Struct MotionRange
pub struct MotionRange { /* private fields */ }
Implementations§
§impl MotionRange
impl MotionRange
pub const UNOBSTRUCTED: MotionRange
pub const UNOBSTRUCTED: MotionRange
Godot enumerator name: MOTION_RANGE_UNOBSTRUCTED
pub const CONFORM_TO_CONTROLLER: MotionRange
pub const CONFORM_TO_CONTROLLER: MotionRange
Godot enumerator name: MOTION_RANGE_CONFORM_TO_CONTROLLER
pub const MAX: MotionRange
pub const MAX: MotionRange
Godot enumerator name: MOTION_RANGE_MAX
Trait Implementations§
§impl Clone for MotionRange
impl Clone for MotionRange
§fn clone(&self) -> MotionRange
fn clone(&self) -> MotionRange
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MotionRange
impl Debug for MotionRange
§impl EngineEnum for MotionRange
impl EngineEnum for MotionRange
fn try_from_ord(ord: i32) -> Option<MotionRange>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [MotionRange]
fn values() -> &'static [MotionRange]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<MotionRange>]
fn all_constants() -> &'static [EnumConstant<MotionRange>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for MotionRange
impl FromGodot for MotionRange
§fn try_from_godot(
via: <MotionRange as GodotConvert>::Via,
) -> Result<MotionRange, ConvertError>
fn try_from_godot( via: <MotionRange as GodotConvert>::Via, ) -> Result<MotionRange, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for MotionRange
impl GodotConvert for MotionRange
§impl Hash for MotionRange
impl Hash for MotionRange
§impl IndexEnum for MotionRange
impl IndexEnum for MotionRange
§impl PartialEq for MotionRange
impl PartialEq for MotionRange
§impl ToGodot for MotionRange
impl ToGodot for MotionRange
§fn to_godot(&self) -> <MotionRange as GodotConvert>::Via
fn to_godot(&self) -> <MotionRange as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MotionRange
impl Eq for MotionRange
impl StructuralPartialEq for MotionRange
Auto Trait Implementations§
impl Freeze for MotionRange
impl RefUnwindSafe for MotionRange
impl Send for MotionRange
impl Sync for MotionRange
impl Unpin for MotionRange
impl UnwindSafe for MotionRange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more