Struct Flags
pub struct Flags { /* private fields */ }
Implementations§
§impl Flags
impl Flags
pub const DISABLE_DEPTH_TEST: Flags = _
pub const DISABLE_DEPTH_TEST: Flags = _
Godot enumerator name: FLAG_DISABLE_DEPTH_TEST
pub const ALBEDO_FROM_VERTEX_COLOR: Flags = _
pub const ALBEDO_FROM_VERTEX_COLOR: Flags = _
Godot enumerator name: FLAG_ALBEDO_FROM_VERTEX_COLOR
pub const SRGB_VERTEX_COLOR: Flags = _
pub const SRGB_VERTEX_COLOR: Flags = _
Godot enumerator name: FLAG_SRGB_VERTEX_COLOR
pub const USE_POINT_SIZE: Flags = _
pub const USE_POINT_SIZE: Flags = _
Godot enumerator name: FLAG_USE_POINT_SIZE
pub const FIXED_SIZE: Flags = _
pub const FIXED_SIZE: Flags = _
Godot enumerator name: FLAG_FIXED_SIZE
pub const BILLBOARD_KEEP_SCALE: Flags = _
pub const BILLBOARD_KEEP_SCALE: Flags = _
Godot enumerator name: FLAG_BILLBOARD_KEEP_SCALE
pub const UV1_USE_TRIPLANAR: Flags = _
pub const UV1_USE_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV1_USE_TRIPLANAR
pub const UV2_USE_TRIPLANAR: Flags = _
pub const UV2_USE_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV2_USE_TRIPLANAR
pub const UV1_USE_WORLD_TRIPLANAR: Flags = _
pub const UV1_USE_WORLD_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV1_USE_WORLD_TRIPLANAR
pub const UV2_USE_WORLD_TRIPLANAR: Flags = _
pub const UV2_USE_WORLD_TRIPLANAR: Flags = _
Godot enumerator name: FLAG_UV2_USE_WORLD_TRIPLANAR
pub const EMISSION_ON_UV2: Flags = _
pub const EMISSION_ON_UV2: Flags = _
Godot enumerator name: FLAG_EMISSION_ON_UV2
pub const ALBEDO_TEXTURE_FORCE_SRGB: Flags = _
pub const ALBEDO_TEXTURE_FORCE_SRGB: Flags = _
Godot enumerator name: FLAG_ALBEDO_TEXTURE_FORCE_SRGB
pub const DONT_RECEIVE_SHADOWS: Flags = _
pub const DONT_RECEIVE_SHADOWS: Flags = _
Godot enumerator name: FLAG_DONT_RECEIVE_SHADOWS
pub const DISABLE_AMBIENT_LIGHT: Flags = _
pub const DISABLE_AMBIENT_LIGHT: Flags = _
Godot enumerator name: FLAG_DISABLE_AMBIENT_LIGHT
pub const USE_SHADOW_TO_OPACITY: Flags = _
pub const USE_SHADOW_TO_OPACITY: Flags = _
Godot enumerator name: FLAG_USE_SHADOW_TO_OPACITY
pub const USE_TEXTURE_REPEAT: Flags = _
pub const USE_TEXTURE_REPEAT: Flags = _
Godot enumerator name: FLAG_USE_TEXTURE_REPEAT
pub const INVERT_HEIGHTMAP: Flags = _
pub const INVERT_HEIGHTMAP: Flags = _
Godot enumerator name: FLAG_INVERT_HEIGHTMAP
pub const SUBSURFACE_MODE_SKIN: Flags = _
pub const SUBSURFACE_MODE_SKIN: Flags = _
Godot enumerator name: FLAG_SUBSURFACE_MODE_SKIN
pub const PARTICLE_TRAILS_MODE: Flags = _
pub const PARTICLE_TRAILS_MODE: Flags = _
Godot enumerator name: FLAG_PARTICLE_TRAILS_MODE
pub const ALBEDO_TEXTURE_MSDF: Flags = _
pub const ALBEDO_TEXTURE_MSDF: Flags = _
Godot enumerator name: FLAG_ALBEDO_TEXTURE_MSDF
pub const DISABLE_FOG: Flags = _
pub const DISABLE_FOG: Flags = _
Godot enumerator name: FLAG_DISABLE_FOG
Trait Implementations§
§impl EngineEnum for Flags
impl EngineEnum for Flags
§impl FromGodot for Flags
impl FromGodot for Flags
§fn try_from_godot(
via: <Flags as GodotConvert>::Via,
) -> Result<Flags, ConvertError>
fn try_from_godot( via: <Flags as GodotConvert>::Via, ) -> Result<Flags, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.