#[repr(C)]pub struct Vector3i {
pub x: i32,
pub y: i32,
pub z: i32,
}
Expand description
Vector used for 3D math using integer coordinates.
3-element structure that can be used to represent positions in 3D space or any other triple of numeric values.
It uses integer coordinates and is therefore preferable to Vector3
when exact precision is
required. Note that the values are limited to 32 bits, and unlike Vector3
this cannot be
configured with an engine build option. Use i64
or PackedInt64Array
if 64-bit values are needed.
Fields§
§x: i32
The vector’s X component.
y: i32
The vector’s Y component.
z: i32
The vector’s Z component.
Implementations§
§impl Vector3i
impl Vector3i
pub fn max_axis(self) -> Option<Vector3Axis>
pub fn max_axis(self) -> Option<Vector3Axis>
Axis of the vector’s highest value. None
if at least two components are equal.
pub fn min_axis(self) -> Option<Vector3Axis>
pub fn min_axis(self) -> Option<Vector3Axis>
Axis of the vector’s highest value. None
if at least two components are equal.
pub const fn from_vector3(v: Vector3) -> Vector3i
pub const fn from_vector3(v: Vector3) -> Vector3i
Constructs a new Vector3i
from a Vector3
. The floating point coordinates will be truncated.
pub fn coords(&self) -> (i32, i32, i32)
§impl Vector3i
impl Vector3i
§impl Vector3i
impl Vector3i
pub fn length_squared(self) -> i64
pub fn length_squared(self) -> i64
Squared length (squared magnitude) of this vector.
Runs faster than length
, so prefer it if you need to compare vectors or need the
squared distance for some formula.
Trait Implementations§
§impl AddAssign for Vector3i
impl AddAssign for Vector3i
§fn add_assign(&mut self, rhs: Vector3i)
fn add_assign(&mut self, rhs: Vector3i)
+=
operation. Read more§impl DivAssign<i32> for Vector3i
impl DivAssign<i32> for Vector3i
§fn div_assign(&mut self, rhs: i32)
fn div_assign(&mut self, rhs: i32)
/=
operation. Read more§impl DivAssign for Vector3i
impl DivAssign for Vector3i
§fn div_assign(&mut self, rhs: Vector3i)
fn div_assign(&mut self, rhs: Vector3i)
/=
operation. Read more§impl Export for Vector3i
impl Export for Vector3i
§fn default_export_info() -> PropertyHintInfo
fn default_export_info() -> PropertyHintInfo
§impl FromGodot for Vector3i
impl FromGodot for Vector3i
§fn try_from_godot(
via: <Vector3i as GodotConvert>::Via
) -> Result<Vector3i, ConvertError>
fn try_from_godot( via: <Vector3i as GodotConvert>::Via ) -> Result<Vector3i, ConvertError>
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Vector3i
impl GodotConvert for Vector3i
§impl Index<Vector3Axis> for Vector3i
impl Index<Vector3Axis> for Vector3i
§impl IndexMut<Vector3Axis> for Vector3i
impl IndexMut<Vector3Axis> for Vector3i
§fn index_mut(&mut self, axis: Vector3Axis) -> &mut i32
fn index_mut(&mut self, axis: Vector3Axis) -> &mut i32
container[index]
) operation. Read more§impl MulAssign<i32> for Vector3i
impl MulAssign<i32> for Vector3i
§fn mul_assign(&mut self, rhs: i32)
fn mul_assign(&mut self, rhs: i32)
*=
operation. Read more§impl MulAssign for Vector3i
impl MulAssign for Vector3i
§fn mul_assign(&mut self, rhs: Vector3i)
fn mul_assign(&mut self, rhs: Vector3i)
*=
operation. Read more§impl Ord for Vector3i
impl Ord for Vector3i
§impl PartialOrd for Vector3i
impl PartialOrd for Vector3i
§fn partial_cmp(&self, other: &Vector3i) -> Option<Ordering>
fn partial_cmp(&self, other: &Vector3i) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read more§impl SubAssign for Vector3i
impl SubAssign for Vector3i
§fn sub_assign(&mut self, rhs: Vector3i)
fn sub_assign(&mut self, rhs: Vector3i)
-=
operation. Read more