Struct PlaybackMode
pub struct PlaybackMode { /* private fields */ }
Implementations§
§impl PlaybackMode
impl PlaybackMode
pub const RANDOM_NO_REPEATS: PlaybackMode
pub const RANDOM_NO_REPEATS: PlaybackMode
Godot enumerator name: PLAYBACK_RANDOM_NO_REPEATS
pub const RANDOM: PlaybackMode
pub const RANDOM: PlaybackMode
Godot enumerator name: PLAYBACK_RANDOM
pub const SEQUENTIAL: PlaybackMode
pub const SEQUENTIAL: PlaybackMode
Godot enumerator name: PLAYBACK_SEQUENTIAL
Trait Implementations§
§impl Clone for PlaybackMode
impl Clone for PlaybackMode
§fn clone(&self) -> PlaybackMode
fn clone(&self) -> PlaybackMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlaybackMode
impl Debug for PlaybackMode
§impl EngineEnum for PlaybackMode
impl EngineEnum for PlaybackMode
fn try_from_ord(ord: i32) -> Option<PlaybackMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [PlaybackMode]
fn values() -> &'static [PlaybackMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<PlaybackMode>]
fn all_constants() -> &'static [EnumConstant<PlaybackMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for PlaybackMode
impl FromGodot for PlaybackMode
§fn try_from_godot(
via: <PlaybackMode as GodotConvert>::Via,
) -> Result<PlaybackMode, ConvertError>
fn try_from_godot( via: <PlaybackMode as GodotConvert>::Via, ) -> Result<PlaybackMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PlaybackMode
impl GodotConvert for PlaybackMode
§impl Hash for PlaybackMode
impl Hash for PlaybackMode
§impl PartialEq for PlaybackMode
impl PartialEq for PlaybackMode
§impl ToGodot for PlaybackMode
impl ToGodot for PlaybackMode
§fn to_godot(&self) -> <PlaybackMode as GodotConvert>::Via
fn to_godot(&self) -> <PlaybackMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PlaybackMode
impl Eq for PlaybackMode
impl StructuralPartialEq for PlaybackMode
Auto Trait Implementations§
impl Freeze for PlaybackMode
impl RefUnwindSafe for PlaybackMode
impl Send for PlaybackMode
impl Sync for PlaybackMode
impl Unpin for PlaybackMode
impl UnwindSafe for PlaybackMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more