Struct SignalsOfSceneMultiplayer
pub struct SignalsOfSceneMultiplayer<'c, C>where
C: WithSignals,{ /* private fields */ }Expand description
A collection of signals for the SceneMultiplayer class.
Implementations§
§impl<'c, C> SignalsOfSceneMultiplayer<'c, C>where
C: WithSignals,
impl<'c, C> SignalsOfSceneMultiplayer<'c, C>where
C: WithSignals,
pub fn peer_authenticating(&mut self) -> SigPeerAuthenticating<'c, C>
pub fn peer_authenticating(&mut self) -> SigPeerAuthenticating<'c, C>
Signature: (id: i64)
pub fn peer_authentication_failed(
&mut self,
) -> SigPeerAuthenticationFailed<'c, C>
pub fn peer_authentication_failed( &mut self, ) -> SigPeerAuthenticationFailed<'c, C>
Signature: (id: i64)
pub fn peer_packet(&mut self) -> SigPeerPacket<'c, C>
pub fn peer_packet(&mut self) -> SigPeerPacket<'c, C>
Signature: (id: i64, packet: PackedByteArray)
Methods from Deref<Target = <<SceneMultiplayer as GodotClass>::Base as WithSignals>::SignalCollection<'c, C>>§
pub fn set_root_path(&mut self, path: impl AsArg<NodePath>)
pub fn get_root_path(&self) -> NodePath
pub fn clear(&mut self)
pub fn disconnect_peer(&mut self, id: i32)
pub fn get_authenticating_peers(&mut self) -> PackedArray<i32>
pub fn send_auth(&mut self, id: i32, data: &PackedArray<u8>) -> Error
pub fn complete_auth(&mut self, id: i32) -> Error
pub fn set_auth_callback(&mut self, callback: &Callable)
pub fn get_auth_callback(&self) -> Callable
pub fn set_auth_timeout(&mut self, timeout: f64)
pub fn get_auth_timeout(&self) -> f64
pub fn set_refuse_new_connections(&mut self, refuse: bool)
pub fn is_refusing_new_connections(&self) -> bool
pub fn set_allow_object_decoding(&mut self, enable: bool)
pub fn is_object_decoding_allowed(&self) -> bool
pub fn set_server_relay_enabled(&mut self, enabled: bool)
pub fn is_server_relay_enabled(&self) -> bool
pub fn send_bytes(&mut self, bytes: &PackedArray<u8>) -> Error
pub fn send_bytes(&mut self, bytes: &PackedArray<u8>) -> Error
To set the default parameters, use Self::send_bytes_ex and its builder methods. See the book for detailed usage instructions.
pub fn send_bytes_ex<'a>( &'a mut self, bytes: &'a PackedArray<u8>, ) -> ExSendBytes<'a>
pub fn get_max_sync_packet_size(&self) -> i32
pub fn set_max_sync_packet_size(&mut self, size: i32)
pub fn get_max_delta_packet_size(&self) -> i32
pub fn set_max_delta_packet_size(&mut self, size: i32)
Methods from Deref<Target = MultiplayerApi>§
pub fn has_multiplayer_peer(&mut self) -> bool
pub fn get_multiplayer_peer(&mut self) -> Option<Gd<MultiplayerPeer>>
pub fn set_multiplayer_peer( &mut self, peer: impl AsArg<Option<Gd<MultiplayerPeer>>>, )
pub fn get_unique_id(&mut self) -> i32
pub fn is_server(&mut self) -> bool
pub fn get_remote_sender_id(&mut self) -> i32
pub fn poll(&mut self) -> Error
pub fn rpc(
&mut self,
peer: i32,
object: impl AsArg<Option<Gd<Object>>>,
method: impl AsArg<StringName>,
) -> Error
pub fn rpc( &mut self, peer: i32, object: impl AsArg<Option<Gd<Object>>>, method: impl AsArg<StringName>, ) -> Error
To set the default parameters, use Self::rpc_ex and its builder methods. See the book for detailed usage instructions.
pub fn rpc_ex<'a>( &'a mut self, peer: i32, object: impl AsArg<Option<Gd<Object>>> + 'a, method: impl AsArg<StringName> + 'a, ) -> ExRpc<'a>
pub fn object_configuration_add( &mut self, object: impl AsArg<Option<Gd<Object>>>, configuration: &Variant, ) -> Error
pub fn object_configuration_remove( &mut self, object: impl AsArg<Option<Gd<Object>>>, configuration: &Variant, ) -> Error
pub fn get_peers(&mut self) -> PackedArray<i32>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.