Struct CellNeighbor
pub struct CellNeighbor { /* private fields */ }Implementations§
§impl CellNeighbor
impl CellNeighbor
pub const RIGHT_SIDE: CellNeighbor
pub const RIGHT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_RIGHT_SIDE
pub const RIGHT_CORNER: CellNeighbor
pub const RIGHT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_RIGHT_CORNER
pub const BOTTOM_RIGHT_SIDE: CellNeighbor
pub const BOTTOM_RIGHT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE
pub const BOTTOM_RIGHT_CORNER: CellNeighbor
pub const BOTTOM_RIGHT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER
pub const BOTTOM_SIDE: CellNeighbor
pub const BOTTOM_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_SIDE
pub const BOTTOM_CORNER: CellNeighbor
pub const BOTTOM_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_CORNER
pub const BOTTOM_LEFT_SIDE: CellNeighbor
pub const BOTTOM_LEFT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_SIDE
pub const BOTTOM_LEFT_CORNER: CellNeighbor
pub const BOTTOM_LEFT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_CORNER
pub const LEFT_SIDE: CellNeighbor
pub const LEFT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_LEFT_SIDE
pub const LEFT_CORNER: CellNeighbor
pub const LEFT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_LEFT_CORNER
pub const TOP_LEFT_SIDE: CellNeighbor
pub const TOP_LEFT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_SIDE
pub const TOP_LEFT_CORNER: CellNeighbor
pub const TOP_LEFT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_CORNER
pub const TOP_SIDE: CellNeighbor
pub const TOP_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_SIDE
pub const TOP_CORNER: CellNeighbor
pub const TOP_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_CORNER
pub const TOP_RIGHT_SIDE: CellNeighbor
pub const TOP_RIGHT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_SIDE
pub const TOP_RIGHT_CORNER: CellNeighbor
pub const TOP_RIGHT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_CORNER
Trait Implementations§
§impl Clone for CellNeighbor
impl Clone for CellNeighbor
§fn clone(&self) -> CellNeighbor
fn clone(&self) -> CellNeighbor
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for CellNeighbor
impl Debug for CellNeighbor
§impl EngineEnum for CellNeighbor
impl EngineEnum for CellNeighbor
fn try_from_ord(ord: i32) -> Option<CellNeighbor>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [CellNeighbor]
fn values() -> &'static [CellNeighbor]
§fn all_constants() -> &'static [EnumConstant<CellNeighbor>]
fn all_constants() -> &'static [EnumConstant<CellNeighbor>]
fn from_ord(ord: i32) -> Self
§impl FromGodot for CellNeighbor
impl FromGodot for CellNeighbor
§fn try_from_godot(
via: <CellNeighbor as GodotConvert>::Via,
) -> Result<CellNeighbor, ConvertError>
fn try_from_godot( via: <CellNeighbor as GodotConvert>::Via, ) -> Result<CellNeighbor, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CellNeighbor
impl GodotConvert for CellNeighbor
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
§impl Hash for CellNeighbor
impl Hash for CellNeighbor
§impl PartialEq for CellNeighbor
impl PartialEq for CellNeighbor
§impl ToGodot for CellNeighbor
impl ToGodot for CellNeighbor
§fn to_godot(&self) -> <CellNeighbor as GodotConvert>::Via
fn to_godot(&self) -> <CellNeighbor as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for CellNeighbor
impl Var for CellNeighbor
§type PubType = CellNeighbor
type PubType = CellNeighbor
#[var(pub)].§fn var_get(field: &CellNeighbor) -> <CellNeighbor as GodotConvert>::Via
fn var_get(field: &CellNeighbor) -> <CellNeighbor as GodotConvert>::Via
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut CellNeighbor, value: <CellNeighbor as GodotConvert>::Via)
fn var_set(field: &mut CellNeighbor, value: <CellNeighbor as GodotConvert>::Via)
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &CellNeighbor) -> <CellNeighbor as Var>::PubType
fn var_pub_get(field: &CellNeighbor) -> <CellNeighbor as Var>::PubType
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(field: &mut CellNeighbor, value: <CellNeighbor as Var>::PubType)
fn var_pub_set(field: &mut CellNeighbor, value: <CellNeighbor as Var>::PubType)
PubType. Called for #[var(pub)] setters exposed in Rust API.