Struct Param
pub struct Param { /* private fields */ }
Implementations§
§impl Param
impl Param
pub const LINEAR_LIMIT_UPPER: Param = _
pub const LINEAR_LIMIT_UPPER: Param = _
Godot enumerator name: PARAM_LINEAR_LIMIT_UPPER
pub const LINEAR_LIMIT_LOWER: Param = _
pub const LINEAR_LIMIT_LOWER: Param = _
Godot enumerator name: PARAM_LINEAR_LIMIT_LOWER
pub const LINEAR_LIMIT_SOFTNESS: Param = _
pub const LINEAR_LIMIT_SOFTNESS: Param = _
Godot enumerator name: PARAM_LINEAR_LIMIT_SOFTNESS
pub const LINEAR_LIMIT_RESTITUTION: Param = _
pub const LINEAR_LIMIT_RESTITUTION: Param = _
Godot enumerator name: PARAM_LINEAR_LIMIT_RESTITUTION
pub const LINEAR_LIMIT_DAMPING: Param = _
pub const LINEAR_LIMIT_DAMPING: Param = _
Godot enumerator name: PARAM_LINEAR_LIMIT_DAMPING
pub const LINEAR_MOTION_SOFTNESS: Param = _
pub const LINEAR_MOTION_SOFTNESS: Param = _
Godot enumerator name: PARAM_LINEAR_MOTION_SOFTNESS
pub const LINEAR_MOTION_RESTITUTION: Param = _
pub const LINEAR_MOTION_RESTITUTION: Param = _
Godot enumerator name: PARAM_LINEAR_MOTION_RESTITUTION
pub const LINEAR_MOTION_DAMPING: Param = _
pub const LINEAR_MOTION_DAMPING: Param = _
Godot enumerator name: PARAM_LINEAR_MOTION_DAMPING
pub const LINEAR_ORTHOGONAL_SOFTNESS: Param = _
pub const LINEAR_ORTHOGONAL_SOFTNESS: Param = _
Godot enumerator name: PARAM_LINEAR_ORTHOGONAL_SOFTNESS
pub const LINEAR_ORTHOGONAL_RESTITUTION: Param = _
pub const LINEAR_ORTHOGONAL_RESTITUTION: Param = _
Godot enumerator name: PARAM_LINEAR_ORTHOGONAL_RESTITUTION
pub const LINEAR_ORTHOGONAL_DAMPING: Param = _
pub const LINEAR_ORTHOGONAL_DAMPING: Param = _
Godot enumerator name: PARAM_LINEAR_ORTHOGONAL_DAMPING
pub const ANGULAR_LIMIT_UPPER: Param = _
pub const ANGULAR_LIMIT_UPPER: Param = _
Godot enumerator name: PARAM_ANGULAR_LIMIT_UPPER
pub const ANGULAR_LIMIT_LOWER: Param = _
pub const ANGULAR_LIMIT_LOWER: Param = _
Godot enumerator name: PARAM_ANGULAR_LIMIT_LOWER
pub const ANGULAR_LIMIT_SOFTNESS: Param = _
pub const ANGULAR_LIMIT_SOFTNESS: Param = _
Godot enumerator name: PARAM_ANGULAR_LIMIT_SOFTNESS
pub const ANGULAR_LIMIT_RESTITUTION: Param = _
pub const ANGULAR_LIMIT_RESTITUTION: Param = _
Godot enumerator name: PARAM_ANGULAR_LIMIT_RESTITUTION
pub const ANGULAR_LIMIT_DAMPING: Param = _
pub const ANGULAR_LIMIT_DAMPING: Param = _
Godot enumerator name: PARAM_ANGULAR_LIMIT_DAMPING
pub const ANGULAR_MOTION_SOFTNESS: Param = _
pub const ANGULAR_MOTION_SOFTNESS: Param = _
Godot enumerator name: PARAM_ANGULAR_MOTION_SOFTNESS
pub const ANGULAR_MOTION_RESTITUTION: Param = _
pub const ANGULAR_MOTION_RESTITUTION: Param = _
Godot enumerator name: PARAM_ANGULAR_MOTION_RESTITUTION
pub const ANGULAR_MOTION_DAMPING: Param = _
pub const ANGULAR_MOTION_DAMPING: Param = _
Godot enumerator name: PARAM_ANGULAR_MOTION_DAMPING
pub const ANGULAR_ORTHOGONAL_SOFTNESS: Param = _
pub const ANGULAR_ORTHOGONAL_SOFTNESS: Param = _
Godot enumerator name: PARAM_ANGULAR_ORTHOGONAL_SOFTNESS
pub const ANGULAR_ORTHOGONAL_RESTITUTION: Param = _
pub const ANGULAR_ORTHOGONAL_RESTITUTION: Param = _
Godot enumerator name: PARAM_ANGULAR_ORTHOGONAL_RESTITUTION
pub const ANGULAR_ORTHOGONAL_DAMPING: Param = _
pub const ANGULAR_ORTHOGONAL_DAMPING: Param = _
Godot enumerator name: PARAM_ANGULAR_ORTHOGONAL_DAMPING
Trait Implementations§
§impl EngineEnum for Param
impl EngineEnum for Param
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via,
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via, ) -> Result<Param, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.