godot::classes

Struct RenderSceneBuffersRd

#[repr(C)]
pub struct RenderSceneBuffersRd { /* private fields */ }
Expand description

Godot class RenderSceneBuffersRD.

Inherits RenderSceneBuffers.

Related symbols:

See also Godot docs for RenderSceneBuffersRD.

§Construction

This class is reference-counted. You can create a new instance using RenderSceneBuffersRd::new_gd().

Implementations§

§

impl RenderSceneBuffersRd

pub fn has_texture( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> bool

pub fn create_texture( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, data_format: DataFormat, usage_bits: u32, texture_samples: TextureSamples, size: Vector2i, layers: u32, mipmaps: u32, unique: bool, ) -> Rid

pub fn create_texture_from_format( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, format: impl AsObjectArg<RdTextureFormat>, view: impl AsObjectArg<RdTextureView>, unique: bool, ) -> Rid

pub fn create_texture_view( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, view_name: impl AsArg<StringName>, view: impl AsObjectArg<RdTextureView>, ) -> Rid

pub fn get_texture( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> Rid

pub fn get_texture_format( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> Option<Gd<RdTextureFormat>>

pub fn get_texture_slice( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, layer: u32, mipmap: u32, layers: u32, mipmaps: u32, ) -> Rid

pub fn get_texture_slice_view( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, layer: u32, mipmap: u32, layers: u32, mipmaps: u32, view: impl AsObjectArg<RdTextureView>, ) -> Rid

pub fn get_texture_slice_size( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, mipmap: u32, ) -> Vector2i

pub fn clear_context(&mut self, context: impl AsArg<StringName>)

pub fn get_color_texture(&mut self) -> Rid

To set the default parameters, use Self::get_color_texture_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_color_texture_ex<'a>(&'a mut self) -> ExGetColorTexture<'a>

pub fn get_color_layer(&mut self, layer: u32) -> Rid

To set the default parameters, use Self::get_color_layer_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_color_layer_ex<'a>(&'a mut self, layer: u32) -> ExGetColorLayer<'a>

pub fn get_depth_texture(&mut self) -> Rid

To set the default parameters, use Self::get_depth_texture_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_depth_texture_ex<'a>(&'a mut self) -> ExGetDepthTexture<'a>

pub fn get_depth_layer(&mut self, layer: u32) -> Rid

To set the default parameters, use Self::get_depth_layer_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_depth_layer_ex<'a>(&'a mut self, layer: u32) -> ExGetDepthLayer<'a>

pub fn get_velocity_texture(&mut self) -> Rid

To set the default parameters, use Self::get_velocity_texture_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_velocity_texture_ex<'a>(&'a mut self) -> ExGetVelocityTexture<'a>

pub fn get_velocity_layer(&mut self, layer: u32) -> Rid

To set the default parameters, use Self::get_velocity_layer_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_velocity_layer_ex<'a>( &'a mut self, layer: u32, ) -> ExGetVelocityLayer<'a>

pub fn get_render_target(&self) -> Rid

pub fn get_view_count(&self) -> u32

pub fn get_internal_size(&self) -> Vector2i

pub fn get_target_size(&self) -> Vector2i

pub fn get_scaling_3d_mode(&self) -> ViewportScaling3DMode

pub fn get_fsr_sharpness(&self) -> f32

pub fn get_msaa_3d(&self) -> ViewportMsaa

pub fn get_texture_samples(&self) -> TextureSamples

pub fn get_screen_space_aa(&self) -> ViewportScreenSpaceAa

pub fn get_use_taa(&self) -> bool

pub fn get_use_debanding(&self) -> bool

Methods from Deref<Target = RenderSceneBuffers>§

pub fn configure( &mut self, config: impl AsObjectArg<RenderSceneBuffersConfiguration>, )

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

§

impl Bounds for RenderSceneBuffersRd

§

type Memory = MemRefCounted

Defines the memory strategy of the static type.
§

type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
§

impl Debug for RenderSceneBuffersRd

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Deref for RenderSceneBuffersRd

§

type Target = RenderSceneBuffers

The resulting type after dereferencing.
§

fn deref(&self) -> &<RenderSceneBuffersRd as Deref>::Target

Dereferences the value.
§

impl DerefMut for RenderSceneBuffersRd

§

fn deref_mut(&mut self) -> &mut <RenderSceneBuffersRd as Deref>::Target

Mutably dereferences the value.
§

impl GodotClass for RenderSceneBuffersRd

§

const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
§

type Base = RenderSceneBuffers

The immediate superclass of T. This is always a Godot engine class.
§

fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
§

fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
§

impl GodotDefault for RenderSceneBuffersRd

§

impl Inherits<Object> for RenderSceneBuffersRd

§

impl Inherits<RefCounted> for RenderSceneBuffersRd

§

impl Inherits<RenderSceneBuffers> for RenderSceneBuffersRd

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

§

fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Inherits<T> for T
where T: GodotClass,