Struct godot::engine::NativeMenu

#[repr(C)]
pub struct NativeMenu { /* private fields */ }
Expand description

Godot class NativeMenu.

Inherits Object.

Related symbols:

See also Godot docs for NativeMenu.

§Singleton

This class is a singleton. You can get the one instance using NativeMenu::singleton().

Implementations§

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impl NativeMenu

pub fn singleton() -> Gd<NativeMenu>

pub fn has_feature(&self, feature: Feature) -> bool

pub fn has_system_menu(&self, menu_id: SystemMenus) -> bool

pub fn get_system_menu(&self, menu_id: SystemMenus) -> Rid

pub fn get_system_menu_name(&self, menu_id: SystemMenus) -> GString

pub fn create_menu(&mut self) -> Rid

pub fn has_menu(&self, rid: Rid) -> bool

pub fn free_menu(&mut self, rid: Rid)

pub fn get_size(&self, rid: Rid) -> Vector2

pub fn popup(&mut self, rid: Rid, position: Vector2i)

pub fn set_interface_direction(&mut self, rid: Rid, is_rtl: bool)

pub fn set_popup_open_callback(&mut self, rid: Rid, callback: Callable)

pub fn get_popup_open_callback(&self, rid: Rid) -> Callable

pub fn set_popup_close_callback(&mut self, rid: Rid, callback: Callable)

pub fn get_popup_close_callback(&self, rid: Rid) -> Callable

pub fn set_minimum_width(&mut self, rid: Rid, width: f32)

pub fn get_minimum_width(&self, rid: Rid) -> f32

pub fn add_submenu_item( &mut self, rid: Rid, label: GString, submenu_rid: Rid ) -> i32

pub fn add_submenu_item_ex( &mut self, rid: Rid, label: GString, submenu_rid: Rid ) -> ExAddSubmenuItem<'_>

pub fn add_item(&mut self, rid: Rid, label: GString) -> i32

pub fn add_item_ex(&mut self, rid: Rid, label: GString) -> ExAddItem<'_>

pub fn add_check_item(&mut self, rid: Rid, label: GString) -> i32

pub fn add_check_item_ex( &mut self, rid: Rid, label: GString ) -> ExAddCheckItem<'_>

pub fn add_icon_item( &mut self, rid: Rid, icon: Gd<Texture2D>, label: GString ) -> i32

pub fn add_icon_item_ex( &mut self, rid: Rid, icon: Gd<Texture2D>, label: GString ) -> ExAddIconItem<'_>

pub fn add_icon_check_item( &mut self, rid: Rid, icon: Gd<Texture2D>, label: GString ) -> i32

pub fn add_icon_check_item_ex( &mut self, rid: Rid, icon: Gd<Texture2D>, label: GString ) -> ExAddIconCheckItem<'_>

pub fn add_radio_check_item(&mut self, rid: Rid, label: GString) -> i32

pub fn add_radio_check_item_ex( &mut self, rid: Rid, label: GString ) -> ExAddRadioCheckItem<'_>

pub fn add_icon_radio_check_item( &mut self, rid: Rid, icon: Gd<Texture2D>, label: GString ) -> i32

pub fn add_icon_radio_check_item_ex( &mut self, rid: Rid, icon: Gd<Texture2D>, label: GString ) -> ExAddIconRadioCheckItem<'_>

pub fn add_multistate_item( &mut self, rid: Rid, label: GString, max_states: i32, default_state: i32 ) -> i32

pub fn add_multistate_item_ex( &mut self, rid: Rid, label: GString, max_states: i32, default_state: i32 ) -> ExAddMultistateItem<'_>

pub fn add_separator(&mut self, rid: Rid) -> i32

pub fn add_separator_ex(&mut self, rid: Rid) -> ExAddSeparator<'_>

pub fn find_item_index_with_text(&self, rid: Rid, text: GString) -> i32

pub fn find_item_index_with_tag(&self, rid: Rid, tag: Variant) -> i32

pub fn find_item_index_with_submenu(&self, rid: Rid, submenu_rid: Rid) -> i32

pub fn is_item_checked(&self, rid: Rid, idx: i32) -> bool

pub fn is_item_checkable(&self, rid: Rid, idx: i32) -> bool

pub fn is_item_radio_checkable(&self, rid: Rid, idx: i32) -> bool

pub fn get_item_callback(&self, rid: Rid, idx: i32) -> Callable

pub fn get_item_key_callback(&self, rid: Rid, idx: i32) -> Callable

pub fn get_item_tag(&self, rid: Rid, idx: i32) -> Variant

pub fn get_item_text(&self, rid: Rid, idx: i32) -> GString

pub fn get_item_submenu(&self, rid: Rid, idx: i32) -> Rid

pub fn get_item_accelerator(&self, rid: Rid, idx: i32) -> Key

pub fn is_item_disabled(&self, rid: Rid, idx: i32) -> bool

pub fn is_item_hidden(&self, rid: Rid, idx: i32) -> bool

pub fn get_item_tooltip(&self, rid: Rid, idx: i32) -> GString

pub fn get_item_state(&self, rid: Rid, idx: i32) -> i32

pub fn get_item_max_states(&self, rid: Rid, idx: i32) -> i32

pub fn get_item_icon(&self, rid: Rid, idx: i32) -> Option<Gd<Texture2D>>

pub fn get_item_indentation_level(&self, rid: Rid, idx: i32) -> i32

pub fn set_item_checked(&mut self, rid: Rid, idx: i32, checked: bool)

pub fn set_item_checkable(&mut self, rid: Rid, idx: i32, checkable: bool)

pub fn set_item_radio_checkable(&mut self, rid: Rid, idx: i32, checkable: bool)

pub fn set_item_callback(&mut self, rid: Rid, idx: i32, callback: Callable)

pub fn set_item_hover_callbacks( &mut self, rid: Rid, idx: i32, callback: Callable )

pub fn set_item_key_callback( &mut self, rid: Rid, idx: i32, key_callback: Callable )

pub fn set_item_tag(&mut self, rid: Rid, idx: i32, tag: Variant)

pub fn set_item_text(&mut self, rid: Rid, idx: i32, text: GString)

pub fn set_item_submenu(&mut self, rid: Rid, idx: i32, submenu_rid: Rid)

pub fn set_item_accelerator(&mut self, rid: Rid, idx: i32, keycode: Key)

pub fn set_item_disabled(&mut self, rid: Rid, idx: i32, disabled: bool)

pub fn set_item_hidden(&mut self, rid: Rid, idx: i32, hidden: bool)

pub fn set_item_tooltip(&mut self, rid: Rid, idx: i32, tooltip: GString)

pub fn set_item_state(&mut self, rid: Rid, idx: i32, state: i32)

pub fn set_item_max_states(&mut self, rid: Rid, idx: i32, max_states: i32)

pub fn set_item_icon(&mut self, rid: Rid, idx: i32, icon: Gd<Texture2D>)

pub fn set_item_indentation_level(&mut self, rid: Rid, idx: i32, level: i32)

pub fn get_item_count(&self, rid: Rid) -> i32

pub fn is_system_menu(&self, rid: Rid) -> bool

pub fn remove_item(&mut self, rid: Rid, idx: i32)

pub fn clear(&mut self, rid: Rid)

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv( &mut self, method: StringName, arg_array: Array<Variant> ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32 ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32 ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for NativeMenu

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type Memory = MemManual

Defines the memory strategy of the static type.
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type DynMemory = MemManual

Defines the memory strategy of the instance (at runtime).
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for NativeMenu

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for NativeMenu

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<NativeMenu as Deref>::Target

Dereferences the value.
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impl DerefMut for NativeMenu

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fn deref_mut(&mut self) -> &mut <NativeMenu as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for NativeMenu

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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Object> for NativeMenu

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,