Struct Limit
pub struct Limit { /* private fields */ }
Implementations§
§impl Limit
impl Limit
pub const MAX_BOUND_UNIFORM_SETS: Limit = _
pub const MAX_BOUND_UNIFORM_SETS: Limit = _
Godot enumerator name: LIMIT_MAX_BOUND_UNIFORM_SETS
pub const MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: Limit = _
pub const MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: Limit = _
Godot enumerator name: LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS
pub const MAX_TEXTURES_PER_UNIFORM_SET: Limit = _
pub const MAX_TEXTURES_PER_UNIFORM_SET: Limit = _
Godot enumerator name: LIMIT_MAX_TEXTURES_PER_UNIFORM_SET
pub const MAX_SAMPLERS_PER_UNIFORM_SET: Limit = _
pub const MAX_SAMPLERS_PER_UNIFORM_SET: Limit = _
Godot enumerator name: LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET
pub const MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: Limit = _
pub const MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: Limit = _
Godot enumerator name: LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET
pub const MAX_STORAGE_IMAGES_PER_UNIFORM_SET: Limit = _
pub const MAX_STORAGE_IMAGES_PER_UNIFORM_SET: Limit = _
Godot enumerator name: LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET
pub const MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: Limit = _
pub const MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: Limit = _
Godot enumerator name: LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET
pub const MAX_DRAW_INDEXED_INDEX: Limit = _
pub const MAX_DRAW_INDEXED_INDEX: Limit = _
Godot enumerator name: LIMIT_MAX_DRAW_INDEXED_INDEX
pub const MAX_FRAMEBUFFER_HEIGHT: Limit = _
pub const MAX_FRAMEBUFFER_HEIGHT: Limit = _
Godot enumerator name: LIMIT_MAX_FRAMEBUFFER_HEIGHT
pub const MAX_FRAMEBUFFER_WIDTH: Limit = _
pub const MAX_FRAMEBUFFER_WIDTH: Limit = _
Godot enumerator name: LIMIT_MAX_FRAMEBUFFER_WIDTH
pub const MAX_TEXTURE_ARRAY_LAYERS: Limit = _
pub const MAX_TEXTURE_ARRAY_LAYERS: Limit = _
Godot enumerator name: LIMIT_MAX_TEXTURE_ARRAY_LAYERS
pub const MAX_TEXTURE_SIZE_1D: Limit = _
pub const MAX_TEXTURE_SIZE_1D: Limit = _
Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_1D
pub const MAX_TEXTURE_SIZE_2D: Limit = _
pub const MAX_TEXTURE_SIZE_2D: Limit = _
Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_2D
pub const MAX_TEXTURE_SIZE_3D: Limit = _
pub const MAX_TEXTURE_SIZE_3D: Limit = _
Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_3D
pub const MAX_TEXTURE_SIZE_CUBE: Limit = _
pub const MAX_TEXTURE_SIZE_CUBE: Limit = _
Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_CUBE
pub const MAX_TEXTURES_PER_SHADER_STAGE: Limit = _
pub const MAX_TEXTURES_PER_SHADER_STAGE: Limit = _
Godot enumerator name: LIMIT_MAX_TEXTURES_PER_SHADER_STAGE
pub const MAX_SAMPLERS_PER_SHADER_STAGE: Limit = _
pub const MAX_SAMPLERS_PER_SHADER_STAGE: Limit = _
Godot enumerator name: LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE
pub const MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: Limit = _
pub const MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: Limit = _
Godot enumerator name: LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE
pub const MAX_STORAGE_IMAGES_PER_SHADER_STAGE: Limit = _
pub const MAX_STORAGE_IMAGES_PER_SHADER_STAGE: Limit = _
Godot enumerator name: LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE
pub const MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: Limit = _
pub const MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: Limit = _
Godot enumerator name: LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE
pub const MAX_PUSH_CONSTANT_SIZE: Limit = _
pub const MAX_PUSH_CONSTANT_SIZE: Limit = _
Godot enumerator name: LIMIT_MAX_PUSH_CONSTANT_SIZE
pub const MAX_UNIFORM_BUFFER_SIZE: Limit = _
pub const MAX_UNIFORM_BUFFER_SIZE: Limit = _
Godot enumerator name: LIMIT_MAX_UNIFORM_BUFFER_SIZE
pub const MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: Limit = _
pub const MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: Limit = _
Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET
pub const MAX_VERTEX_INPUT_ATTRIBUTES: Limit = _
pub const MAX_VERTEX_INPUT_ATTRIBUTES: Limit = _
Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES
pub const MAX_VERTEX_INPUT_BINDINGS: Limit = _
pub const MAX_VERTEX_INPUT_BINDINGS: Limit = _
Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_BINDINGS
pub const MAX_VERTEX_INPUT_BINDING_STRIDE: Limit = _
pub const MAX_VERTEX_INPUT_BINDING_STRIDE: Limit = _
Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE
pub const MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: Limit = _
pub const MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: Limit = _
Godot enumerator name: LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT
pub const MAX_COMPUTE_SHARED_MEMORY_SIZE: Limit = _
pub const MAX_COMPUTE_SHARED_MEMORY_SIZE: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE
pub const MAX_COMPUTE_WORKGROUP_COUNT_X: Limit = _
pub const MAX_COMPUTE_WORKGROUP_COUNT_X: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X
pub const MAX_COMPUTE_WORKGROUP_COUNT_Y: Limit = _
pub const MAX_COMPUTE_WORKGROUP_COUNT_Y: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y
pub const MAX_COMPUTE_WORKGROUP_COUNT_Z: Limit = _
pub const MAX_COMPUTE_WORKGROUP_COUNT_Z: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z
pub const MAX_COMPUTE_WORKGROUP_INVOCATIONS: Limit = _
pub const MAX_COMPUTE_WORKGROUP_INVOCATIONS: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS
pub const MAX_COMPUTE_WORKGROUP_SIZE_X: Limit = _
pub const MAX_COMPUTE_WORKGROUP_SIZE_X: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X
pub const MAX_COMPUTE_WORKGROUP_SIZE_Y: Limit = _
pub const MAX_COMPUTE_WORKGROUP_SIZE_Y: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y
pub const MAX_COMPUTE_WORKGROUP_SIZE_Z: Limit = _
pub const MAX_COMPUTE_WORKGROUP_SIZE_Z: Limit = _
Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z
pub const MAX_VIEWPORT_DIMENSIONS_X: Limit = _
pub const MAX_VIEWPORT_DIMENSIONS_X: Limit = _
Godot enumerator name: LIMIT_MAX_VIEWPORT_DIMENSIONS_X
pub const MAX_VIEWPORT_DIMENSIONS_Y: Limit = _
pub const MAX_VIEWPORT_DIMENSIONS_Y: Limit = _
Godot enumerator name: LIMIT_MAX_VIEWPORT_DIMENSIONS_Y
Trait Implementations§
§impl EngineEnum for Limit
impl EngineEnum for Limit
§impl FromGodot for Limit
impl FromGodot for Limit
§fn try_from_godot(
via: <Limit as GodotConvert>::Via,
) -> Result<Limit, ConvertError>
fn try_from_godot( via: <Limit as GodotConvert>::Via, ) -> Result<Limit, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.