Struct EventType
pub struct EventType { /* private fields */ }
Implementations§
§impl EventType
impl EventType
pub const DISCONNECT: EventType = _
pub const DISCONNECT: EventType = _
Godot enumerator name: EVENT_DISCONNECT
Trait Implementations§
§impl EngineEnum for EventType
impl EngineEnum for EventType
§impl FromGodot for EventType
impl FromGodot for EventType
§fn try_from_godot(
via: <EventType as GodotConvert>::Via,
) -> Result<EventType, ConvertError>
fn try_from_godot( via: <EventType as GodotConvert>::Via, ) -> Result<EventType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for EventType
impl ToGodot for EventType
impl Copy for EventType
impl Eq for EventType
impl StructuralPartialEq for EventType
Auto Trait Implementations§
impl Freeze for EventType
impl RefUnwindSafe for EventType
impl Send for EventType
impl Sync for EventType
impl Unpin for EventType
impl UnwindSafe for EventType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more