Struct Hands
pub struct Hands { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Hands
impl EngineEnum for Hands
§impl FromGodot for Hands
impl FromGodot for Hands
§fn try_from_godot(
via: <Hands as GodotConvert>::Via,
) -> Result<Hands, ConvertError>
fn try_from_godot( via: <Hands as GodotConvert>::Via, ) -> Result<Hands, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Hands
impl GodotConvert for Hands
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for Hands
impl ToGodot for Hands
§fn to_godot(&self) -> <Hands as GodotConvert>::Via
fn to_godot(&self) -> <Hands as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Hands
impl Var for Hands
§fn var_get(field: &Hands) -> <Hands as GodotConvert>::Via
fn var_get(field: &Hands) -> <Hands as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Hands, value: <Hands as GodotConvert>::Via)
fn var_set(field: &mut Hands, value: <Hands as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for Hands
impl Element for Hands
impl Eq for Hands
impl Export for Hands
impl StructuralPartialEq for Hands
Auto Trait Implementations§
impl Freeze for Hands
impl RefUnwindSafe for Hands
impl Send for Hands
impl Sync for Hands
impl Unpin for Hands
impl UnsafeUnpin for Hands
impl UnwindSafe for Hands
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more