Struct StdHandleType
pub struct StdHandleType { /* private fields */ }
Implementations§
§impl StdHandleType
impl StdHandleType
pub const INVALID: StdHandleType
pub const INVALID: StdHandleType
Godot enumerator name: STD_HANDLE_INVALID
pub const CONSOLE: StdHandleType
pub const CONSOLE: StdHandleType
Godot enumerator name: STD_HANDLE_CONSOLE
pub const FILE: StdHandleType
pub const FILE: StdHandleType
Godot enumerator name: STD_HANDLE_FILE
pub const PIPE: StdHandleType
pub const PIPE: StdHandleType
Godot enumerator name: STD_HANDLE_PIPE
pub const UNKNOWN: StdHandleType
pub const UNKNOWN: StdHandleType
Godot enumerator name: STD_HANDLE_UNKNOWN
Trait Implementations§
§impl Clone for StdHandleType
impl Clone for StdHandleType
§fn clone(&self) -> StdHandleType
fn clone(&self) -> StdHandleType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for StdHandleType
impl Debug for StdHandleType
§impl EngineEnum for StdHandleType
impl EngineEnum for StdHandleType
fn try_from_ord(ord: i32) -> Option<StdHandleType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [StdHandleType]
fn values() -> &'static [StdHandleType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<StdHandleType>]
fn all_constants() -> &'static [EnumConstant<StdHandleType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for StdHandleType
impl FromGodot for StdHandleType
§fn try_from_godot(
via: <StdHandleType as GodotConvert>::Via,
) -> Result<StdHandleType, ConvertError>
fn try_from_godot( via: <StdHandleType as GodotConvert>::Via, ) -> Result<StdHandleType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for StdHandleType
impl GodotConvert for StdHandleType
§impl Hash for StdHandleType
impl Hash for StdHandleType
§impl PartialEq for StdHandleType
impl PartialEq for StdHandleType
§impl ToGodot for StdHandleType
impl ToGodot for StdHandleType
§fn to_godot(&self) -> <StdHandleType as GodotConvert>::Via
fn to_godot(&self) -> <StdHandleType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for StdHandleType
impl Eq for StdHandleType
impl StructuralPartialEq for StdHandleType
Auto Trait Implementations§
impl Freeze for StdHandleType
impl RefUnwindSafe for StdHandleType
impl Send for StdHandleType
impl Sync for StdHandleType
impl Unpin for StdHandleType
impl UnwindSafe for StdHandleType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more