Struct CellNeighbor
pub struct CellNeighbor { /* private fields */ }
Implementations§
§impl CellNeighbor
impl CellNeighbor
pub const RIGHT_SIDE: CellNeighbor = _
pub const RIGHT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_RIGHT_SIDE
pub const RIGHT_CORNER: CellNeighbor = _
pub const RIGHT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_RIGHT_CORNER
pub const BOTTOM_RIGHT_SIDE: CellNeighbor = _
pub const BOTTOM_RIGHT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE
pub const BOTTOM_RIGHT_CORNER: CellNeighbor = _
pub const BOTTOM_RIGHT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER
pub const BOTTOM_SIDE: CellNeighbor = _
pub const BOTTOM_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_SIDE
pub const BOTTOM_CORNER: CellNeighbor = _
pub const BOTTOM_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_CORNER
pub const BOTTOM_LEFT_SIDE: CellNeighbor = _
pub const BOTTOM_LEFT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_SIDE
pub const BOTTOM_LEFT_CORNER: CellNeighbor = _
pub const BOTTOM_LEFT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_CORNER
pub const LEFT_SIDE: CellNeighbor = _
pub const LEFT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_LEFT_SIDE
pub const LEFT_CORNER: CellNeighbor = _
pub const LEFT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_LEFT_CORNER
pub const TOP_LEFT_SIDE: CellNeighbor = _
pub const TOP_LEFT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_SIDE
pub const TOP_LEFT_CORNER: CellNeighbor = _
pub const TOP_LEFT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_CORNER
pub const TOP_SIDE: CellNeighbor = _
pub const TOP_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_SIDE
pub const TOP_CORNER: CellNeighbor = _
pub const TOP_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_CORNER
pub const TOP_RIGHT_SIDE: CellNeighbor = _
pub const TOP_RIGHT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_SIDE
pub const TOP_RIGHT_CORNER: CellNeighbor = _
pub const TOP_RIGHT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_CORNER
Trait Implementations§
§impl Clone for CellNeighbor
impl Clone for CellNeighbor
§fn clone(&self) -> CellNeighbor
fn clone(&self) -> CellNeighbor
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for CellNeighbor
impl Debug for CellNeighbor
§impl EngineEnum for CellNeighbor
impl EngineEnum for CellNeighbor
§impl FromGodot for CellNeighbor
impl FromGodot for CellNeighbor
§fn try_from_godot(
via: <CellNeighbor as GodotConvert>::Via,
) -> Result<CellNeighbor, ConvertError>
fn try_from_godot( via: <CellNeighbor as GodotConvert>::Via, ) -> Result<CellNeighbor, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.