Struct NodePath
pub struct NodePath { /* private fields */ }
Expand description
A pre-parsed scene tree path.
§Null bytes
Note that Godot ignores any bytes after a null-byte. This means that for instance "hello, world!"
and "hello, world!\0 ignored by Godot"
will be treated as the same string if converted to a NodePath
.
§All string types
Intended use case | String type |
---|---|
General purpose | GString |
Interned names | StringName |
Scene-node paths | NodePath |
Implementations§
§impl NodePath
impl NodePath
pub fn is_empty(&self) -> bool
pub fn arg<T>(&self) -> impl AsArg<T>
pub fn arg<T>(&self) -> impl AsArg<T>
Use as argument for an impl AsArg<GString|StringName>
parameter.
This is a convenient way to convert arguments of similar string types.
§Example
PackedStringArray
can insert elements using AsArg<GString>
, so let’s pass a NodePath
:
let node_path = NodePath::from("Node2D/Label");
let mut array = PackedStringArray::new();
array.push(node_path.arg());
§Generic bounds
The bounds are implementation-defined and may change at any time. Do not use this function in a generic context requiring T
– use the From
trait or ApiParam
in that case.
Trait Implementations§
§impl ApiParam for NodePath
impl ApiParam for NodePath
§fn owned_to_arg<'v>(self) -> <NodePath as ApiParam>::Arg<'v>
fn owned_to_arg<'v>(self) -> <NodePath as ApiParam>::Arg<'v>
impl AsArg<T>
. Read more§impl ArrayElement for NodePath
impl ArrayElement for NodePath
fn debug_validate_elements(_array: &Array<Self>) -> Result<(), ConvertError>
§impl Export for NodePath
impl Export for NodePath
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§fn as_node_class() -> Option<ClassName>
fn as_node_class() -> Option<ClassName>
§impl From<&NodePath> for StringName
impl From<&NodePath> for StringName
§fn from(path: &NodePath) -> StringName
fn from(path: &NodePath) -> StringName
§impl From<&StringName> for NodePath
impl From<&StringName> for NodePath
§fn from(string_name: &StringName) -> NodePath
fn from(string_name: &StringName) -> NodePath
§impl From<NodePath> for StringName
impl From<NodePath> for StringName
§fn from(path: NodePath) -> StringName
fn from(path: NodePath) -> StringName
Converts this NodePath
to a StringName
.
This is identical to StringName::from(&path)
, and as such there is no performance benefit.
§impl From<StringName> for NodePath
impl From<StringName> for NodePath
§fn from(string_name: StringName) -> NodePath
fn from(string_name: StringName) -> NodePath
Converts this StringName
to a NodePath
.
This is identical to NodePath::from(&string_name)
, and as such there is no performance benefit.
§impl FromGodot for NodePath
impl FromGodot for NodePath
§fn try_from_godot(
via: <NodePath as GodotConvert>::Via,
) -> Result<NodePath, ConvertError>
fn try_from_godot( via: <NodePath as GodotConvert>::Via, ) -> Result<NodePath, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for NodePath
impl GodotConvert for NodePath
§impl ToGodot for NodePath
impl ToGodot for NodePath
§impl Var for NodePath
impl Var for NodePath
fn get_property(&self) -> <NodePath as GodotConvert>::Via
fn set_property(&mut self, value: <NodePath as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info
, e.g. for enums/newtypes.impl<'r> AsArg<NodePath> for &'r NodePath
impl AsArg<NodePath> for &String
impl AsArg<NodePath> for &str
impl Eq for NodePath
impl GodotType for NodePath
Auto Trait Implementations§
impl Freeze for NodePath
impl RefUnwindSafe for NodePath
impl !Send for NodePath
impl !Sync for NodePath
impl Unpin for NodePath
impl UnwindSafe for NodePath
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)