Struct godot::engine::native::PhysicsServer3DExtensionRayResult
#[repr(C)]pub struct PhysicsServer3DExtensionRayResult {
pub position: Vector3,
pub normal: Vector3,
pub rid: Rid,
pub collider_id: ObjectId,
pub collider: *mut Gd<Object>,
pub shape: i32,
pub face_index: i32,
}
Expand description
Fields§
§position: Vector3
§normal: Vector3
§rid: Rid
§collider_id: ObjectId
§collider: *mut Gd<Object>
§shape: i32
§face_index: i32
Trait Implementations§
§impl Clone for PhysicsServer3DExtensionRayResult
impl Clone for PhysicsServer3DExtensionRayResult
§fn clone(&self) -> PhysicsServer3DExtensionRayResult
fn clone(&self) -> PhysicsServer3DExtensionRayResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PhysicsServer3DExtensionRayResult
impl Debug for PhysicsServer3DExtensionRayResult
§impl PartialEq for PhysicsServer3DExtensionRayResult
impl PartialEq for PhysicsServer3DExtensionRayResult
§fn eq(&self, other: &PhysicsServer3DExtensionRayResult) -> bool
fn eq(&self, other: &PhysicsServer3DExtensionRayResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for PhysicsServer3DExtensionRayResult
Auto Trait Implementations§
impl Freeze for PhysicsServer3DExtensionRayResult
impl RefUnwindSafe for PhysicsServer3DExtensionRayResult
impl !Send for PhysicsServer3DExtensionRayResult
impl !Sync for PhysicsServer3DExtensionRayResult
impl Unpin for PhysicsServer3DExtensionRayResult
impl UnwindSafe for PhysicsServer3DExtensionRayResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more