Struct BoneDirection
pub struct BoneDirection { /* private fields */ }
Implementations§
§impl BoneDirection
impl BoneDirection
pub const PLUS_X: BoneDirection
pub const PLUS_X: BoneDirection
Godot enumerator name: BONE_DIRECTION_PLUS_X
pub const MINUS_X: BoneDirection
pub const MINUS_X: BoneDirection
Godot enumerator name: BONE_DIRECTION_MINUS_X
pub const PLUS_Y: BoneDirection
pub const PLUS_Y: BoneDirection
Godot enumerator name: BONE_DIRECTION_PLUS_Y
pub const MINUS_Y: BoneDirection
pub const MINUS_Y: BoneDirection
Godot enumerator name: BONE_DIRECTION_MINUS_Y
pub const PLUS_Z: BoneDirection
pub const PLUS_Z: BoneDirection
Godot enumerator name: BONE_DIRECTION_PLUS_Z
pub const MINUS_Z: BoneDirection
pub const MINUS_Z: BoneDirection
Godot enumerator name: BONE_DIRECTION_MINUS_Z
pub const FROM_PARENT: BoneDirection
pub const FROM_PARENT: BoneDirection
Godot enumerator name: BONE_DIRECTION_FROM_PARENT
Trait Implementations§
§impl Clone for BoneDirection
impl Clone for BoneDirection
§fn clone(&self) -> BoneDirection
fn clone(&self) -> BoneDirection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BoneDirection
impl Debug for BoneDirection
§impl EngineEnum for BoneDirection
impl EngineEnum for BoneDirection
fn try_from_ord(ord: i32) -> Option<BoneDirection>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [BoneDirection]
fn values() -> &'static [BoneDirection]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<BoneDirection>]
fn all_constants() -> &'static [EnumConstant<BoneDirection>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for BoneDirection
impl FromGodot for BoneDirection
§fn try_from_godot(
via: <BoneDirection as GodotConvert>::Via,
) -> Result<BoneDirection, ConvertError>
fn try_from_godot( via: <BoneDirection as GodotConvert>::Via, ) -> Result<BoneDirection, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BoneDirection
impl GodotConvert for BoneDirection
§impl Hash for BoneDirection
impl Hash for BoneDirection
§impl PartialEq for BoneDirection
impl PartialEq for BoneDirection
§impl ToGodot for BoneDirection
impl ToGodot for BoneDirection
§fn to_godot(&self) -> <BoneDirection as GodotConvert>::Via
fn to_godot(&self) -> <BoneDirection as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BoneDirection
impl Eq for BoneDirection
impl StructuralPartialEq for BoneDirection
Auto Trait Implementations§
impl Freeze for BoneDirection
impl RefUnwindSafe for BoneDirection
impl Send for BoneDirection
impl Sync for BoneDirection
impl Unpin for BoneDirection
impl UnwindSafe for BoneDirection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more