Struct HandJoint
pub struct HandJoint { /* private fields */ }
Implementations§
§impl HandJoint
impl HandJoint
pub const THUMB_METACARPAL: HandJoint = _
pub const THUMB_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_THUMB_METACARPAL
pub const THUMB_PHALANX_PROXIMAL: HandJoint = _
pub const THUMB_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_THUMB_PHALANX_PROXIMAL
pub const THUMB_PHALANX_DISTAL: HandJoint = _
pub const THUMB_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_THUMB_PHALANX_DISTAL
pub const INDEX_FINGER_METACARPAL: HandJoint = _
pub const INDEX_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_METACARPAL
pub const INDEX_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const INDEX_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_PHALANX_PROXIMAL
pub const INDEX_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const INDEX_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_PHALANX_INTERMEDIATE
pub const INDEX_FINGER_PHALANX_DISTAL: HandJoint = _
pub const INDEX_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_PHALANX_DISTAL
pub const INDEX_FINGER_TIP: HandJoint = _
pub const INDEX_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_INDEX_FINGER_TIP
pub const MIDDLE_FINGER_METACARPAL: HandJoint = _
pub const MIDDLE_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_METACARPAL
pub const MIDDLE_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const MIDDLE_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_PHALANX_PROXIMAL
pub const MIDDLE_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const MIDDLE_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
pub const MIDDLE_FINGER_PHALANX_DISTAL: HandJoint = _
pub const MIDDLE_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_PHALANX_DISTAL
pub const MIDDLE_FINGER_TIP: HandJoint = _
pub const MIDDLE_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_MIDDLE_FINGER_TIP
pub const RING_FINGER_METACARPAL: HandJoint = _
pub const RING_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_METACARPAL
pub const RING_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const RING_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_PHALANX_PROXIMAL
pub const RING_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const RING_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_PHALANX_INTERMEDIATE
pub const RING_FINGER_PHALANX_DISTAL: HandJoint = _
pub const RING_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_PHALANX_DISTAL
pub const RING_FINGER_TIP: HandJoint = _
pub const RING_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_RING_FINGER_TIP
pub const PINKY_FINGER_METACARPAL: HandJoint = _
pub const PINKY_FINGER_METACARPAL: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_METACARPAL
pub const PINKY_FINGER_PHALANX_PROXIMAL: HandJoint = _
pub const PINKY_FINGER_PHALANX_PROXIMAL: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_PHALANX_PROXIMAL
pub const PINKY_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
pub const PINKY_FINGER_PHALANX_INTERMEDIATE: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_PHALANX_INTERMEDIATE
pub const PINKY_FINGER_PHALANX_DISTAL: HandJoint = _
pub const PINKY_FINGER_PHALANX_DISTAL: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_PHALANX_DISTAL
pub const PINKY_FINGER_TIP: HandJoint = _
pub const PINKY_FINGER_TIP: HandJoint = _
Godot enumerator name: HAND_JOINT_PINKY_FINGER_TIP
Trait Implementations§
§impl EngineEnum for HandJoint
impl EngineEnum for HandJoint
§impl FromGodot for HandJoint
impl FromGodot for HandJoint
§fn try_from_godot(
via: <HandJoint as GodotConvert>::Via,
) -> Result<HandJoint, ConvertError>
fn try_from_godot( via: <HandJoint as GodotConvert>::Via, ) -> Result<HandJoint, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.