Struct godot::engine::SystemFont

#[repr(C)]
pub struct SystemFont { /* private fields */ }
Expand description

Godot class SystemFont.

Inherits Font.

Related symbols:

See also Godot docs for SystemFont.

§Construction

This class is reference-counted. You can create a new instance using SystemFont::new_gd().

Implementations§

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impl SystemFont

pub fn set_antialiasing(&mut self, antialiasing: FontAntialiasing)

pub fn get_antialiasing(&self) -> FontAntialiasing

pub fn set_disable_embedded_bitmaps(&mut self, disable_embedded_bitmaps: bool)

pub fn get_disable_embedded_bitmaps(&self) -> bool

pub fn set_generate_mipmaps(&mut self, generate_mipmaps: bool)

pub fn get_generate_mipmaps(&self) -> bool

pub fn set_allow_system_fallback(&mut self, allow_system_fallback: bool)

pub fn is_allow_system_fallback(&self) -> bool

pub fn set_force_autohinter(&mut self, force_autohinter: bool)

pub fn is_force_autohinter(&self) -> bool

pub fn set_hinting(&mut self, hinting: Hinting)

pub fn get_hinting(&self) -> Hinting

pub fn set_subpixel_positioning( &mut self, subpixel_positioning: SubpixelPositioning )

pub fn get_subpixel_positioning(&self) -> SubpixelPositioning

pub fn set_multichannel_signed_distance_field(&mut self, msdf: bool)

pub fn is_multichannel_signed_distance_field(&self) -> bool

pub fn set_msdf_pixel_range(&mut self, msdf_pixel_range: i32)

pub fn get_msdf_pixel_range(&self) -> i32

pub fn set_msdf_size(&mut self, msdf_size: i32)

pub fn get_msdf_size(&self) -> i32

pub fn set_oversampling(&mut self, oversampling: f32)

pub fn get_oversampling(&self) -> f32

pub fn get_font_names(&self) -> PackedStringArray

pub fn set_font_names(&mut self, names: PackedStringArray)

pub fn get_font_italic(&self) -> bool

pub fn set_font_italic(&mut self, italic: bool)

pub fn set_font_weight(&mut self, weight: i32)

pub fn set_font_stretch(&mut self, stretch: i32)

Methods from Deref<Target = Font>§

pub fn set_fallbacks(&mut self, fallbacks: Array<Gd<Font>>)

pub fn get_fallbacks(&self) -> Array<Gd<Font>>

pub fn find_variation(&self, variation_coordinates: Dictionary) -> Rid

pub fn find_variation_ex( &self, variation_coordinates: Dictionary ) -> ExFindVariation<'_>

pub fn get_rids(&self) -> Array<Rid>

pub fn get_height(&self) -> f32

pub fn get_height_ex(&self) -> ExGetHeight<'_>

pub fn get_ascent(&self) -> f32

pub fn get_ascent_ex(&self) -> ExGetAscent<'_>

pub fn get_descent(&self) -> f32

pub fn get_descent_ex(&self) -> ExGetDescent<'_>

pub fn get_underline_position(&self) -> f32

pub fn get_underline_position_ex(&self) -> ExGetUnderlinePosition<'_>

pub fn get_underline_thickness(&self) -> f32

pub fn get_underline_thickness_ex(&self) -> ExGetUnderlineThickness<'_>

pub fn get_font_name(&self) -> GString

pub fn get_font_style_name(&self) -> GString

pub fn get_ot_name_strings(&self) -> Dictionary

pub fn get_font_style(&self) -> FontStyle

pub fn get_font_weight(&self) -> i32

pub fn get_font_stretch(&self) -> i32

pub fn get_spacing(&self, spacing: SpacingType) -> i32

pub fn get_opentype_features(&self) -> Dictionary

pub fn set_cache_capacity(&mut self, single_line: i32, multi_line: i32)

pub fn get_string_size(&self, text: GString) -> Vector2

pub fn get_string_size_ex(&self, text: GString) -> ExGetStringSize<'_>

pub fn get_multiline_string_size(&self, text: GString) -> Vector2

pub fn get_multiline_string_size_ex( &self, text: GString ) -> ExGetMultilineStringSize<'_>

pub fn draw_string(&self, canvas_item: Rid, pos: Vector2, text: GString)

pub fn draw_string_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawString<'_>

pub fn draw_multiline_string( &self, canvas_item: Rid, pos: Vector2, text: GString )

pub fn draw_multiline_string_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawMultilineString<'_>

pub fn draw_string_outline(&self, canvas_item: Rid, pos: Vector2, text: GString)

pub fn draw_string_outline_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawStringOutline<'_>

pub fn draw_multiline_string_outline( &self, canvas_item: Rid, pos: Vector2, text: GString )

pub fn draw_multiline_string_outline_ex( &self, canvas_item: Rid, pos: Vector2, text: GString ) -> ExDrawMultilineStringOutline<'_>

pub fn get_char_size(&self, char: i64, font_size: i32) -> Vector2

pub fn draw_char( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> f32

pub fn draw_char_ex( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> ExDrawChar<'_>

pub fn draw_char_outline( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> f32

pub fn draw_char_outline_ex( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32 ) -> ExDrawCharOutline<'_>

pub fn has_char(&self, char: i64) -> bool

pub fn get_supported_chars(&self) -> GString

pub fn is_language_supported(&self, language: GString) -> bool

pub fn is_script_supported(&self, script: GString) -> bool

pub fn get_supported_feature_list(&self) -> Dictionary

pub fn get_supported_variation_list(&self) -> Dictionary

pub fn get_face_count(&self) -> i64

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: GString)

pub fn take_over_path(&mut self, path: GString)

pub fn get_path(&self) -> GString

pub fn set_name(&mut self, name: GString)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn set_scene_unique_id(&mut self, id: GString)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

pub fn duplicate_ex(&self) -> ExDuplicate<'_>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv( &mut self, method: StringName, arg_array: Array<Variant> ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32 ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32 ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for SystemFont

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type DynMemory = MemRefCounted

Defines the memory strategy of the instance (at runtime).
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for SystemFont

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for SystemFont

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type Target = Font

The resulting type after dereferencing.
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fn deref(&self) -> &<SystemFont as Deref>::Target

Dereferences the value.
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impl DerefMut for SystemFont

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fn deref_mut(&mut self) -> &mut <SystemFont as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for SystemFont

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type Base = Font

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for SystemFont

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impl Inherits<Font> for SystemFont

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impl Inherits<Object> for SystemFont

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impl Inherits<RefCounted> for SystemFont

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impl Inherits<Resource> for SystemFont

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

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fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,