Struct godot::classes::Environment
#[repr(C)]pub struct Environment { /* private fields */ }
Expand description
Godot class Environment.
Inherits Resource
.
Related symbols:
environment
: sidecar module with related enum/flag typesIEnvironment
: virtual methods
See also Godot docs for Environment
.
§Construction
This class is reference-counted. You can create a new instance using Environment::new_gd()
.
Implementations§
§impl Environment
impl Environment
pub fn set_background(&mut self, mode: BgMode)
pub fn get_background(&self) -> BgMode
pub fn set_sky(&mut self, sky: Gd<Sky>)
pub fn get_sky(&self) -> Option<Gd<Sky>>
pub fn set_sky_custom_fov(&mut self, scale: f32)
pub fn get_sky_custom_fov(&self) -> f32
pub fn set_sky_rotation(&mut self, euler_radians: Vector3)
pub fn get_sky_rotation(&self) -> Vector3
pub fn set_bg_color(&mut self, color: Color)
pub fn get_bg_color(&self) -> Color
pub fn set_bg_energy_multiplier(&mut self, energy: f32)
pub fn get_bg_energy_multiplier(&self) -> f32
pub fn set_bg_intensity(&mut self, energy: f32)
pub fn get_bg_intensity(&self) -> f32
pub fn set_canvas_max_layer(&mut self, layer: i32)
pub fn get_canvas_max_layer(&self) -> i32
pub fn set_camera_feed_id(&mut self, id: i32)
pub fn get_camera_feed_id(&self) -> i32
pub fn set_ambient_light_color(&mut self, color: Color)
pub fn get_ambient_light_color(&self) -> Color
pub fn set_ambient_source(&mut self, source: AmbientSource)
pub fn get_ambient_source(&self) -> AmbientSource
pub fn set_ambient_light_energy(&mut self, energy: f32)
pub fn get_ambient_light_energy(&self) -> f32
pub fn set_ambient_light_sky_contribution(&mut self, ratio: f32)
pub fn get_ambient_light_sky_contribution(&self) -> f32
pub fn set_reflection_source(&mut self, source: ReflectionSource)
pub fn get_reflection_source(&self) -> ReflectionSource
pub fn set_tonemapper(&mut self, mode: ToneMapper)
pub fn get_tonemapper(&self) -> ToneMapper
pub fn set_tonemap_exposure(&mut self, exposure: f32)
pub fn get_tonemap_exposure(&self) -> f32
pub fn set_tonemap_white(&mut self, white: f32)
pub fn get_tonemap_white(&self) -> f32
pub fn set_ssr_enabled(&mut self, enabled: bool)
pub fn is_ssr_enabled(&self) -> bool
pub fn set_ssr_max_steps(&mut self, max_steps: i32)
pub fn get_ssr_max_steps(&self) -> i32
pub fn set_ssr_fade_in(&mut self, fade_in: f32)
pub fn get_ssr_fade_in(&self) -> f32
pub fn set_ssr_fade_out(&mut self, fade_out: f32)
pub fn get_ssr_fade_out(&self) -> f32
pub fn set_ssr_depth_tolerance(&mut self, depth_tolerance: f32)
pub fn get_ssr_depth_tolerance(&self) -> f32
pub fn set_ssao_enabled(&mut self, enabled: bool)
pub fn is_ssao_enabled(&self) -> bool
pub fn set_ssao_radius(&mut self, radius: f32)
pub fn get_ssao_radius(&self) -> f32
pub fn set_ssao_intensity(&mut self, intensity: f32)
pub fn get_ssao_intensity(&self) -> f32
pub fn set_ssao_power(&mut self, power: f32)
pub fn get_ssao_power(&self) -> f32
pub fn set_ssao_detail(&mut self, detail: f32)
pub fn get_ssao_detail(&self) -> f32
pub fn set_ssao_horizon(&mut self, horizon: f32)
pub fn get_ssao_horizon(&self) -> f32
pub fn set_ssao_sharpness(&mut self, sharpness: f32)
pub fn get_ssao_sharpness(&self) -> f32
pub fn set_ssao_direct_light_affect(&mut self, amount: f32)
pub fn get_ssao_direct_light_affect(&self) -> f32
pub fn set_ssao_ao_channel_affect(&mut self, amount: f32)
pub fn get_ssao_ao_channel_affect(&self) -> f32
pub fn set_ssil_enabled(&mut self, enabled: bool)
pub fn is_ssil_enabled(&self) -> bool
pub fn set_ssil_radius(&mut self, radius: f32)
pub fn get_ssil_radius(&self) -> f32
pub fn set_ssil_intensity(&mut self, intensity: f32)
pub fn get_ssil_intensity(&self) -> f32
pub fn set_ssil_sharpness(&mut self, sharpness: f32)
pub fn get_ssil_sharpness(&self) -> f32
pub fn set_ssil_normal_rejection(&mut self, normal_rejection: f32)
pub fn get_ssil_normal_rejection(&self) -> f32
pub fn set_sdfgi_enabled(&mut self, enabled: bool)
pub fn is_sdfgi_enabled(&self) -> bool
pub fn set_sdfgi_cascades(&mut self, amount: i32)
pub fn get_sdfgi_cascades(&self) -> i32
pub fn set_sdfgi_min_cell_size(&mut self, size: f32)
pub fn get_sdfgi_min_cell_size(&self) -> f32
pub fn set_sdfgi_max_distance(&mut self, distance: f32)
pub fn get_sdfgi_max_distance(&self) -> f32
pub fn set_sdfgi_cascade0_distance(&mut self, distance: f32)
pub fn get_sdfgi_cascade0_distance(&self) -> f32
pub fn set_sdfgi_y_scale(&mut self, scale: SdfgiYScale)
pub fn get_sdfgi_y_scale(&self) -> SdfgiYScale
pub fn set_sdfgi_use_occlusion(&mut self, enable: bool)
pub fn is_sdfgi_using_occlusion(&self) -> bool
pub fn set_sdfgi_bounce_feedback(&mut self, amount: f32)
pub fn get_sdfgi_bounce_feedback(&self) -> f32
pub fn set_sdfgi_read_sky_light(&mut self, enable: bool)
pub fn is_sdfgi_reading_sky_light(&self) -> bool
pub fn set_sdfgi_energy(&mut self, amount: f32)
pub fn get_sdfgi_energy(&self) -> f32
pub fn set_sdfgi_normal_bias(&mut self, bias: f32)
pub fn get_sdfgi_normal_bias(&self) -> f32
pub fn set_sdfgi_probe_bias(&mut self, bias: f32)
pub fn get_sdfgi_probe_bias(&self) -> f32
pub fn set_glow_enabled(&mut self, enabled: bool)
pub fn is_glow_enabled(&self) -> bool
pub fn set_glow_level(&mut self, idx: i32, intensity: f32)
pub fn get_glow_level(&self, idx: i32) -> f32
pub fn set_glow_normalized(&mut self, normalize: bool)
pub fn is_glow_normalized(&self) -> bool
pub fn set_glow_intensity(&mut self, intensity: f32)
pub fn get_glow_intensity(&self) -> f32
pub fn set_glow_strength(&mut self, strength: f32)
pub fn get_glow_strength(&self) -> f32
pub fn set_glow_mix(&mut self, mix: f32)
pub fn get_glow_mix(&self) -> f32
pub fn set_glow_bloom(&mut self, amount: f32)
pub fn get_glow_bloom(&self) -> f32
pub fn set_glow_blend_mode(&mut self, mode: GlowBlendMode)
pub fn get_glow_blend_mode(&self) -> GlowBlendMode
pub fn set_glow_hdr_bleed_threshold(&mut self, threshold: f32)
pub fn get_glow_hdr_bleed_threshold(&self) -> f32
pub fn set_glow_hdr_bleed_scale(&mut self, scale: f32)
pub fn get_glow_hdr_bleed_scale(&self) -> f32
pub fn set_glow_hdr_luminance_cap(&mut self, amount: f32)
pub fn get_glow_hdr_luminance_cap(&self) -> f32
pub fn set_glow_map_strength(&mut self, strength: f32)
pub fn get_glow_map_strength(&self) -> f32
pub fn set_glow_map(&mut self, mode: Gd<Texture>)
pub fn get_glow_map(&self) -> Option<Gd<Texture>>
pub fn set_fog_enabled(&mut self, enabled: bool)
pub fn is_fog_enabled(&self) -> bool
pub fn set_fog_mode(&mut self, mode: FogMode)
pub fn get_fog_mode(&self) -> FogMode
pub fn set_fog_light_color(&mut self, light_color: Color)
pub fn get_fog_light_color(&self) -> Color
pub fn set_fog_light_energy(&mut self, light_energy: f32)
pub fn get_fog_light_energy(&self) -> f32
pub fn set_fog_sun_scatter(&mut self, sun_scatter: f32)
pub fn get_fog_sun_scatter(&self) -> f32
pub fn set_fog_density(&mut self, density: f32)
pub fn get_fog_density(&self) -> f32
pub fn set_fog_height(&mut self, height: f32)
pub fn get_fog_height(&self) -> f32
pub fn set_fog_height_density(&mut self, height_density: f32)
pub fn get_fog_height_density(&self) -> f32
pub fn set_fog_aerial_perspective(&mut self, aerial_perspective: f32)
pub fn get_fog_aerial_perspective(&self) -> f32
pub fn set_fog_sky_affect(&mut self, sky_affect: f32)
pub fn get_fog_sky_affect(&self) -> f32
pub fn set_fog_depth_curve(&mut self, curve: f32)
pub fn get_fog_depth_curve(&self) -> f32
pub fn set_fog_depth_begin(&mut self, begin: f32)
pub fn get_fog_depth_begin(&self) -> f32
pub fn set_fog_depth_end(&mut self, end: f32)
pub fn get_fog_depth_end(&self) -> f32
pub fn set_volumetric_fog_enabled(&mut self, enabled: bool)
pub fn is_volumetric_fog_enabled(&self) -> bool
pub fn set_volumetric_fog_emission(&mut self, color: Color)
pub fn get_volumetric_fog_emission(&self) -> Color
pub fn set_volumetric_fog_albedo(&mut self, color: Color)
pub fn get_volumetric_fog_albedo(&self) -> Color
pub fn set_volumetric_fog_density(&mut self, density: f32)
pub fn get_volumetric_fog_density(&self) -> f32
pub fn set_volumetric_fog_emission_energy(&mut self, begin: f32)
pub fn get_volumetric_fog_emission_energy(&self) -> f32
pub fn set_volumetric_fog_anisotropy(&mut self, anisotropy: f32)
pub fn get_volumetric_fog_anisotropy(&self) -> f32
pub fn set_volumetric_fog_length(&mut self, length: f32)
pub fn get_volumetric_fog_length(&self) -> f32
pub fn set_volumetric_fog_detail_spread(&mut self, detail_spread: f32)
pub fn get_volumetric_fog_detail_spread(&self) -> f32
pub fn set_volumetric_fog_gi_inject(&mut self, gi_inject: f32)
pub fn get_volumetric_fog_gi_inject(&self) -> f32
pub fn set_volumetric_fog_ambient_inject(&mut self, enabled: f32)
pub fn get_volumetric_fog_ambient_inject(&self) -> f32
pub fn set_volumetric_fog_sky_affect(&mut self, sky_affect: f32)
pub fn get_volumetric_fog_sky_affect(&self) -> f32
pub fn set_volumetric_fog_temporal_reprojection_enabled( &mut self, enabled: bool, )
pub fn is_volumetric_fog_temporal_reprojection_enabled(&self) -> bool
pub fn set_volumetric_fog_temporal_reprojection_amount( &mut self, temporal_reprojection_amount: f32, )
pub fn get_volumetric_fog_temporal_reprojection_amount(&self) -> f32
pub fn set_adjustment_enabled(&mut self, enabled: bool)
pub fn is_adjustment_enabled(&self) -> bool
pub fn set_adjustment_brightness(&mut self, brightness: f32)
pub fn get_adjustment_brightness(&self) -> f32
pub fn set_adjustment_contrast(&mut self, contrast: f32)
pub fn get_adjustment_contrast(&self) -> f32
pub fn set_adjustment_saturation(&mut self, saturation: f32)
pub fn get_adjustment_saturation(&self) -> f32
pub fn set_adjustment_color_correction(&mut self, color_correction: Gd<Texture>)
pub fn get_adjustment_color_correction(&self) -> Option<Gd<Texture>>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn set_scene_unique_id(&mut self, id: GString)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.