godot::classes::display_server

Struct Feature

pub struct Feature { /* private fields */ }

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impl Feature

pub const GLOBAL_MENU: Feature = _

Godot enumerator name: FEATURE_GLOBAL_MENU

pub const SUBWINDOWS: Feature = _

Godot enumerator name: FEATURE_SUBWINDOWS

pub const TOUCHSCREEN: Feature = _

Godot enumerator name: FEATURE_TOUCHSCREEN

pub const MOUSE: Feature = _

Godot enumerator name: FEATURE_MOUSE

pub const MOUSE_WARP: Feature = _

Godot enumerator name: FEATURE_MOUSE_WARP

pub const CLIPBOARD: Feature = _

Godot enumerator name: FEATURE_CLIPBOARD

pub const VIRTUAL_KEYBOARD: Feature = _

Godot enumerator name: FEATURE_VIRTUAL_KEYBOARD

pub const CURSOR_SHAPE: Feature = _

Godot enumerator name: FEATURE_CURSOR_SHAPE

pub const CUSTOM_CURSOR_SHAPE: Feature = _

Godot enumerator name: FEATURE_CUSTOM_CURSOR_SHAPE

pub const NATIVE_DIALOG: Feature = _

Godot enumerator name: FEATURE_NATIVE_DIALOG

pub const IME: Feature = _

Godot enumerator name: FEATURE_IME

pub const WINDOW_TRANSPARENCY: Feature = _

Godot enumerator name: FEATURE_WINDOW_TRANSPARENCY

pub const HIDPI: Feature = _

Godot enumerator name: FEATURE_HIDPI

pub const ICON: Feature = _

Godot enumerator name: FEATURE_ICON

pub const NATIVE_ICON: Feature = _

Godot enumerator name: FEATURE_NATIVE_ICON

pub const ORIENTATION: Feature = _

Godot enumerator name: FEATURE_ORIENTATION

pub const SWAP_BUFFERS: Feature = _

Godot enumerator name: FEATURE_SWAP_BUFFERS

pub const CLIPBOARD_PRIMARY: Feature = _

Godot enumerator name: FEATURE_CLIPBOARD_PRIMARY

pub const TEXT_TO_SPEECH: Feature = _

Godot enumerator name: FEATURE_TEXT_TO_SPEECH

pub const EXTEND_TO_TITLE: Feature = _

Godot enumerator name: FEATURE_EXTEND_TO_TITLE

pub const SCREEN_CAPTURE: Feature = _

Godot enumerator name: FEATURE_SCREEN_CAPTURE

pub const STATUS_INDICATOR: Feature = _

Godot enumerator name: FEATURE_STATUS_INDICATOR

pub const NATIVE_HELP: Feature = _

Godot enumerator name: FEATURE_NATIVE_HELP

pub const NATIVE_DIALOG_INPUT: Feature = _

Godot enumerator name: FEATURE_NATIVE_DIALOG_INPUT

pub const NATIVE_DIALOG_FILE: Feature = _

Godot enumerator name: FEATURE_NATIVE_DIALOG_FILE

Trait Implementations§

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impl Clone for Feature

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fn clone(&self) -> Feature

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Feature

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for Feature

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fn try_from_ord(ord: i32) -> Option<Feature>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

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fn godot_name(&self) -> &'static str

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fn from_ord(ord: i32) -> Self

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impl FromGodot for Feature

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fn try_from_godot( via: <Feature as GodotConvert>::Via, ) -> Result<Feature, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for Feature

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for Feature

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Feature

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fn eq(&self, other: &Feature) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for Feature

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type ToVia<'v> = i32

Target type of to_godot(), which can differ from Via for pass-by-reference types. Read more
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fn to_godot(&self) -> <Feature as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for Feature

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impl Eq for Feature

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impl StructuralPartialEq for Feature

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.