Struct Feature
pub struct Feature { /* private fields */ }
Implementations§
§impl Feature
impl Feature
pub const GLOBAL_MENU: Feature = _
pub const GLOBAL_MENU: Feature = _
Godot enumerator name: FEATURE_GLOBAL_MENU
pub const SUBWINDOWS: Feature = _
pub const SUBWINDOWS: Feature = _
Godot enumerator name: FEATURE_SUBWINDOWS
pub const TOUCHSCREEN: Feature = _
pub const TOUCHSCREEN: Feature = _
Godot enumerator name: FEATURE_TOUCHSCREEN
pub const MOUSE_WARP: Feature = _
pub const MOUSE_WARP: Feature = _
Godot enumerator name: FEATURE_MOUSE_WARP
pub const VIRTUAL_KEYBOARD: Feature = _
pub const VIRTUAL_KEYBOARD: Feature = _
Godot enumerator name: FEATURE_VIRTUAL_KEYBOARD
pub const CURSOR_SHAPE: Feature = _
pub const CURSOR_SHAPE: Feature = _
Godot enumerator name: FEATURE_CURSOR_SHAPE
pub const CUSTOM_CURSOR_SHAPE: Feature = _
pub const CUSTOM_CURSOR_SHAPE: Feature = _
Godot enumerator name: FEATURE_CUSTOM_CURSOR_SHAPE
pub const NATIVE_DIALOG: Feature = _
pub const NATIVE_DIALOG: Feature = _
Godot enumerator name: FEATURE_NATIVE_DIALOG
pub const WINDOW_TRANSPARENCY: Feature = _
pub const WINDOW_TRANSPARENCY: Feature = _
Godot enumerator name: FEATURE_WINDOW_TRANSPARENCY
pub const NATIVE_ICON: Feature = _
pub const NATIVE_ICON: Feature = _
Godot enumerator name: FEATURE_NATIVE_ICON
pub const ORIENTATION: Feature = _
pub const ORIENTATION: Feature = _
Godot enumerator name: FEATURE_ORIENTATION
pub const SWAP_BUFFERS: Feature = _
pub const SWAP_BUFFERS: Feature = _
Godot enumerator name: FEATURE_SWAP_BUFFERS
pub const CLIPBOARD_PRIMARY: Feature = _
pub const CLIPBOARD_PRIMARY: Feature = _
Godot enumerator name: FEATURE_CLIPBOARD_PRIMARY
pub const TEXT_TO_SPEECH: Feature = _
pub const TEXT_TO_SPEECH: Feature = _
Godot enumerator name: FEATURE_TEXT_TO_SPEECH
pub const EXTEND_TO_TITLE: Feature = _
pub const EXTEND_TO_TITLE: Feature = _
Godot enumerator name: FEATURE_EXTEND_TO_TITLE
pub const SCREEN_CAPTURE: Feature = _
pub const SCREEN_CAPTURE: Feature = _
Godot enumerator name: FEATURE_SCREEN_CAPTURE
pub const STATUS_INDICATOR: Feature = _
pub const STATUS_INDICATOR: Feature = _
Godot enumerator name: FEATURE_STATUS_INDICATOR
pub const NATIVE_HELP: Feature = _
pub const NATIVE_HELP: Feature = _
Godot enumerator name: FEATURE_NATIVE_HELP
pub const NATIVE_DIALOG_INPUT: Feature = _
pub const NATIVE_DIALOG_INPUT: Feature = _
Godot enumerator name: FEATURE_NATIVE_DIALOG_INPUT
pub const NATIVE_DIALOG_FILE: Feature = _
pub const NATIVE_DIALOG_FILE: Feature = _
Godot enumerator name: FEATURE_NATIVE_DIALOG_FILE
Trait Implementations§
§impl EngineEnum for Feature
impl EngineEnum for Feature
§impl FromGodot for Feature
impl FromGodot for Feature
§fn try_from_godot(
via: <Feature as GodotConvert>::Via,
) -> Result<Feature, ConvertError>
fn try_from_godot( via: <Feature as GodotConvert>::Via, ) -> Result<Feature, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.