Struct godot::engine::Font

#[repr(C)]
pub struct Font { /* private fields */ }
Expand description

Godot class Font.

Inherits Resource.

Related symbols:

  • font: sidecar module with related enum/flag types
  • IFont: virtual methods

See also Godot docs for Font.

§Not instantiable

This class cannot be constructed. Obtain Gd<Font> instances via Godot APIs.

Implementations§

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impl Font

pub fn set_fallbacks(&mut self, fallbacks: Array<Gd<Font>>)

pub fn get_fallbacks(&self) -> Array<Gd<Font>>

pub fn find_variation(&self, variation_coordinates: Dictionary) -> Rid

pub fn find_variation_ex( &self, variation_coordinates: Dictionary ) -> ExFindVariation<'_>

pub fn get_rids(&self) -> Array<Rid>

pub fn get_height(&self) -> f32

pub fn get_height_ex(&self) -> ExGetHeight<'_>

pub fn get_ascent(&self) -> f32

pub fn get_ascent_ex(&self) -> ExGetAscent<'_>

pub fn get_descent(&self) -> f32

pub fn get_descent_ex(&self) -> ExGetDescent<'_>

pub fn get_underline_position(&self) -> f32

pub fn get_underline_position_ex(&self) -> ExGetUnderlinePosition<'_>

pub fn get_underline_thickness(&self) -> f32

pub fn get_underline_thickness_ex(&self) -> ExGetUnderlineThickness<'_>

pub fn get_font_name(&self) -> GString

pub fn get_font_style_name(&self) -> GString

pub fn get_ot_name_strings(&self) -> Dictionary

pub fn get_font_style(&self) -> FontStyle

pub fn get_font_weight(&self) -> i32

pub fn get_font_stretch(&self) -> i32

pub fn get_spacing(&self, spacing: SpacingType) -> i32

pub fn get_opentype_features(&self) -> Dictionary

pub fn set_cache_capacity(&mut self, single_line: i32, multi_line: i32)

pub fn get_string_size(&self, text: GString) -> Vector2

pub fn get_string_size_ex(&self, text: GString) -> ExGetStringSize<'_>

pub fn get_multiline_string_size(&self, text: GString) -> Vector2

pub fn get_multiline_string_size_ex( &self, text: GString ) -> ExGetMultilineStringSize<'_>

pub fn draw_string(&self, canvas_item: Rid, pos: Vector2, text: GString)

pub fn draw_string_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawString<'_>

pub fn draw_multiline_string( &self, canvas_item: Rid, pos: Vector2, text: GString )

pub fn draw_multiline_string_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawMultilineString<'_>

pub fn draw_string_outline(&self, canvas_item: Rid, pos: Vector2, text: GString)

pub fn draw_string_outline_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawStringOutline<'_>

pub fn draw_multiline_string_outline( &self, canvas_item: Rid, pos: Vector2, text: GString )

pub fn draw_multiline_string_outline_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawMultilineStringOutline<'_>

pub fn get_char_size(&self, char: i64, font_size: i32) -> Vector2

pub fn draw_char( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> f32

pub fn draw_char_ex( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> ExDrawChar<'_>

pub fn draw_char_outline( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> f32

pub fn draw_char_outline_ex( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> ExDrawCharOutline<'_>

pub fn has_char(&self, char: i64) -> bool

pub fn get_supported_chars(&self) -> GString

pub fn is_language_supported(&self, language: GString) -> bool

pub fn is_script_supported(&self, script: GString) -> bool

pub fn get_supported_feature_list(&self) -> Dictionary

pub fn get_supported_variation_list(&self) -> Dictionary

pub fn get_face_count(&self) -> i64

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: GString)

pub fn take_over_path(&mut self, path: GString)

pub fn get_path(&self) -> GString

pub fn set_name(&mut self, name: GString)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn set_scene_unique_id(&mut self, id: GString)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

pub fn duplicate_ex(&self) -> ExDuplicate<'_>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv( &mut self, method: StringName, arg_array: Array<Variant> ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32 ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32 ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for Font

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type DynMemory = MemRefCounted

Defines the memory strategy of the instance (at runtime).
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for Font

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Font

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type Target = Resource

The resulting type after dereferencing.
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fn deref(&self) -> &<Font as Deref>::Target

Dereferences the value.
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impl DerefMut for Font

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fn deref_mut(&mut self) -> &mut <Font as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for Font

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type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Font> for FontFile

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impl Inherits<Font> for FontVariation

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impl Inherits<Font> for SystemFont

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impl Inherits<Object> for Font

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impl Inherits<RefCounted> for Font

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impl Inherits<Resource> for Font

Auto Trait Implementations§

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impl Freeze for Font

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impl RefUnwindSafe for Font

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impl !Send for Font

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impl !Sync for Font

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impl Unpin for Font

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impl UnwindSafe for Font

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,