Struct GatheringState
pub struct GatheringState { /* private fields */ }
Implementations§
§impl GatheringState
impl GatheringState
pub const NEW: GatheringState
pub const NEW: GatheringState
Godot enumerator name: GATHERING_STATE_NEW
pub const GATHERING: GatheringState
pub const GATHERING: GatheringState
Godot enumerator name: GATHERING_STATE_GATHERING
pub const COMPLETE: GatheringState
pub const COMPLETE: GatheringState
Godot enumerator name: GATHERING_STATE_COMPLETE
Trait Implementations§
§impl Clone for GatheringState
impl Clone for GatheringState
§fn clone(&self) -> GatheringState
fn clone(&self) -> GatheringState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GatheringState
impl Debug for GatheringState
§impl EngineEnum for GatheringState
impl EngineEnum for GatheringState
fn try_from_ord(ord: i32) -> Option<GatheringState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [GatheringState]
fn values() -> &'static [GatheringState]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<GatheringState>]
fn all_constants() -> &'static [EnumConstant<GatheringState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for GatheringState
impl FromGodot for GatheringState
§fn try_from_godot(
via: <GatheringState as GodotConvert>::Via,
) -> Result<GatheringState, ConvertError>
fn try_from_godot( via: <GatheringState as GodotConvert>::Via, ) -> Result<GatheringState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for GatheringState
impl GodotConvert for GatheringState
§impl Hash for GatheringState
impl Hash for GatheringState
§impl PartialEq for GatheringState
impl PartialEq for GatheringState
§impl ToGodot for GatheringState
impl ToGodot for GatheringState
§fn to_godot(&self) -> <GatheringState as GodotConvert>::Via
fn to_godot(&self) -> <GatheringState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for GatheringState
impl Eq for GatheringState
impl StructuralPartialEq for GatheringState
Auto Trait Implementations§
impl Freeze for GatheringState
impl RefUnwindSafe for GatheringState
impl Send for GatheringState
impl Sync for GatheringState
impl Unpin for GatheringState
impl UnwindSafe for GatheringState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more