Struct AmbientSource
pub struct AmbientSource { /* private fields */ }
Implementations§
§impl AmbientSource
impl AmbientSource
pub const BG: AmbientSource
pub const BG: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_BG
pub const DISABLED: AmbientSource
pub const DISABLED: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_DISABLED
pub const COLOR: AmbientSource
pub const COLOR: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_COLOR
pub const SKY: AmbientSource
pub const SKY: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_SKY
Trait Implementations§
§impl Clone for AmbientSource
impl Clone for AmbientSource
§fn clone(&self) -> AmbientSource
fn clone(&self) -> AmbientSource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AmbientSource
impl Debug for AmbientSource
§impl EngineEnum for AmbientSource
impl EngineEnum for AmbientSource
fn try_from_ord(ord: i32) -> Option<AmbientSource>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [AmbientSource]
fn values() -> &'static [AmbientSource]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AmbientSource>]
fn all_constants() -> &'static [EnumConstant<AmbientSource>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for AmbientSource
impl FromGodot for AmbientSource
§fn try_from_godot(
via: <AmbientSource as GodotConvert>::Via,
) -> Result<AmbientSource, ConvertError>
fn try_from_godot( via: <AmbientSource as GodotConvert>::Via, ) -> Result<AmbientSource, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AmbientSource
impl GodotConvert for AmbientSource
§impl Hash for AmbientSource
impl Hash for AmbientSource
§impl PartialEq for AmbientSource
impl PartialEq for AmbientSource
§impl ToGodot for AmbientSource
impl ToGodot for AmbientSource
§fn to_godot(&self) -> <AmbientSource as GodotConvert>::Via
fn to_godot(&self) -> <AmbientSource as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AmbientSource
impl Eq for AmbientSource
impl StructuralPartialEq for AmbientSource
Auto Trait Implementations§
impl Freeze for AmbientSource
impl RefUnwindSafe for AmbientSource
impl Send for AmbientSource
impl Sync for AmbientSource
impl Unpin for AmbientSource
impl UnwindSafe for AmbientSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more