Struct Param
pub struct Param { /* private fields */ }
Implementations§
§impl Param
impl Param
pub const LINEAR_LOWER_LIMIT: Param = _
pub const LINEAR_LOWER_LIMIT: Param = _
Godot enumerator name: PARAM_LINEAR_LOWER_LIMIT
pub const LINEAR_UPPER_LIMIT: Param = _
pub const LINEAR_UPPER_LIMIT: Param = _
Godot enumerator name: PARAM_LINEAR_UPPER_LIMIT
pub const LINEAR_LIMIT_SOFTNESS: Param = _
pub const LINEAR_LIMIT_SOFTNESS: Param = _
Godot enumerator name: PARAM_LINEAR_LIMIT_SOFTNESS
pub const LINEAR_RESTITUTION: Param = _
pub const LINEAR_RESTITUTION: Param = _
Godot enumerator name: PARAM_LINEAR_RESTITUTION
pub const LINEAR_DAMPING: Param = _
pub const LINEAR_DAMPING: Param = _
Godot enumerator name: PARAM_LINEAR_DAMPING
pub const LINEAR_MOTOR_TARGET_VELOCITY: Param = _
pub const LINEAR_MOTOR_TARGET_VELOCITY: Param = _
Godot enumerator name: PARAM_LINEAR_MOTOR_TARGET_VELOCITY
pub const LINEAR_MOTOR_FORCE_LIMIT: Param = _
pub const LINEAR_MOTOR_FORCE_LIMIT: Param = _
Godot enumerator name: PARAM_LINEAR_MOTOR_FORCE_LIMIT
pub const LINEAR_SPRING_STIFFNESS: Param = _
pub const LINEAR_SPRING_STIFFNESS: Param = _
Godot enumerator name: PARAM_LINEAR_SPRING_STIFFNESS
pub const LINEAR_SPRING_DAMPING: Param = _
pub const LINEAR_SPRING_DAMPING: Param = _
Godot enumerator name: PARAM_LINEAR_SPRING_DAMPING
pub const LINEAR_SPRING_EQUILIBRIUM_POINT: Param = _
pub const LINEAR_SPRING_EQUILIBRIUM_POINT: Param = _
Godot enumerator name: PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT
pub const ANGULAR_LOWER_LIMIT: Param = _
pub const ANGULAR_LOWER_LIMIT: Param = _
Godot enumerator name: PARAM_ANGULAR_LOWER_LIMIT
pub const ANGULAR_UPPER_LIMIT: Param = _
pub const ANGULAR_UPPER_LIMIT: Param = _
Godot enumerator name: PARAM_ANGULAR_UPPER_LIMIT
pub const ANGULAR_LIMIT_SOFTNESS: Param = _
pub const ANGULAR_LIMIT_SOFTNESS: Param = _
Godot enumerator name: PARAM_ANGULAR_LIMIT_SOFTNESS
pub const ANGULAR_DAMPING: Param = _
pub const ANGULAR_DAMPING: Param = _
Godot enumerator name: PARAM_ANGULAR_DAMPING
pub const ANGULAR_RESTITUTION: Param = _
pub const ANGULAR_RESTITUTION: Param = _
Godot enumerator name: PARAM_ANGULAR_RESTITUTION
pub const ANGULAR_FORCE_LIMIT: Param = _
pub const ANGULAR_FORCE_LIMIT: Param = _
Godot enumerator name: PARAM_ANGULAR_FORCE_LIMIT
pub const ANGULAR_ERP: Param = _
pub const ANGULAR_ERP: Param = _
Godot enumerator name: PARAM_ANGULAR_ERP
pub const ANGULAR_MOTOR_TARGET_VELOCITY: Param = _
pub const ANGULAR_MOTOR_TARGET_VELOCITY: Param = _
Godot enumerator name: PARAM_ANGULAR_MOTOR_TARGET_VELOCITY
pub const ANGULAR_MOTOR_FORCE_LIMIT: Param = _
pub const ANGULAR_MOTOR_FORCE_LIMIT: Param = _
Godot enumerator name: PARAM_ANGULAR_MOTOR_FORCE_LIMIT
pub const ANGULAR_SPRING_STIFFNESS: Param = _
pub const ANGULAR_SPRING_STIFFNESS: Param = _
Godot enumerator name: PARAM_ANGULAR_SPRING_STIFFNESS
pub const ANGULAR_SPRING_DAMPING: Param = _
pub const ANGULAR_SPRING_DAMPING: Param = _
Godot enumerator name: PARAM_ANGULAR_SPRING_DAMPING
pub const ANGULAR_SPRING_EQUILIBRIUM_POINT: Param = _
pub const ANGULAR_SPRING_EQUILIBRIUM_POINT: Param = _
Godot enumerator name: PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT
Trait Implementations§
§impl EngineEnum for Param
impl EngineEnum for Param
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via,
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via, ) -> Result<Param, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.