Struct Hands
pub struct Hands { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Hands
impl EngineEnum for Hands
§impl FromGodot for Hands
impl FromGodot for Hands
§fn try_from_godot(
via: <Hands as GodotConvert>::Via,
) -> Result<Hands, ConvertError>
fn try_from_godot( via: <Hands as GodotConvert>::Via, ) -> Result<Hands, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
impl Copy for Hands
impl Eq for Hands
impl StructuralPartialEq for Hands
Auto Trait Implementations§
impl Freeze for Hands
impl RefUnwindSafe for Hands
impl Send for Hands
impl Sync for Hands
impl Unpin for Hands
impl UnwindSafe for Hands
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more