Struct Flags
pub struct Flags { /* private fields */ }
Implementations§
§impl Flags
impl Flags
pub const RESIZE_DISABLED: Flags = _
pub const RESIZE_DISABLED: Flags = _
Godot enumerator name: FLAG_RESIZE_DISABLED
pub const BORDERLESS: Flags = _
pub const BORDERLESS: Flags = _
Godot enumerator name: FLAG_BORDERLESS
pub const ALWAYS_ON_TOP: Flags = _
pub const ALWAYS_ON_TOP: Flags = _
Godot enumerator name: FLAG_ALWAYS_ON_TOP
pub const TRANSPARENT: Flags = _
pub const TRANSPARENT: Flags = _
Godot enumerator name: FLAG_TRANSPARENT
pub const EXTEND_TO_TITLE: Flags = _
pub const EXTEND_TO_TITLE: Flags = _
Godot enumerator name: FLAG_EXTEND_TO_TITLE
pub const MOUSE_PASSTHROUGH: Flags = _
pub const MOUSE_PASSTHROUGH: Flags = _
Godot enumerator name: FLAG_MOUSE_PASSTHROUGH
Trait Implementations§
§impl EngineEnum for Flags
impl EngineEnum for Flags
§impl FromGodot for Flags
impl FromGodot for Flags
§fn try_from_godot(
via: <Flags as GodotConvert>::Via,
) -> Result<Flags, ConvertError>
fn try_from_godot( via: <Flags as GodotConvert>::Via, ) -> Result<Flags, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
impl Copy for Flags
impl Eq for Flags
impl StructuralPartialEq for Flags
Auto Trait Implementations§
impl Freeze for Flags
impl RefUnwindSafe for Flags
impl Send for Flags
impl Sync for Flags
impl Unpin for Flags
impl UnwindSafe for Flags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more