Struct PropertyHint
pub struct PropertyHint { /* private fields */ }
Implementations§
§impl PropertyHint
impl PropertyHint
pub const NONE: PropertyHint = _
pub const NONE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NONE
pub const RANGE: PropertyHint = _
pub const RANGE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_RANGE
pub const ENUM: PropertyHint = _
pub const ENUM: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_ENUM
pub const ENUM_SUGGESTION: PropertyHint = _
pub const ENUM_SUGGESTION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_ENUM_SUGGESTION
pub const EXP_EASING: PropertyHint = _
pub const EXP_EASING: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_EXP_EASING
pub const LINK: PropertyHint = _
pub const LINK: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LINK
pub const FLAGS: PropertyHint = _
pub const FLAGS: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_FLAGS
pub const LAYERS_2D_RENDER: PropertyHint = _
pub const LAYERS_2D_RENDER: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_2D_RENDER
pub const LAYERS_2D_PHYSICS: PropertyHint = _
pub const LAYERS_2D_PHYSICS: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_2D_PHYSICS
pub const LAYERS_2D_NAVIGATION: PropertyHint = _
pub const LAYERS_2D_NAVIGATION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_2D_NAVIGATION
pub const LAYERS_3D_RENDER: PropertyHint = _
pub const LAYERS_3D_RENDER: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_3D_RENDER
pub const LAYERS_3D_PHYSICS: PropertyHint = _
pub const LAYERS_3D_PHYSICS: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_3D_PHYSICS
pub const LAYERS_3D_NAVIGATION: PropertyHint = _
pub const LAYERS_3D_NAVIGATION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_3D_NAVIGATION
pub const LAYERS_AVOIDANCE: PropertyHint = _
pub const LAYERS_AVOIDANCE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_AVOIDANCE
pub const FILE: PropertyHint = _
pub const FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_FILE
pub const DIR: PropertyHint = _
pub const DIR: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_DIR
pub const GLOBAL_FILE: PropertyHint = _
pub const GLOBAL_FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_GLOBAL_FILE
pub const GLOBAL_DIR: PropertyHint = _
pub const GLOBAL_DIR: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_GLOBAL_DIR
pub const RESOURCE_TYPE: PropertyHint = _
pub const RESOURCE_TYPE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_RESOURCE_TYPE
pub const MULTILINE_TEXT: PropertyHint = _
pub const MULTILINE_TEXT: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_MULTILINE_TEXT
pub const EXPRESSION: PropertyHint = _
pub const EXPRESSION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_EXPRESSION
pub const PLACEHOLDER_TEXT: PropertyHint = _
pub const PLACEHOLDER_TEXT: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_PLACEHOLDER_TEXT
pub const COLOR_NO_ALPHA: PropertyHint = _
pub const COLOR_NO_ALPHA: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_COLOR_NO_ALPHA
pub const OBJECT_ID: PropertyHint = _
pub const OBJECT_ID: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_OBJECT_ID
pub const TYPE_STRING: PropertyHint = _
pub const TYPE_STRING: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_TYPE_STRING
pub const NODE_PATH_TO_EDITED_NODE: PropertyHint = _
pub const NODE_PATH_TO_EDITED_NODE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE
pub const OBJECT_TOO_BIG: PropertyHint = _
pub const OBJECT_TOO_BIG: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_OBJECT_TOO_BIG
pub const NODE_PATH_VALID_TYPES: PropertyHint = _
pub const NODE_PATH_VALID_TYPES: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NODE_PATH_VALID_TYPES
pub const SAVE_FILE: PropertyHint = _
pub const SAVE_FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_SAVE_FILE
pub const GLOBAL_SAVE_FILE: PropertyHint = _
pub const GLOBAL_SAVE_FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_GLOBAL_SAVE_FILE
pub const INT_IS_OBJECTID: PropertyHint = _
pub const INT_IS_OBJECTID: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_INT_IS_OBJECTID
pub const INT_IS_POINTER: PropertyHint = _
pub const INT_IS_POINTER: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_INT_IS_POINTER
pub const ARRAY_TYPE: PropertyHint = _
pub const ARRAY_TYPE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_ARRAY_TYPE
pub const LOCALE_ID: PropertyHint = _
pub const LOCALE_ID: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LOCALE_ID
pub const LOCALIZABLE_STRING: PropertyHint = _
pub const LOCALIZABLE_STRING: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LOCALIZABLE_STRING
pub const NODE_TYPE: PropertyHint = _
pub const NODE_TYPE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NODE_TYPE
pub const HIDE_QUATERNION_EDIT: PropertyHint = _
pub const HIDE_QUATERNION_EDIT: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_HIDE_QUATERNION_EDIT
pub const PASSWORD: PropertyHint = _
pub const PASSWORD: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_PASSWORD
pub const MAX: PropertyHint = _
pub const MAX: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_MAX
Trait Implementations§
§impl Clone for PropertyHint
impl Clone for PropertyHint
§fn clone(&self) -> PropertyHint
fn clone(&self) -> PropertyHint
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for PropertyHint
impl Debug for PropertyHint
§impl EngineEnum for PropertyHint
impl EngineEnum for PropertyHint
§impl FromGodot for PropertyHint
impl FromGodot for PropertyHint
§fn try_from_godot(
via: <PropertyHint as GodotConvert>::Via,
) -> Result<PropertyHint, ConvertError>
fn try_from_godot( via: <PropertyHint as GodotConvert>::Via, ) -> Result<PropertyHint, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.