Struct HandTrackedSource
pub struct HandTrackedSource { /* private fields */ }Implementations§
§impl HandTrackedSource
impl HandTrackedSource
pub const UNKNOWN: HandTrackedSource
pub const UNKNOWN: HandTrackedSource
Godot enumerator name: HAND_TRACKED_SOURCE_UNKNOWN
pub const UNOBSTRUCTED: HandTrackedSource
pub const UNOBSTRUCTED: HandTrackedSource
Godot enumerator name: HAND_TRACKED_SOURCE_UNOBSTRUCTED
pub const CONTROLLER: HandTrackedSource
pub const CONTROLLER: HandTrackedSource
Godot enumerator name: HAND_TRACKED_SOURCE_CONTROLLER
pub const MAX: HandTrackedSource
pub const MAX: HandTrackedSource
Godot enumerator name: HAND_TRACKED_SOURCE_MAX
Trait Implementations§
§impl Clone for HandTrackedSource
impl Clone for HandTrackedSource
§fn clone(&self) -> HandTrackedSource
fn clone(&self) -> HandTrackedSource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for HandTrackedSource
impl Debug for HandTrackedSource
§impl EngineEnum for HandTrackedSource
impl EngineEnum for HandTrackedSource
fn try_from_ord(ord: i32) -> Option<HandTrackedSource>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [HandTrackedSource]
fn values() -> &'static [HandTrackedSource]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<HandTrackedSource>]
fn all_constants() -> &'static [EnumConstant<HandTrackedSource>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for HandTrackedSource
impl Export for HandTrackedSource
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for HandTrackedSource
impl FromGodot for HandTrackedSource
§fn try_from_godot(
via: <HandTrackedSource as GodotConvert>::Via,
) -> Result<HandTrackedSource, ConvertError>
fn try_from_godot( via: <HandTrackedSource as GodotConvert>::Via, ) -> Result<HandTrackedSource, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandTrackedSource
impl GodotConvert for HandTrackedSource
§impl Hash for HandTrackedSource
impl Hash for HandTrackedSource
§impl IndexEnum for HandTrackedSource
impl IndexEnum for HandTrackedSource
§impl PartialEq for HandTrackedSource
impl PartialEq for HandTrackedSource
§impl ToGodot for HandTrackedSource
impl ToGodot for HandTrackedSource
§fn to_godot(&self) -> <HandTrackedSource as GodotConvert>::Via
fn to_godot(&self) -> <HandTrackedSource as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for HandTrackedSource
impl Var for HandTrackedSource
§type PubType = HandTrackedSource
type PubType = HandTrackedSource
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &HandTrackedSource,
) -> <HandTrackedSource as GodotConvert>::Via
fn var_get( field: &HandTrackedSource, ) -> <HandTrackedSource as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut HandTrackedSource,
value: <HandTrackedSource as GodotConvert>::Via,
)
fn var_set( field: &mut HandTrackedSource, value: <HandTrackedSource as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &HandTrackedSource) -> <HandTrackedSource as Var>::PubType
fn var_pub_get(field: &HandTrackedSource) -> <HandTrackedSource as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut HandTrackedSource,
value: <HandTrackedSource as Var>::PubType,
)
fn var_pub_set( field: &mut HandTrackedSource, value: <HandTrackedSource as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for HandTrackedSource
impl Eq for HandTrackedSource
impl StructuralPartialEq for HandTrackedSource
Auto Trait Implementations§
impl Freeze for HandTrackedSource
impl RefUnwindSafe for HandTrackedSource
impl Send for HandTrackedSource
impl Sync for HandTrackedSource
impl Unpin for HandTrackedSource
impl UnwindSafe for HandTrackedSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more