Struct Param
pub struct Param { /* private fields */ }Implementations§
§impl Param
impl Param
pub const LINEAR_LIMIT_UPPER: Param
pub const LINEAR_LIMIT_UPPER: Param
Godot enumerator name: PARAM_LINEAR_LIMIT_UPPER
pub const LINEAR_LIMIT_LOWER: Param
pub const LINEAR_LIMIT_LOWER: Param
Godot enumerator name: PARAM_LINEAR_LIMIT_LOWER
pub const LINEAR_LIMIT_SOFTNESS: Param
pub const LINEAR_LIMIT_SOFTNESS: Param
Godot enumerator name: PARAM_LINEAR_LIMIT_SOFTNESS
pub const LINEAR_LIMIT_RESTITUTION: Param
pub const LINEAR_LIMIT_RESTITUTION: Param
Godot enumerator name: PARAM_LINEAR_LIMIT_RESTITUTION
pub const LINEAR_LIMIT_DAMPING: Param
pub const LINEAR_LIMIT_DAMPING: Param
Godot enumerator name: PARAM_LINEAR_LIMIT_DAMPING
pub const LINEAR_MOTION_SOFTNESS: Param
pub const LINEAR_MOTION_SOFTNESS: Param
Godot enumerator name: PARAM_LINEAR_MOTION_SOFTNESS
pub const LINEAR_MOTION_RESTITUTION: Param
pub const LINEAR_MOTION_RESTITUTION: Param
Godot enumerator name: PARAM_LINEAR_MOTION_RESTITUTION
pub const LINEAR_MOTION_DAMPING: Param
pub const LINEAR_MOTION_DAMPING: Param
Godot enumerator name: PARAM_LINEAR_MOTION_DAMPING
pub const LINEAR_ORTHOGONAL_SOFTNESS: Param
pub const LINEAR_ORTHOGONAL_SOFTNESS: Param
Godot enumerator name: PARAM_LINEAR_ORTHOGONAL_SOFTNESS
pub const LINEAR_ORTHOGONAL_RESTITUTION: Param
pub const LINEAR_ORTHOGONAL_RESTITUTION: Param
Godot enumerator name: PARAM_LINEAR_ORTHOGONAL_RESTITUTION
pub const LINEAR_ORTHOGONAL_DAMPING: Param
pub const LINEAR_ORTHOGONAL_DAMPING: Param
Godot enumerator name: PARAM_LINEAR_ORTHOGONAL_DAMPING
pub const ANGULAR_LIMIT_UPPER: Param
pub const ANGULAR_LIMIT_UPPER: Param
Godot enumerator name: PARAM_ANGULAR_LIMIT_UPPER
pub const ANGULAR_LIMIT_LOWER: Param
pub const ANGULAR_LIMIT_LOWER: Param
Godot enumerator name: PARAM_ANGULAR_LIMIT_LOWER
pub const ANGULAR_LIMIT_SOFTNESS: Param
pub const ANGULAR_LIMIT_SOFTNESS: Param
Godot enumerator name: PARAM_ANGULAR_LIMIT_SOFTNESS
pub const ANGULAR_LIMIT_RESTITUTION: Param
pub const ANGULAR_LIMIT_RESTITUTION: Param
Godot enumerator name: PARAM_ANGULAR_LIMIT_RESTITUTION
pub const ANGULAR_LIMIT_DAMPING: Param
pub const ANGULAR_LIMIT_DAMPING: Param
Godot enumerator name: PARAM_ANGULAR_LIMIT_DAMPING
pub const ANGULAR_MOTION_SOFTNESS: Param
pub const ANGULAR_MOTION_SOFTNESS: Param
Godot enumerator name: PARAM_ANGULAR_MOTION_SOFTNESS
pub const ANGULAR_MOTION_RESTITUTION: Param
pub const ANGULAR_MOTION_RESTITUTION: Param
Godot enumerator name: PARAM_ANGULAR_MOTION_RESTITUTION
pub const ANGULAR_MOTION_DAMPING: Param
pub const ANGULAR_MOTION_DAMPING: Param
Godot enumerator name: PARAM_ANGULAR_MOTION_DAMPING
pub const ANGULAR_ORTHOGONAL_SOFTNESS: Param
pub const ANGULAR_ORTHOGONAL_SOFTNESS: Param
Godot enumerator name: PARAM_ANGULAR_ORTHOGONAL_SOFTNESS
pub const ANGULAR_ORTHOGONAL_RESTITUTION: Param
pub const ANGULAR_ORTHOGONAL_RESTITUTION: Param
Godot enumerator name: PARAM_ANGULAR_ORTHOGONAL_RESTITUTION
pub const ANGULAR_ORTHOGONAL_DAMPING: Param
pub const ANGULAR_ORTHOGONAL_DAMPING: Param
Godot enumerator name: PARAM_ANGULAR_ORTHOGONAL_DAMPING
Trait Implementations§
impl Copy for Param
impl Element for Param
§impl EngineEnum for Param
impl EngineEnum for Param
impl Eq for Param
impl Export for Param
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via,
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via, ) -> Result<Param, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Param
impl GodotConvert for Param
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
impl StructuralPartialEq for Param
§impl ToGodot for Param
impl ToGodot for Param
§fn to_godot(&self) -> <Param as GodotConvert>::Via
fn to_godot(&self) -> <Param as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for Param
impl Var for Param
§fn var_get(field: &Param) -> <Param as GodotConvert>::Via
fn var_get(field: &Param) -> <Param as GodotConvert>::Via
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Param, value: <Param as GodotConvert>::Via)
fn var_set(field: &mut Param, value: <Param as GodotConvert>::Via)
Via type. Called for internal (non-pub) setters registered with Godot.