Struct ArrayFormat
pub struct ArrayFormat { /* private fields */ }
Implementations§
§impl ArrayFormat
impl ArrayFormat
pub const VERTEX: ArrayFormat = _
pub const VERTEX: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_VERTEX
pub const NORMAL: ArrayFormat = _
pub const NORMAL: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_NORMAL
pub const TANGENT: ArrayFormat = _
pub const TANGENT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_TANGENT
pub const COLOR: ArrayFormat = _
pub const COLOR: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_COLOR
pub const TEX_UV: ArrayFormat = _
pub const TEX_UV: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_TEX_UV
pub const TEX_UV2: ArrayFormat = _
pub const TEX_UV2: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_TEX_UV2
pub const CUSTOM0: ArrayFormat = _
pub const CUSTOM0: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM0
pub const CUSTOM1: ArrayFormat = _
pub const CUSTOM1: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM1
pub const CUSTOM2: ArrayFormat = _
pub const CUSTOM2: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM2
pub const CUSTOM3: ArrayFormat = _
pub const CUSTOM3: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM3
pub const BONES: ArrayFormat = _
pub const BONES: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_BONES
pub const WEIGHTS: ArrayFormat = _
pub const WEIGHTS: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_WEIGHTS
pub const INDEX: ArrayFormat = _
pub const INDEX: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_INDEX
pub const BLEND_SHAPE_MASK: ArrayFormat = _
pub const BLEND_SHAPE_MASK: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_BLEND_SHAPE_MASK
pub const CUSTOM_BASE: ArrayFormat = _
pub const CUSTOM_BASE: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM_BASE
pub const CUSTOM_BITS: ArrayFormat = _
pub const CUSTOM_BITS: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM_BITS
pub const CUSTOM0_SHIFT: ArrayFormat = _
pub const CUSTOM0_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM0_SHIFT
pub const CUSTOM1_SHIFT: ArrayFormat = _
pub const CUSTOM1_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM1_SHIFT
pub const CUSTOM2_SHIFT: ArrayFormat = _
pub const CUSTOM2_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM2_SHIFT
pub const CUSTOM3_SHIFT: ArrayFormat = _
pub const CUSTOM3_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM3_SHIFT
pub const CUSTOM_MASK: ArrayFormat = _
pub const CUSTOM_MASK: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM_MASK
pub const COMPRESS_FLAGS_BASE: ArrayFormat = _
pub const COMPRESS_FLAGS_BASE: ArrayFormat = _
Godot enumerator name: ARRAY_COMPRESS_FLAGS_BASE
pub const FLAG_USE_2D_VERTICES: ArrayFormat = _
pub const FLAG_USE_2D_VERTICES: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USE_2D_VERTICES
pub const FLAG_USE_DYNAMIC_UPDATE: ArrayFormat = _
pub const FLAG_USE_DYNAMIC_UPDATE: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USE_DYNAMIC_UPDATE
pub const FLAG_USE_8_BONE_WEIGHTS: ArrayFormat = _
pub const FLAG_USE_8_BONE_WEIGHTS: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USE_8_BONE_WEIGHTS
pub const FLAG_USES_EMPTY_VERTEX_ARRAY: ArrayFormat = _
pub const FLAG_USES_EMPTY_VERTEX_ARRAY: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY
pub const FLAG_COMPRESS_ATTRIBUTES: ArrayFormat = _
pub const FLAG_COMPRESS_ATTRIBUTES: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_COMPRESS_ATTRIBUTES
Trait Implementations§
§impl BitOr for ArrayFormat
impl BitOr for ArrayFormat
§type Output = ArrayFormat
type Output = ArrayFormat
|
operator.§fn bitor(self, rhs: ArrayFormat) -> <ArrayFormat as BitOr>::Output
fn bitor(self, rhs: ArrayFormat) -> <ArrayFormat as BitOr>::Output
|
operation. Read more§impl Clone for ArrayFormat
impl Clone for ArrayFormat
§fn clone(&self) -> ArrayFormat
fn clone(&self) -> ArrayFormat
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for ArrayFormat
impl Debug for ArrayFormat
§impl Default for ArrayFormat
impl Default for ArrayFormat
§fn default() -> ArrayFormat
fn default() -> ArrayFormat
§impl EngineBitfield for ArrayFormat
impl EngineBitfield for ArrayFormat
§impl FromGodot for ArrayFormat
impl FromGodot for ArrayFormat
§fn try_from_godot(
via: <ArrayFormat as GodotConvert>::Via,
) -> Result<ArrayFormat, ConvertError>
fn try_from_godot( via: <ArrayFormat as GodotConvert>::Via, ) -> Result<ArrayFormat, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.