Struct godot::classes::AnimationNodeBlendSpace2D

#[repr(C)]
pub struct AnimationNodeBlendSpace2D { /* private fields */ }
Expand description

Godot class AnimationNodeBlendSpace2D.

Inherits AnimationRootNode.

Related symbols:

See also Godot docs for AnimationNodeBlendSpace2D.

§Construction

This class is reference-counted. You can create a new instance using AnimationNodeBlendSpace2D::new_gd().

Implementations§

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impl AnimationNodeBlendSpace2D

pub fn add_blend_point(&mut self, node: Gd<AnimationRootNode>, pos: Vector2)

pub fn add_blend_point_ex( &mut self, node: Gd<AnimationRootNode>, pos: Vector2, ) -> ExAddBlendPoint<'_>

pub fn set_blend_point_position(&mut self, point: i32, pos: Vector2)

pub fn get_blend_point_position(&self, point: i32) -> Vector2

pub fn set_blend_point_node(&mut self, point: i32, node: Gd<AnimationRootNode>)

pub fn get_blend_point_node(&self, point: i32) -> Option<Gd<AnimationRootNode>>

pub fn remove_blend_point(&mut self, point: i32)

pub fn get_blend_point_count(&self) -> i32

pub fn add_triangle(&mut self, x: i32, y: i32, z: i32)

pub fn add_triangle_ex(&mut self, x: i32, y: i32, z: i32) -> ExAddTriangle<'_>

pub fn get_triangle_point(&mut self, triangle: i32, point: i32) -> i32

pub fn remove_triangle(&mut self, triangle: i32)

pub fn get_triangle_count(&self) -> i32

pub fn set_min_space(&mut self, min_space: Vector2)

pub fn get_min_space(&self) -> Vector2

pub fn set_max_space(&mut self, max_space: Vector2)

pub fn get_max_space(&self) -> Vector2

pub fn set_snap(&mut self, snap: Vector2)

pub fn get_snap(&self) -> Vector2

pub fn set_x_label(&mut self, text: GString)

pub fn get_x_label(&self) -> GString

pub fn set_y_label(&mut self, text: GString)

pub fn get_y_label(&self) -> GString

pub fn set_auto_triangles(&mut self, enable: bool)

pub fn get_auto_triangles(&self) -> bool

pub fn set_blend_mode(&mut self, mode: BlendMode)

pub fn get_blend_mode(&self) -> BlendMode

pub fn set_use_sync(&mut self, enable: bool)

pub fn is_using_sync(&self) -> bool

Methods from Deref<Target = AnimationNode>§

pub fn add_input(&mut self, name: GString) -> bool

pub fn remove_input(&mut self, index: i32)

pub fn set_input_name(&mut self, input: i32, name: GString) -> bool

pub fn get_input_name(&self, input: i32) -> GString

pub fn get_input_count(&self) -> i32

pub fn find_input(&self, name: GString) -> i32

pub fn set_filter_path(&mut self, path: NodePath, enable: bool)

pub fn is_path_filtered(&self, path: NodePath) -> bool

pub fn set_filter_enabled(&mut self, enable: bool)

pub fn is_filter_enabled(&self) -> bool

pub fn blend_animation( &mut self, animation: StringName, time: f64, delta: f64, seeked: bool, is_external_seeking: bool, blend: f32, )

pub fn blend_animation_ex( &mut self, animation: StringName, time: f64, delta: f64, seeked: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendAnimation<'_>

pub fn blend_node( &mut self, name: StringName, node: Gd<AnimationNode>, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> f64

pub fn blend_node_ex( &mut self, name: StringName, node: Gd<AnimationNode>, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendNode<'_>

pub fn blend_input( &mut self, input_index: i32, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> f64

pub fn blend_input_ex( &mut self, input_index: i32, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendInput<'_>

pub fn set_parameter(&mut self, name: StringName, value: Variant)

pub fn get_parameter(&self, name: StringName) -> Variant

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: GString)

pub fn take_over_path(&mut self, path: GString)

pub fn get_path(&self) -> GString

pub fn set_name(&mut self, name: GString)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn set_scene_unique_id(&mut self, id: GString)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

pub fn duplicate_ex(&self) -> ExDuplicate<'_>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for AnimationNodeBlendSpace2D

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for AnimationNodeBlendSpace2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for AnimationNodeBlendSpace2D

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type Target = AnimationRootNode

The resulting type after dereferencing.
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fn deref(&self) -> &<AnimationNodeBlendSpace2D as Deref>::Target

Dereferences the value.
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impl DerefMut for AnimationNodeBlendSpace2D

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fn deref_mut(&mut self) -> &mut <AnimationNodeBlendSpace2D as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for AnimationNodeBlendSpace2D

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type Base = AnimationRootNode

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for AnimationNodeBlendSpace2D

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impl Inherits<AnimationNode> for AnimationNodeBlendSpace2D

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impl Inherits<AnimationRootNode> for AnimationNodeBlendSpace2D

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impl Inherits<Object> for AnimationNodeBlendSpace2D

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impl Inherits<RefCounted> for AnimationNodeBlendSpace2D

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impl Inherits<Resource> for AnimationNodeBlendSpace2D

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

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fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,