Struct AmbientSource
pub struct AmbientSource { /* private fields */ }Implementations§
§impl AmbientSource
impl AmbientSource
pub const BG: AmbientSource
pub const BG: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_BG
pub const DISABLED: AmbientSource
pub const DISABLED: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_DISABLED
pub const COLOR: AmbientSource
pub const COLOR: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_COLOR
pub const SKY: AmbientSource
pub const SKY: AmbientSource
Godot enumerator name: AMBIENT_SOURCE_SKY
Trait Implementations§
§impl Clone for AmbientSource
impl Clone for AmbientSource
§fn clone(&self) -> AmbientSource
fn clone(&self) -> AmbientSource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for AmbientSource
impl Debug for AmbientSource
§impl EngineEnum for AmbientSource
impl EngineEnum for AmbientSource
fn try_from_ord(ord: i32) -> Option<AmbientSource>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [AmbientSource]
fn values() -> &'static [AmbientSource]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AmbientSource>]
fn all_constants() -> &'static [EnumConstant<AmbientSource>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for AmbientSource
impl Export for AmbientSource
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for AmbientSource
impl FromGodot for AmbientSource
§fn try_from_godot(
via: <AmbientSource as GodotConvert>::Via,
) -> Result<AmbientSource, ConvertError>
fn try_from_godot( via: <AmbientSource as GodotConvert>::Via, ) -> Result<AmbientSource, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AmbientSource
impl GodotConvert for AmbientSource
§impl Hash for AmbientSource
impl Hash for AmbientSource
§impl PartialEq for AmbientSource
impl PartialEq for AmbientSource
§impl ToGodot for AmbientSource
impl ToGodot for AmbientSource
§fn to_godot(&self) -> <AmbientSource as GodotConvert>::Via
fn to_godot(&self) -> <AmbientSource as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for AmbientSource
impl Var for AmbientSource
§type PubType = AmbientSource
type PubType = AmbientSource
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &AmbientSource) -> <AmbientSource as GodotConvert>::Via
fn var_get(field: &AmbientSource) -> <AmbientSource as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut AmbientSource,
value: <AmbientSource as GodotConvert>::Via,
)
fn var_set( field: &mut AmbientSource, value: <AmbientSource as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &AmbientSource) -> <AmbientSource as Var>::PubType
fn var_pub_get(field: &AmbientSource) -> <AmbientSource as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut AmbientSource,
value: <AmbientSource as Var>::PubType,
)
fn var_pub_set( field: &mut AmbientSource, value: <AmbientSource as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for AmbientSource
impl Eq for AmbientSource
impl StructuralPartialEq for AmbientSource
Auto Trait Implementations§
impl Freeze for AmbientSource
impl RefUnwindSafe for AmbientSource
impl Send for AmbientSource
impl Sync for AmbientSource
impl Unpin for AmbientSource
impl UnwindSafe for AmbientSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more