editor_ex<'a>(&'a mut self) -> ExRestartEditor<'a>

pub fn get_command_palette(&self) -> Option<Gd<EditorCommandPalette>>

pub fn get_resource_filesystem(&self) -> Option<Gd<EditorFileSystem>>

pub fn get_editor_paths(&self) -> Option<Gd<EditorPaths>>

pub fn get_resource_previewer(&self) -> Option<Gd<EditorResourcePreview>>

pub fn get_selection(&self) -> Option<Gd<EditorSelection>>

pub fn get_editor_settings(&self) -> Option<Gd<EditorSettings>>

pub fn make_mesh_previews( &mut self, meshes: &Array<Gd<Mesh>>, preview_size: i32, ) -> Array<Gd<Texture2D>>

pub fn set_plugin_enabled(&mut self, plugin: impl AsArg<GString>, enabled: bool)

pub fn is_plugin_enabled(&self, plugin: impl AsArg<GString>) -> bool

pub fn get_editor_theme(&self) -> Option<Gd<Theme>>

pub fn get_base_control(&self) -> Option<Gd<Control>>

pub fn get_editor_main_screen(&self) -> Option<Gd<VBoxContainer>>

pub fn get_script_editor(&self) -> Option<Gd<ScriptEditor>>

pub fn get_editor_viewport_2d(&self) -> Option<Gd<SubViewport>>

pub fn get_editor_viewport_3d(&self) -> Option<Gd<SubViewport>>

To set the default parameters, use Self::get_editor_viewport_3d_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_editor_viewport_3d_ex<'a>(&'a self) -> ExGetEditorViewport3d<'a>

pub fn set_main_screen_editor(&mut self, name: impl AsArg<GString>)

pub fn set_distraction_free_mode(&mut self, enter: bool)

pub fn is_distraction_free_mode_enabled(&self) -> bool

pub fn is_multi_window_enabled(&self) -> bool

pub fn get_editor_scale(&self) -> f32

pub fn popup_dialog(&mut self, dialog: impl AsObjectArg<Window>)

To set the default parameters, use Self::popup_dialog_ex and its builder methods. See the book for detailed usage instructions.

pub fn popup_dialog_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialog<'a>

pub fn popup_dialog_centered(&mut self, dialog: impl AsObjectArg<Window>)

To set the default parameters, use Self::popup_dialog_centered_ex and its builder methods. See the book for detailed usage instructions.

pub fn popup_dialog_centered_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialogCentered<'a>

pub fn popup_dialog_centered_ratio(&mut self, dialog: impl AsObjectArg<Window>)

To set the default parameters, use Self::popup_dialog_centered_ratio_ex and its builder methods. See the book for detailed usage instructions.

pub fn popup_dialog_centered_ratio_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialogCenteredRatio<'a>

pub fn popup_dialog_centered_clamped( &mut self, dialog: impl AsObjectArg<Window>, )

To set the default parameters, use Self::popup_dialog_centered_clamped_ex and its builder methods. See the book for detailed usage instructions.

pub fn popup_dialog_centered_clamped_ex<'a>( &'a mut self, dialog: impl AsObjectArg<Window>, ) -> ExPopupDialogCenteredClamped<'a>

pub fn get_current_feature_profile(&self) -> GString

pub fn set_current_feature_profile(&mut self, profile_name: impl AsArg<GString>)

pub fn popup_node_selector(&mut self, callback: &Callable)

To set the default parameters, use Self::popup_node_selector_ex and its builder methods. See the book for detailed usage instructions.

pub fn popup_node_selector_ex<'a>( &'a mut self, callback: &'a Callable, ) -> ExPopupNodeSelector<'a>

pub fn popup_property_selector( &mut self, object: impl AsObjectArg<Object>, callback: &Callable, )

To set the default parameters, use Self::popup_property_selector_ex and its builder methods. See the book for detailed usage instructions.

pub fn popup_property_selector_ex<'a>( &'a mut self, object: impl AsObjectArg<Object>, callback: &'a Callable, ) -> ExPopupPropertySelector<'a>

pub fn get_file_system_dock(&self) -> Option<Gd<FileSystemDock>>

pub fn select_file(&mut self, file: impl AsArg<GString>)

pub fn get_selected_paths(&self) -> PackedStringArray

pub fn get_current_path(&self) -> GString

pub fn get_current_directory(&self) -> GString

pub fn get_inspector(&self) -> Option<Gd<EditorInspector>>

pub fn inspect_object(&mut self, object: impl AsObjectArg<Object>)

To set the default parameters, use Self::inspect_object_ex and its builder methods. See the book for detailed usage instructions.

pub fn inspect_object_ex<'a>( &'a mut self, object: impl AsObjectArg<Object>, ) -> ExInspectObject<'a>

pub fn edit_resource(&mut self, resource: impl AsObjectArg<Resource>)

pub fn edit_node(&mut self, node: impl AsObjectArg<Node>)

pub fn edit_script(&mut self, script: impl AsObjectArg<Script>)

To set the default parameters, use Self::edit_script_ex and its builder methods. See the book for detailed usage instructions.

pub fn edit_script_ex<'a>( &'a mut self, script: impl AsObjectArg<Script>, ) -> ExEditScript<'a>

pub fn open_scene_from_path(&mut self, scene_filepath: impl AsArg<GString>)

pub fn reload_scene_from_path(&mut self, scene_filepath: impl AsArg<GString>)

pub fn get_open_scenes(&self) -> PackedStringArray

pub fn get_edited_scene_root(&self) -> Option<Gd<Node>>

pub fn save_scene(&mut self) -> Error

pub fn save_scene_as(&mut self, path: impl AsArg<GString>)

To set the default parameters, use Self::save_scene_as_ex and its builder methods. See the book for detailed usage instructions.

pub fn save_scene_as_ex<'a>( &'a mut self, path: impl AsArg<GString> + 'a, ) -> ExSaveSceneAs<'a>

pub fn save_all_scenes(&mut self)

pub fn mark_scene_as_unsaved(&mut self)

pub fn play_main_scene(&mut self)

pub fn play_current_scene(&mut self)

pub fn play_custom_scene(&mut self, scene_filepath: impl AsArg<GString>)

pub fn stop_playing_scene(&mut self)

pub fn is_playing_scene(&self) -> bool

pub fn get_playing_scene(&self) -> GString

pub fn set_movie_maker_enabled(&mut self, enabled: bool)

pub fn is_movie_maker_enabled(&self) -> bool

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for EditorInterface

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type Memory = MemManual

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for EditorInterface

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for EditorInterface

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<EditorInterface as Deref>::Target

Dereferences the value.
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impl DerefMut for EditorInterface

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fn deref_mut(&mut self) -> &mut <EditorInterface as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for EditorInterface

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Editor

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Object> for EditorInterface

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,