Struct TileData
#[repr(C)]pub struct TileData { /* private fields */ }
Expand description
Godot class TileData.
Inherits Object
.
Related symbols:
See also Godot docs for TileData
.
§Construction
This class is manually managed. You can create a new instance using TileData::new_alloc()
.
Do not forget to call free()
or hand over ownership to Godot.
Implementations§
§impl TileData
impl TileData
pub fn set_flip_h(&mut self, flip_h: bool)
pub fn get_flip_h(&self) -> bool
pub fn set_flip_v(&mut self, flip_v: bool)
pub fn get_flip_v(&self) -> bool
pub fn set_transpose(&mut self, transpose: bool)
pub fn get_transpose(&self) -> bool
pub fn set_material(&mut self, material: impl AsObjectArg<Material>)
pub fn get_material(&self) -> Option<Gd<Material>>
pub fn set_texture_origin(&mut self, texture_origin: Vector2i)
pub fn get_texture_origin(&self) -> Vector2i
pub fn set_modulate(&mut self, modulate: Color)
pub fn get_modulate(&self) -> Color
pub fn set_z_index(&mut self, z_index: i32)
pub fn get_z_index(&self) -> i32
pub fn set_y_sort_origin(&mut self, y_sort_origin: i32)
pub fn get_y_sort_origin(&self) -> i32
pub fn set_occluder( &mut self, layer_id: i32, occluder_polygon: impl AsObjectArg<OccluderPolygon2D>, )
pub fn get_occluder(&self, layer_id: i32) -> Option<Gd<OccluderPolygon2D>>
pub fn get_occluder(&self, layer_id: i32) -> Option<Gd<OccluderPolygon2D>>
To set the default parameters, use Self::get_occluder_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_occluder_ex<'a>(&'a self, layer_id: i32) -> ExGetOccluder<'a>
pub fn set_constant_linear_velocity(&mut self, layer_id: i32, velocity: Vector2)
pub fn get_constant_linear_velocity(&self, layer_id: i32) -> Vector2
pub fn set_constant_angular_velocity(&mut self, layer_id: i32, velocity: f32)
pub fn get_constant_angular_velocity(&self, layer_id: i32) -> f32
pub fn set_collision_polygons_count( &mut self, layer_id: i32, polygons_count: i32, )
pub fn get_collision_polygons_count(&self, layer_id: i32) -> i32
pub fn add_collision_polygon(&mut self, layer_id: i32)
pub fn remove_collision_polygon(&mut self, layer_id: i32, polygon_index: i32)
pub fn set_collision_polygon_points( &mut self, layer_id: i32, polygon_index: i32, polygon: &PackedVector2Array, )
pub fn get_collision_polygon_points( &self, layer_id: i32, polygon_index: i32, ) -> PackedVector2Array
pub fn set_collision_polygon_one_way( &mut self, layer_id: i32, polygon_index: i32, one_way: bool, )
pub fn is_collision_polygon_one_way( &self, layer_id: i32, polygon_index: i32, ) -> bool
pub fn set_collision_polygon_one_way_margin( &mut self, layer_id: i32, polygon_index: i32, one_way_margin: f32, )
pub fn get_collision_polygon_one_way_margin( &self, layer_id: i32, polygon_index: i32, ) -> f32
pub fn set_terrain_set(&mut self, terrain_set: i32)
pub fn get_terrain_set(&self) -> i32
pub fn set_terrain(&mut self, terrain: i32)
pub fn get_terrain(&self) -> i32
pub fn set_terrain_peering_bit( &mut self, peering_bit: CellNeighbor, terrain: i32, )
pub fn get_terrain_peering_bit(&self, peering_bit: CellNeighbor) -> i32
pub fn is_valid_terrain_peering_bit(&self, peering_bit: CellNeighbor) -> bool
To set the default parameters, use Self::get_navigation_polygon_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_probability(&mut self, probability: f32)
pub fn get_probability(&self) -> f32
pub fn set_custom_data( &mut self, layer_name: impl AsArg<GString>, value: &Variant, )
pub fn get_custom_data(&self, layer_name: impl AsArg<GString>) -> Variant
pub fn set_custom_data_by_layer_id(&mut self, layer_id: i32, value: &Variant)
pub fn get_custom_data_by_layer_id(&self, layer_id: i32) -> Variant
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(
&mut self,
signal: impl AsArg<StringName>,
callable: &Callable,
) -> Error
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.