godot::classes

Struct TileData

#[repr(C)]
pub struct TileData { /* private fields */ }
Expand description

Godot class TileData.

Inherits Object.

Related symbols:

See also Godot docs for TileData.

§Construction

This class is manually managed. You can create a new instance using TileData::new_alloc().

Do not forget to call free() or hand over ownership to Godot.

Implementations§

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impl TileData

pub fn set_flip_h(&mut self, flip_h: bool)

pub fn get_flip_h(&self) -> bool

pub fn set_flip_v(&mut self, flip_v: bool)

pub fn get_flip_v(&self) -> bool

pub fn set_transpose(&mut self, transpose: bool)

pub fn get_transpose(&self) -> bool

pub fn set_material(&mut self, material: impl AsObjectArg<Material>)

pub fn get_material(&self) -> Option<Gd<Material>>

pub fn set_texture_origin(&mut self, texture_origin: Vector2i)

pub fn get_texture_origin(&self) -> Vector2i

pub fn set_modulate(&mut self, modulate: Color)

pub fn get_modulate(&self) -> Color

pub fn set_z_index(&mut self, z_index: i32)

pub fn get_z_index(&self) -> i32

pub fn set_y_sort_origin(&mut self, y_sort_origin: i32)

pub fn get_y_sort_origin(&self) -> i32

pub fn set_occluder( &mut self, layer_id: i32, occluder_polygon: impl AsObjectArg<OccluderPolygon2D>, )

pub fn get_occluder(&self, layer_id: i32) -> Option<Gd<OccluderPolygon2D>>

To set the default parameters, use Self::get_occluder_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_occluder_ex<'a>(&'a self, layer_id: i32) -> ExGetOccluder<'a>

pub fn set_constant_linear_velocity(&mut self, layer_id: i32, velocity: Vector2)

pub fn get_constant_linear_velocity(&self, layer_id: i32) -> Vector2

pub fn set_constant_angular_velocity(&mut self, layer_id: i32, velocity: f32)

pub fn get_constant_angular_velocity(&self, layer_id: i32) -> f32

pub fn set_collision_polygons_count( &mut self, layer_id: i32, polygons_count: i32, )

pub fn get_collision_polygons_count(&self, layer_id: i32) -> i32

pub fn add_collision_polygon(&mut self, layer_id: i32)

pub fn remove_collision_polygon(&mut self, layer_id: i32, polygon_index: i32)

pub fn set_collision_polygon_points( &mut self, layer_id: i32, polygon_index: i32, polygon: &PackedVector2Array, )

pub fn get_collision_polygon_points( &self, layer_id: i32, polygon_index: i32, ) -> PackedVector2Array

pub fn set_collision_polygon_one_way( &mut self, layer_id: i32, polygon_index: i32, one_way: bool, )

pub fn is_collision_polygon_one_way( &self, layer_id: i32, polygon_index: i32, ) -> bool

pub fn set_collision_polygon_one_way_margin( &mut self, layer_id: i32, polygon_index: i32, one_way_margin: f32, )

pub fn get_collision_polygon_one_way_margin( &self, layer_id: i32, polygon_index: i32, ) -> f32

pub fn set_terrain_set(&mut self, terrain_set: i32)

pub fn get_terrain_set(&self) -> i32

pub fn set_terrain(&mut self, terrain: i32)

pub fn get_terrain(&self) -> i32

pub fn set_terrain_peering_bit( &mut self, peering_bit: CellNeighbor, terrain: i32, )

pub fn get_terrain_peering_bit(&self, peering_bit: CellNeighbor) -> i32

pub fn is_valid_terrain_peering_bit(&self, peering_bit: CellNeighbor) -> bool

pub fn set_navigation_polygon( &mut self, layer_id: i32, navigation_polygon: impl AsObjectArg<NavigationPolygon>, )

pub fn get_navigation_polygon( &self, layer_id: i32, ) -> Option<Gd<NavigationPolygon>>

To set the default parameters, use Self::get_navigation_polygon_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_navigation_polygon_ex<'a>( &'a self, layer_id: i32, ) -> ExGetNavigationPolygon<'a>

pub fn set_probability(&mut self, probability: f32)

pub fn get_probability(&self) -> f32

pub fn set_custom_data( &mut self, layer_name: impl AsArg<GString>, value: &Variant, )

pub fn get_custom_data(&self, layer_name: impl AsArg<GString>) -> Variant

pub fn set_custom_data_by_layer_id(&mut self, layer_id: i32, value: &Variant)

pub fn get_custom_data_by_layer_id(&self, layer_id: i32) -> Variant

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for TileData

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type Memory = MemManual

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for TileData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for TileData

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<TileData as Deref>::Target

Dereferences the value.
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impl DerefMut for TileData

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fn deref_mut(&mut self) -> &mut <TileData as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for TileData

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for TileData

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impl Inherits<Object> for TileData

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewAlloc for T
where T: GodotDefault<Memory = MemManual> + Bounds,

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fn new_alloc() -> Gd<T>

Return a new, manually-managed Gd containing a default-constructed instance. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,