Struct Flags
pub struct Flags { /* private fields */ }
Implementations§
§impl Flags
impl Flags
pub const RESIZE_DISABLED: Flags
pub const RESIZE_DISABLED: Flags
Godot enumerator name: FLAG_RESIZE_DISABLED
pub const BORDERLESS: Flags
pub const BORDERLESS: Flags
Godot enumerator name: FLAG_BORDERLESS
pub const ALWAYS_ON_TOP: Flags
pub const ALWAYS_ON_TOP: Flags
Godot enumerator name: FLAG_ALWAYS_ON_TOP
pub const TRANSPARENT: Flags
pub const TRANSPARENT: Flags
Godot enumerator name: FLAG_TRANSPARENT
pub const EXTEND_TO_TITLE: Flags
pub const EXTEND_TO_TITLE: Flags
Godot enumerator name: FLAG_EXTEND_TO_TITLE
pub const MOUSE_PASSTHROUGH: Flags
pub const MOUSE_PASSTHROUGH: Flags
Godot enumerator name: FLAG_MOUSE_PASSTHROUGH
pub const SHARP_CORNERS: Flags
pub const SHARP_CORNERS: Flags
Godot enumerator name: FLAG_SHARP_CORNERS
pub const EXCLUDE_FROM_CAPTURE: Flags
pub const EXCLUDE_FROM_CAPTURE: Flags
Godot enumerator name: FLAG_EXCLUDE_FROM_CAPTURE
Trait Implementations§
§impl EngineEnum for Flags
impl EngineEnum for Flags
fn try_from_ord(ord: i32) -> Option<Flags>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<Flags>]
fn all_constants() -> &'static [EnumConstant<Flags>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for Flags
impl FromGodot for Flags
§fn try_from_godot(
via: <Flags as GodotConvert>::Via,
) -> Result<Flags, ConvertError>
fn try_from_godot( via: <Flags as GodotConvert>::Via, ) -> Result<Flags, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Flags
impl ToGodot for Flags
§fn to_godot(&self) -> <Flags as GodotConvert>::Via
fn to_godot(&self) -> <Flags as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Flags
impl Eq for Flags
impl StructuralPartialEq for Flags
Auto Trait Implementations§
impl Freeze for Flags
impl RefUnwindSafe for Flags
impl Send for Flags
impl Sync for Flags
impl Unpin for Flags
impl UnwindSafe for Flags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more