Struct SignalsInAnimationPlayer
pub struct SignalsInAnimationPlayer<'c> { /* private fields */ }
Expand description
A collection of signals for the AnimationPlayer
class.
Implementations§
§impl<'c> SignalsInAnimationPlayer<'c>
impl<'c> SignalsInAnimationPlayer<'c>
pub fn current_animation_changed(&mut self) -> SigCurrentAnimationChanged<'c>
pub fn current_animation_changed(&mut self) -> SigCurrentAnimationChanged<'c>
Signature: (name: GString)
pub fn animation_changed(&mut self) -> SigAnimationChanged<'c>
pub fn animation_changed(&mut self) -> SigAnimationChanged<'c>
Signature: (old_name: StringName, new_name: StringName)
Auto Trait Implementations§
impl<'c> Freeze for SignalsInAnimationPlayer<'c>
impl<'c> RefUnwindSafe for SignalsInAnimationPlayer<'c>
impl<'c> !Send for SignalsInAnimationPlayer<'c>
impl<'c> !Sync for SignalsInAnimationPlayer<'c>
impl<'c> Unpin for SignalsInAnimationPlayer<'c>
impl<'c> !UnwindSafe for SignalsInAnimationPlayer<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more