Struct godot::classes::AcceptDialog
#[repr(C)]pub struct AcceptDialog { /* private fields */ }
Expand description
Godot class AcceptDialog.
Inherits Window
.
Related symbols:
accept_dialog
: sidecar module with related enum/flag typesIAcceptDialog
: virtual methods
See also Godot docs for AcceptDialog
.
§Construction
This class is manually managed. You can create a new instance using AcceptDialog::new_alloc()
.
Do not forget to call free()
or hand over ownership to Godot.
Implementations§
§impl AcceptDialog
impl AcceptDialog
pub fn get_label(&mut self) -> Option<Gd<Label>>
pub fn set_hide_on_ok(&mut self, enabled: bool)
pub fn get_hide_on_ok(&self) -> bool
pub fn set_close_on_escape(&mut self, enabled: bool)
pub fn get_close_on_escape(&self) -> bool
pub fn register_text_enter(&mut self, line_edit: Gd<LineEdit>)
pub fn set_text(&mut self, text: GString)
pub fn get_text(&self) -> GString
pub fn set_autowrap(&mut self, autowrap: bool)
pub fn has_autowrap(&mut self) -> bool
Methods from Deref<Target = Window>§
pub fn set_title(&mut self, title: GString)
pub fn get_title(&self) -> GString
pub fn get_window_id(&self) -> i32
pub fn set_initial_position(&mut self, initial_position: WindowInitialPosition)
pub fn get_initial_position(&self) -> WindowInitialPosition
pub fn set_current_screen(&mut self, index: i32)
pub fn get_current_screen(&self) -> i32
pub fn set_position(&mut self, position: Vector2i)
pub fn get_position(&self) -> Vector2i
pub fn move_to_center(&mut self)
pub fn set_size(&mut self, size: Vector2i)
pub fn get_size(&self) -> Vector2i
pub fn reset_size(&mut self)
pub fn get_position_with_decorations(&self) -> Vector2i
pub fn get_size_with_decorations(&self) -> Vector2i
pub fn set_max_size(&mut self, max_size: Vector2i)
pub fn get_max_size(&self) -> Vector2i
pub fn set_min_size(&mut self, min_size: Vector2i)
pub fn get_min_size(&self) -> Vector2i
pub fn set_mode(&mut self, mode: Mode)
pub fn get_mode(&self) -> Mode
pub fn set_flag(&mut self, flag: Flags, enabled: bool)
pub fn get_flag(&self, flag: Flags) -> bool
pub fn is_maximize_allowed(&self) -> bool
pub fn request_attention(&mut self)
pub fn move_to_foreground(&mut self)
pub fn set_visible(&mut self, visible: bool)
pub fn is_visible(&self) -> bool
pub fn hide(&mut self)
pub fn show(&mut self)
pub fn set_transient(&mut self, transient: bool)
pub fn is_transient(&self) -> bool
pub fn set_transient_to_focused(&mut self, enable: bool)
pub fn is_transient_to_focused(&self) -> bool
pub fn set_exclusive(&mut self, exclusive: bool)
pub fn is_exclusive(&self) -> bool
pub fn set_unparent_when_invisible(&mut self, unparent: bool)
pub fn can_draw(&self) -> bool
pub fn has_focus(&self) -> bool
pub fn grab_focus(&mut self)
pub fn set_ime_active(&mut self, active: bool)
pub fn set_ime_position(&mut self, position: Vector2i)
pub fn is_embedded(&self) -> bool
pub fn get_contents_minimum_size(&self) -> Vector2
pub fn set_force_native(&mut self, force_native: bool)
pub fn get_force_native(&self) -> bool
pub fn set_content_scale_size(&mut self, size: Vector2i)
pub fn get_content_scale_size(&self) -> Vector2i
pub fn set_content_scale_mode(&mut self, mode: ContentScaleMode)
pub fn get_content_scale_mode(&self) -> ContentScaleMode
pub fn set_content_scale_aspect(&mut self, aspect: ContentScaleAspect)
pub fn get_content_scale_aspect(&self) -> ContentScaleAspect
pub fn set_content_scale_stretch(&mut self, stretch: ContentScaleStretch)
pub fn get_content_scale_stretch(&self) -> ContentScaleStretch
pub fn set_keep_title_visible(&mut self, title_visible: bool)
pub fn get_keep_title_visible(&self) -> bool
pub fn set_content_scale_factor(&mut self, factor: f32)
pub fn get_content_scale_factor(&self) -> f32
pub fn set_use_font_oversampling(&mut self, enable: bool)
pub fn is_using_font_oversampling(&self) -> bool
pub fn set_mouse_passthrough_polygon(&mut self, polygon: PackedVector2Array)
pub fn get_mouse_passthrough_polygon(&self) -> PackedVector2Array
pub fn set_wrap_controls(&mut self, enable: bool)
pub fn is_wrapping_controls(&self) -> bool
pub fn child_controls_changed(&mut self)
pub fn set_theme(&mut self, theme: Gd<Theme>)
pub fn get_theme(&self) -> Option<Gd<Theme>>
pub fn set_theme_type_variation(&mut self, theme_type: StringName)
pub fn get_theme_type_variation(&self) -> StringName
pub fn begin_bulk_theme_override(&mut self)
pub fn end_bulk_theme_override(&mut self)
pub fn add_theme_icon_override( &mut self, name: StringName, texture: Gd<Texture2D>, )
pub fn add_theme_stylebox_override( &mut self, name: StringName, stylebox: Gd<StyleBox>, )
pub fn add_theme_font_override(&mut self, name: StringName, font: Gd<Font>)
pub fn add_theme_font_size_override(&mut self, name: StringName, font_size: i32)
pub fn add_theme_color_override(&mut self, name: StringName, color: Color)
pub fn add_theme_constant_override(&mut self, name: StringName, constant: i32)
pub fn remove_theme_icon_override(&mut self, name: StringName)
pub fn remove_theme_stylebox_override(&mut self, name: StringName)
pub fn remove_theme_font_override(&mut self, name: StringName)
pub fn remove_theme_font_size_override(&mut self, name: StringName)
pub fn remove_theme_color_override(&mut self, name: StringName)
pub fn remove_theme_constant_override(&mut self, name: StringName)
pub fn get_theme_icon(&self, name: StringName) -> Option<Gd<Texture2D>>
pub fn get_theme_icon_ex(&self, name: StringName) -> ExGetThemeIcon<'_>
pub fn get_theme_stylebox(&self, name: StringName) -> Option<Gd<StyleBox>>
pub fn get_theme_stylebox_ex(&self, name: StringName) -> ExGetThemeStylebox<'_>
pub fn get_theme_font(&self, name: StringName) -> Option<Gd<Font>>
pub fn get_theme_font_ex(&self, name: StringName) -> ExGetThemeFont<'_>
pub fn get_theme_font_size(&self, name: StringName) -> i32
pub fn get_theme_font_size_ex(&self, name: StringName) -> ExGetThemeFontSize<'_>
pub fn get_theme_color(&self, name: StringName) -> Color
pub fn get_theme_color_ex(&self, name: StringName) -> ExGetThemeColor<'_>
pub fn get_theme_constant(&self, name: StringName) -> i32
pub fn get_theme_constant_ex(&self, name: StringName) -> ExGetThemeConstant<'_>
pub fn has_theme_icon_override(&self, name: StringName) -> bool
pub fn has_theme_stylebox_override(&self, name: StringName) -> bool
pub fn has_theme_font_override(&self, name: StringName) -> bool
pub fn has_theme_font_size_override(&self, name: StringName) -> bool
pub fn has_theme_color_override(&self, name: StringName) -> bool
pub fn has_theme_constant_override(&self, name: StringName) -> bool
pub fn has_theme_icon(&self, name: StringName) -> bool
pub fn has_theme_icon_ex(&self, name: StringName) -> ExHasThemeIcon<'_>
pub fn has_theme_stylebox(&self, name: StringName) -> bool
pub fn has_theme_stylebox_ex(&self, name: StringName) -> ExHasThemeStylebox<'_>
pub fn has_theme_font(&self, name: StringName) -> bool
pub fn has_theme_font_ex(&self, name: StringName) -> ExHasThemeFont<'_>
pub fn has_theme_font_size(&self, name: StringName) -> bool
pub fn has_theme_font_size_ex(&self, name: StringName) -> ExHasThemeFontSize<'_>
pub fn has_theme_color(&self, name: StringName) -> bool
pub fn has_theme_color_ex(&self, name: StringName) -> ExHasThemeColor<'_>
pub fn has_theme_constant(&self, name: StringName) -> bool
pub fn has_theme_constant_ex(&self, name: StringName) -> ExHasThemeConstant<'_>
pub fn get_theme_default_base_scale(&self) -> f32
pub fn get_theme_default_font(&self) -> Option<Gd<Font>>
pub fn get_theme_default_font_size(&self) -> i32
pub fn set_layout_direction(&mut self, direction: LayoutDirection)
pub fn get_layout_direction(&self) -> LayoutDirection
pub fn is_layout_rtl(&self) -> bool
pub fn set_auto_translate(&mut self, enable: bool)
pub fn is_auto_translating(&self) -> bool
pub fn popup(&mut self)
pub fn popup_ex(&mut self) -> ExPopup<'_>
pub fn popup_on_parent(&mut self, parent_rect: Rect2i)
pub fn popup_centered(&mut self)
pub fn popup_centered_ex(&mut self) -> ExPopupCentered<'_>
pub fn popup_centered_ratio(&mut self)
pub fn popup_centered_ratio_ex(&mut self) -> ExPopupCenteredRatio<'_>
pub fn popup_centered_clamped(&mut self)
pub fn popup_centered_clamped_ex(&mut self) -> ExPopupCenteredClamped<'_>
pub fn popup_exclusive(&mut self, from_node: Gd<Node>)
pub fn popup_exclusive_ex( &mut self, from_node: Gd<Node>, ) -> ExPopupExclusive<'_>
pub fn popup_exclusive_on_parent( &mut self, from_node: Gd<Node>, parent_rect: Rect2i, )
pub fn popup_exclusive_centered(&mut self, from_node: Gd<Node>)
pub fn popup_exclusive_centered_ex( &mut self, from_node: Gd<Node>, ) -> ExPopupExclusiveCentered<'_>
pub fn popup_exclusive_centered_ratio(&mut self, from_node: Gd<Node>)
pub fn popup_exclusive_centered_ratio_ex( &mut self, from_node: Gd<Node>, ) -> ExPopupExclusiveCenteredRatio<'_>
pub fn popup_exclusive_centered_clamped(&mut self, from_node: Gd<Node>)
pub fn popup_exclusive_centered_clamped_ex( &mut self, from_node: Gd<Node>, ) -> ExPopupExclusiveCenteredClamped<'_>
pub fn notify(&mut self, what: WindowNotification)
pub fn notify(&mut self, what: WindowNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: WindowNotification)
pub fn notify_reversed(&mut self, what: WindowNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Viewport>§
pub fn set_world_2d(&mut self, world_2d: Gd<World2D>)
pub fn get_world_2d(&self) -> Option<Gd<World2D>>
pub fn find_world_2d(&self) -> Option<Gd<World2D>>
pub fn set_canvas_transform(&mut self, xform: Transform2D)
pub fn get_canvas_transform(&self) -> Transform2D
pub fn set_global_canvas_transform(&mut self, xform: Transform2D)
pub fn get_global_canvas_transform(&self) -> Transform2D
pub fn get_final_transform(&self) -> Transform2D
pub fn get_screen_transform(&self) -> Transform2D
pub fn get_visible_rect(&self) -> Rect2
pub fn set_transparent_background(&mut self, enable: bool)
pub fn has_transparent_background(&self) -> bool
pub fn set_use_hdr_2d(&mut self, enable: bool)
pub fn is_using_hdr_2d(&self) -> bool
pub fn set_msaa_2d(&mut self, msaa: Msaa)
pub fn get_msaa_2d(&self) -> Msaa
pub fn set_msaa_3d(&mut self, msaa: Msaa)
pub fn get_msaa_3d(&self) -> Msaa
pub fn set_screen_space_aa(&mut self, screen_space_aa: ScreenSpaceAa)
pub fn get_screen_space_aa(&self) -> ScreenSpaceAa
pub fn set_use_taa(&mut self, enable: bool)
pub fn is_using_taa(&self) -> bool
pub fn set_use_debanding(&mut self, enable: bool)
pub fn is_using_debanding(&self) -> bool
pub fn set_use_occlusion_culling(&mut self, enable: bool)
pub fn is_using_occlusion_culling(&self) -> bool
pub fn set_debug_draw(&mut self, debug_draw: DebugDraw)
pub fn get_debug_draw(&self) -> DebugDraw
pub fn get_render_info( &mut self, type_: RenderInfoType, info: RenderInfo, ) -> i32
pub fn get_texture(&self) -> Option<Gd<ViewportTexture>>
pub fn set_physics_object_picking(&mut self, enable: bool)
pub fn get_physics_object_picking(&mut self) -> bool
pub fn set_physics_object_picking_sort(&mut self, enable: bool)
pub fn get_physics_object_picking_sort(&mut self) -> bool
pub fn set_physics_object_picking_first_only(&mut self, enable: bool)
pub fn get_physics_object_picking_first_only(&mut self) -> bool
pub fn get_viewport_rid(&self) -> Rid
pub fn push_text_input(&mut self, text: GString)
pub fn push_input(&mut self, event: Gd<InputEvent>)
pub fn push_input_ex(&mut self, event: Gd<InputEvent>) -> ExPushInput<'_>
pub fn push_unhandled_input(&mut self, event: Gd<InputEvent>)
pub fn push_unhandled_input_ex( &mut self, event: Gd<InputEvent>, ) -> ExPushUnhandledInput<'_>
pub fn get_mouse_position(&self) -> Vector2
pub fn warp_mouse(&mut self, position: Vector2)
pub fn update_mouse_cursor_state(&mut self)
pub fn gui_get_drag_data(&self) -> Variant
pub fn gui_is_dragging(&self) -> bool
pub fn gui_is_drag_successful(&self) -> bool
pub fn gui_release_focus(&mut self)
pub fn gui_get_focus_owner(&self) -> Option<Gd<Control>>
pub fn gui_get_hovered_control(&self) -> Option<Gd<Control>>
pub fn set_disable_input(&mut self, disable: bool)
pub fn is_input_disabled(&self) -> bool
pub fn set_positional_shadow_atlas_size(&mut self, size: i32)
pub fn get_positional_shadow_atlas_size(&self) -> i32
pub fn set_positional_shadow_atlas_16_bits(&mut self, enable: bool)
pub fn get_positional_shadow_atlas_16_bits(&self) -> bool
pub fn set_snap_controls_to_pixels(&mut self, enabled: bool)
pub fn is_snap_controls_to_pixels_enabled(&self) -> bool
pub fn set_snap_2d_transforms_to_pixel(&mut self, enabled: bool)
pub fn is_snap_2d_transforms_to_pixel_enabled(&self) -> bool
pub fn set_snap_2d_vertices_to_pixel(&mut self, enabled: bool)
pub fn is_snap_2d_vertices_to_pixel_enabled(&self) -> bool
pub fn set_positional_shadow_atlas_quadrant_subdiv( &mut self, quadrant: i32, subdiv: PositionalShadowAtlasQuadrantSubdiv, )
pub fn get_positional_shadow_atlas_quadrant_subdiv( &self, quadrant: i32, ) -> PositionalShadowAtlasQuadrantSubdiv
pub fn set_input_as_handled(&mut self)
pub fn is_input_handled(&self) -> bool
pub fn set_handle_input_locally(&mut self, enable: bool)
pub fn is_handling_input_locally(&self) -> bool
pub fn set_default_canvas_item_texture_filter( &mut self, mode: DefaultCanvasItemTextureFilter, )
pub fn get_default_canvas_item_texture_filter( &self, ) -> DefaultCanvasItemTextureFilter
pub fn set_embedding_subwindows(&mut self, enable: bool)
pub fn is_embedding_subwindows(&self) -> bool
pub fn get_embedded_subwindows(&self) -> Array<Gd<Window>>
pub fn set_canvas_cull_mask(&mut self, mask: u32)
pub fn get_canvas_cull_mask(&self) -> u32
pub fn set_canvas_cull_mask_bit(&mut self, layer: u32, enable: bool)
pub fn get_canvas_cull_mask_bit(&self, layer: u32) -> bool
pub fn set_default_canvas_item_texture_repeat( &mut self, mode: DefaultCanvasItemTextureRepeat, )
pub fn get_default_canvas_item_texture_repeat( &self, ) -> DefaultCanvasItemTextureRepeat
pub fn set_sdf_oversize(&mut self, oversize: SdfOversize)
pub fn get_sdf_oversize(&self) -> SdfOversize
pub fn set_sdf_scale(&mut self, scale: SdfScale)
pub fn get_sdf_scale(&self) -> SdfScale
pub fn set_mesh_lod_threshold(&mut self, pixels: f32)
pub fn get_mesh_lod_threshold(&self) -> f32
pub fn set_as_audio_listener_2d(&mut self, enable: bool)
pub fn is_audio_listener_2d(&self) -> bool
pub fn get_camera_2d(&self) -> Option<Gd<Camera2D>>
pub fn set_world_3d(&mut self, world_3d: Gd<World3D>)
pub fn get_world_3d(&self) -> Option<Gd<World3D>>
pub fn find_world_3d(&self) -> Option<Gd<World3D>>
pub fn set_use_own_world_3d(&mut self, enable: bool)
pub fn is_using_own_world_3d(&self) -> bool
pub fn get_camera_3d(&self) -> Option<Gd<Camera3D>>
pub fn set_as_audio_listener_3d(&mut self, enable: bool)
pub fn is_audio_listener_3d(&self) -> bool
pub fn set_disable_3d(&mut self, disable: bool)
pub fn is_3d_disabled(&self) -> bool
pub fn set_use_xr(&mut self, use_: bool)
pub fn is_using_xr(&mut self) -> bool
pub fn set_scaling_3d_mode(&mut self, scaling_3d_mode: Scaling3DMode)
pub fn get_scaling_3d_mode(&self) -> Scaling3DMode
pub fn set_scaling_3d_scale(&mut self, scale: f32)
pub fn get_scaling_3d_scale(&self) -> f32
pub fn set_fsr_sharpness(&mut self, fsr_sharpness: f32)
pub fn get_fsr_sharpness(&self) -> f32
pub fn set_texture_mipmap_bias(&mut self, texture_mipmap_bias: f32)
pub fn get_texture_mipmap_bias(&self) -> f32
pub fn set_vrs_mode(&mut self, mode: VrsMode)
pub fn get_vrs_mode(&self) -> VrsMode
pub fn set_vrs_update_mode(&mut self, mode: VrsUpdateMode)
pub fn get_vrs_update_mode(&self) -> VrsUpdateMode
pub fn set_vrs_texture(&mut self, texture: Gd<Texture2D>)
pub fn get_vrs_texture(&self) -> Option<Gd<Texture2D>>
Methods from Deref<Target = Node>§
pub fn get_node_as<T>(&self, path: impl Into<NodePath>) -> Gd<T>
pub fn get_node_as<T>(&self, path: impl Into<NodePath>) -> Gd<T>
⚠️ Retrieves the node at path path
, panicking if not found or bad type.
§Panics
If the node is not found, or if it does not have type T
or inherited.
pub fn try_get_node_as<T>(&self, path: impl Into<NodePath>) -> Option<Gd<T>>
pub fn try_get_node_as<T>(&self, path: impl Into<NodePath>) -> Option<Gd<T>>
Retrieves the node at path path
(fallible).
If the node is not found, or if it does not have type T
or inherited,
None
will be returned.
pub fn add_sibling(&mut self, sibling: Gd<Node>)
pub fn add_sibling_ex(&mut self, sibling: Gd<Node>) -> ExAddSibling<'_>
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> StringName
pub fn add_child(&mut self, node: Gd<Node>)
pub fn add_child_ex(&mut self, node: Gd<Node>) -> ExAddChild<'_>
pub fn remove_child(&mut self, node: Gd<Node>)
pub fn reparent(&mut self, new_parent: Gd<Node>)
pub fn reparent_ex(&mut self, new_parent: Gd<Node>) -> ExReparent<'_>
pub fn get_child_count(&self) -> i32
pub fn get_child_count_ex(&self) -> ExGetChildCount<'_>
pub fn get_children(&self) -> Array<Gd<Node>>
pub fn get_children_ex(&self) -> ExGetChildren<'_>
pub fn get_child(&self, idx: i32) -> Option<Gd<Node>>
pub fn get_child_ex(&self, idx: i32) -> ExGetChild<'_>
pub fn has_node(&self, path: NodePath) -> bool
pub fn get_node_or_null(&self, path: NodePath) -> Option<Gd<Node>>
pub fn get_parent(&self) -> Option<Gd<Node>>
pub fn find_child(&self, pattern: GString) -> Option<Gd<Node>>
pub fn find_child_ex(&self, pattern: GString) -> ExFindChild<'_>
pub fn find_children(&self, pattern: GString) -> Array<Gd<Node>>
pub fn find_children_ex(&self, pattern: GString) -> ExFindChildren<'_>
pub fn find_parent(&self, pattern: GString) -> Option<Gd<Node>>
pub fn has_node_and_resource(&self, path: NodePath) -> bool
pub fn get_node_and_resource(&mut self, path: NodePath) -> OutArray
pub fn is_inside_tree(&self) -> bool
pub fn is_part_of_edited_scene(&self) -> bool
pub fn is_ancestor_of(&self, node: Gd<Node>) -> bool
pub fn is_greater_than(&self, node: Gd<Node>) -> bool
pub fn get_path(&self) -> NodePath
pub fn get_path_to(&self, node: Gd<Node>) -> NodePath
pub fn get_path_to_ex(&self, node: Gd<Node>) -> ExGetPathTo<'_>
pub fn add_to_group(&mut self, group: StringName)
pub fn add_to_group_ex(&mut self, group: StringName) -> ExAddToGroup<'_>
pub fn remove_from_group(&mut self, group: StringName)
pub fn is_in_group(&self, group: StringName) -> bool
pub fn move_child(&mut self, child_node: Gd<Node>, to_index: i32)
pub fn get_groups(&self) -> Array<StringName>
pub fn set_owner(&mut self, owner: Gd<Node>)
pub fn get_owner(&self) -> Option<Gd<Node>>
pub fn get_index(&self) -> i32
pub fn get_index_ex(&self) -> ExGetIndex<'_>
pub fn print_tree(&mut self)
pub fn print_tree_pretty(&mut self)
pub fn get_tree_string(&mut self) -> GString
pub fn get_tree_string_pretty(&mut self) -> GString
pub fn set_scene_file_path(&mut self, scene_file_path: GString)
pub fn get_scene_file_path(&self) -> GString
pub fn propagate_notification(&mut self, what: i32)
pub fn propagate_call(&mut self, method: StringName)
pub fn propagate_call_ex(&mut self, method: StringName) -> ExPropagateCall<'_>
pub fn set_physics_process(&mut self, enable: bool)
pub fn get_physics_process_delta_time(&self) -> f64
pub fn is_physics_processing(&self) -> bool
pub fn get_process_delta_time(&self) -> f64
pub fn set_process(&mut self, enable: bool)
pub fn set_process_priority(&mut self, priority: i32)
pub fn get_process_priority(&self) -> i32
pub fn set_physics_process_priority(&mut self, priority: i32)
pub fn get_physics_process_priority(&self) -> i32
pub fn is_processing(&self) -> bool
pub fn set_process_input(&mut self, enable: bool)
pub fn is_processing_input(&self) -> bool
pub fn set_process_shortcut_input(&mut self, enable: bool)
pub fn is_processing_shortcut_input(&self) -> bool
pub fn set_process_unhandled_input(&mut self, enable: bool)
pub fn is_processing_unhandled_input(&self) -> bool
pub fn set_process_unhandled_key_input(&mut self, enable: bool)
pub fn is_processing_unhandled_key_input(&self) -> bool
pub fn set_process_mode(&mut self, mode: ProcessMode)
pub fn get_process_mode(&self) -> ProcessMode
pub fn can_process(&self) -> bool
pub fn set_process_thread_group(&mut self, mode: ProcessThreadGroup)
pub fn get_process_thread_group(&self) -> ProcessThreadGroup
pub fn set_process_thread_messages(&mut self, flags: ProcessThreadMessages)
pub fn get_process_thread_messages(&self) -> ProcessThreadMessages
pub fn set_process_thread_group_order(&mut self, order: i32)
pub fn get_process_thread_group_order(&self) -> i32
pub fn set_display_folded(&mut self, fold: bool)
pub fn is_displayed_folded(&self) -> bool
pub fn set_process_internal(&mut self, enable: bool)
pub fn is_processing_internal(&self) -> bool
pub fn set_physics_process_internal(&mut self, enable: bool)
pub fn is_physics_processing_internal(&self) -> bool
pub fn set_physics_interpolation_mode(&mut self, mode: PhysicsInterpolationMode)
pub fn get_physics_interpolation_mode(&self) -> PhysicsInterpolationMode
pub fn is_physics_interpolated(&self) -> bool
pub fn is_physics_interpolated_and_enabled(&self) -> bool
pub fn reset_physics_interpolation(&mut self)
pub fn set_auto_translate_mode(&mut self, mode: AutoTranslateMode)
pub fn get_auto_translate_mode(&self) -> AutoTranslateMode
pub fn get_window(&self) -> Option<Gd<Window>>
pub fn get_last_exclusive_window(&self) -> Option<Gd<Window>>
pub fn get_tree(&self) -> Option<Gd<SceneTree>>
pub fn create_tween(&mut self) -> Option<Gd<Tween>>
pub fn duplicate(&self) -> Option<Gd<Node>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
pub fn replace_by(&mut self, node: Gd<Node>)
pub fn replace_by_ex(&mut self, node: Gd<Node>) -> ExReplaceBy<'_>
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
pub fn get_scene_instance_load_placeholder(&self) -> bool
pub fn set_editable_instance(&mut self, node: Gd<Node>, is_editable: bool)
pub fn is_editable_instance(&self, node: Gd<Node>) -> bool
pub fn get_viewport(&self) -> Option<Gd<Viewport>>
pub fn queue_free(&mut self)
pub fn request_ready(&mut self)
pub fn is_node_ready(&self) -> bool
pub fn get_multiplayer(&self) -> Option<Gd<MultiplayerApi>>
pub fn rpc_config(&mut self, method: StringName, config: Variant)
pub fn set_editor_description(&mut self, editor_description: GString)
pub fn get_editor_description(&self) -> GString
pub fn set_unique_name_in_owner(&mut self, enable: bool)
pub fn is_unique_name_in_owner(&self) -> bool
pub fn atr(&self, message: GString) -> GString
pub fn atr_ex(&self, message: GString) -> ExAtr<'_>
pub fn atr_n( &self, message: GString, plural_message: StringName, n: i32, ) -> GString
pub fn atr_n_ex( &self, message: GString, plural_message: StringName, n: i32, ) -> ExAtrN<'_>
pub fn rpc(&mut self, method: StringName, varargs: &[Variant]) -> Error
pub fn rpc(&mut self, method: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_rpc(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn rpc_id(
&mut self,
peer_id: i64,
method: StringName,
varargs: &[Variant],
) -> Error
pub fn rpc_id( &mut self, peer_id: i64, method: StringName, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_rpc_id(
&mut self,
peer_id: i64,
method: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc_id( &mut self, peer_id: i64, method: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn update_configuration_warnings(&mut self)
pub fn call_deferred_thread_group(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred_thread_group( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred_thread_group(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred_thread_group( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred_thread_group( &mut self, property: StringName, value: Variant, )
pub fn notify_deferred_thread_group(&mut self, what: i32)
pub fn call_thread_safe(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_thread_safe( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_thread_safe(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_thread_safe( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_thread_safe(&mut self, property: StringName, value: Variant)
pub fn notify_thread_safe(&mut self, what: i32)
pub fn notify(&mut self, what: NodeNotification)
pub fn notify(&mut self, what: NodeNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: NodeNotification)
pub fn notify_reversed(&mut self, what: NodeNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.