Struct AnimationMethodCallMode
pub struct AnimationMethodCallMode { /* private fields */ }
Implementations§
§impl AnimationMethodCallMode
impl AnimationMethodCallMode
pub const DEFERRED: AnimationMethodCallMode
pub const DEFERRED: AnimationMethodCallMode
Godot enumerator name: ANIMATION_METHOD_CALL_DEFERRED
pub const IMMEDIATE: AnimationMethodCallMode
pub const IMMEDIATE: AnimationMethodCallMode
Godot enumerator name: ANIMATION_METHOD_CALL_IMMEDIATE
Trait Implementations§
§impl Clone for AnimationMethodCallMode
impl Clone for AnimationMethodCallMode
§fn clone(&self) -> AnimationMethodCallMode
fn clone(&self) -> AnimationMethodCallMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationMethodCallMode
impl Debug for AnimationMethodCallMode
§impl EngineEnum for AnimationMethodCallMode
impl EngineEnum for AnimationMethodCallMode
fn try_from_ord(ord: i32) -> Option<AnimationMethodCallMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [AnimationMethodCallMode]
fn values() -> &'static [AnimationMethodCallMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AnimationMethodCallMode>]
fn all_constants() -> &'static [EnumConstant<AnimationMethodCallMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for AnimationMethodCallMode
impl FromGodot for AnimationMethodCallMode
§fn try_from_godot(
via: <AnimationMethodCallMode as GodotConvert>::Via,
) -> Result<AnimationMethodCallMode, ConvertError>
fn try_from_godot( via: <AnimationMethodCallMode as GodotConvert>::Via, ) -> Result<AnimationMethodCallMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationMethodCallMode
impl GodotConvert for AnimationMethodCallMode
§impl Hash for AnimationMethodCallMode
impl Hash for AnimationMethodCallMode
§impl PartialEq for AnimationMethodCallMode
impl PartialEq for AnimationMethodCallMode
§impl ToGodot for AnimationMethodCallMode
impl ToGodot for AnimationMethodCallMode
impl Copy for AnimationMethodCallMode
impl Eq for AnimationMethodCallMode
impl StructuralPartialEq for AnimationMethodCallMode
Auto Trait Implementations§
impl Freeze for AnimationMethodCallMode
impl RefUnwindSafe for AnimationMethodCallMode
impl Send for AnimationMethodCallMode
impl Sync for AnimationMethodCallMode
impl Unpin for AnimationMethodCallMode
impl UnwindSafe for AnimationMethodCallMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more