#[repr(C)]pub struct TileSet { /* private fields */ }
Expand description
Godot class TileSet.
Inherits Resource
.
Related symbols:
See also Godot docs for TileSet
.
§Construction
This class is reference-counted. You can create a new instance using TileSet::new_gd()
.
Implementations§
§impl TileSet
impl TileSet
pub fn get_next_source_id(&self) -> i32
pub fn add_source(&mut self, source: Gd<TileSetSource>) -> i32
pub fn add_source_ex(&mut self, source: Gd<TileSetSource>) -> ExAddSource<'_>
pub fn remove_source(&mut self, source_id: i32)
pub fn set_source_id(&mut self, source_id: i32, new_source_id: i32)
pub fn get_source_count(&self) -> i32
pub fn get_source_id(&self, index: i32) -> i32
pub fn has_source(&self, source_id: i32) -> bool
pub fn get_source(&self, source_id: i32) -> Option<Gd<TileSetSource>>
pub fn set_tile_shape(&mut self, shape: TileShape)
pub fn get_tile_shape(&self) -> TileShape
pub fn set_tile_layout(&mut self, layout: TileLayout)
pub fn get_tile_layout(&self) -> TileLayout
pub fn set_tile_offset_axis(&mut self, alignment: TileOffsetAxis)
pub fn get_tile_offset_axis(&self) -> TileOffsetAxis
pub fn set_tile_size(&mut self, size: Vector2i)
pub fn get_tile_size(&self) -> Vector2i
pub fn set_uv_clipping(&mut self, uv_clipping: bool)
pub fn is_uv_clipping(&self) -> bool
pub fn get_occlusion_layers_count(&self) -> i32
pub fn add_occlusion_layer(&mut self)
pub fn add_occlusion_layer_ex(&mut self) -> ExAddOcclusionLayer<'_>
pub fn move_occlusion_layer(&mut self, layer_index: i32, to_position: i32)
pub fn remove_occlusion_layer(&mut self, layer_index: i32)
pub fn set_occlusion_layer_light_mask( &mut self, layer_index: i32, light_mask: i32, )
pub fn get_occlusion_layer_light_mask(&self, layer_index: i32) -> i32
pub fn set_occlusion_layer_sdf_collision( &mut self, layer_index: i32, sdf_collision: bool, )
pub fn get_occlusion_layer_sdf_collision(&self, layer_index: i32) -> bool
pub fn get_physics_layers_count(&self) -> i32
pub fn add_physics_layer(&mut self)
pub fn add_physics_layer_ex(&mut self) -> ExAddPhysicsLayer<'_>
pub fn move_physics_layer(&mut self, layer_index: i32, to_position: i32)
pub fn remove_physics_layer(&mut self, layer_index: i32)
pub fn set_physics_layer_collision_layer( &mut self, layer_index: i32, layer: u32, )
pub fn get_physics_layer_collision_layer(&self, layer_index: i32) -> u32
pub fn set_physics_layer_collision_mask(&mut self, layer_index: i32, mask: u32)
pub fn get_physics_layer_collision_mask(&self, layer_index: i32) -> u32
pub fn set_physics_layer_physics_material( &mut self, layer_index: i32, physics_material: Gd<PhysicsMaterial>, )
pub fn get_physics_layer_physics_material( &self, layer_index: i32, ) -> Option<Gd<PhysicsMaterial>>
pub fn get_terrain_sets_count(&self) -> i32
pub fn add_terrain_set(&mut self)
pub fn add_terrain_set_ex(&mut self) -> ExAddTerrainSet<'_>
pub fn move_terrain_set(&mut self, terrain_set: i32, to_position: i32)
pub fn remove_terrain_set(&mut self, terrain_set: i32)
pub fn set_terrain_set_mode(&mut self, terrain_set: i32, mode: TerrainMode)
pub fn get_terrain_set_mode(&self, terrain_set: i32) -> TerrainMode
pub fn get_terrains_count(&self, terrain_set: i32) -> i32
pub fn add_terrain(&mut self, terrain_set: i32)
pub fn add_terrain_ex(&mut self, terrain_set: i32) -> ExAddTerrain<'_>
pub fn move_terrain( &mut self, terrain_set: i32, terrain_index: i32, to_position: i32, )
pub fn remove_terrain(&mut self, terrain_set: i32, terrain_index: i32)
pub fn set_terrain_name( &mut self, terrain_set: i32, terrain_index: i32, name: GString, )
pub fn get_terrain_name(&self, terrain_set: i32, terrain_index: i32) -> GString
pub fn set_terrain_color( &mut self, terrain_set: i32, terrain_index: i32, color: Color, )
pub fn get_terrain_color(&self, terrain_set: i32, terrain_index: i32) -> Color
pub fn get_custom_data_layers_count(&self) -> i32
pub fn add_custom_data_layer(&mut self)
pub fn add_custom_data_layer_ex(&mut self) -> ExAddCustomDataLayer<'_>
pub fn move_custom_data_layer(&mut self, layer_index: i32, to_position: i32)
pub fn remove_custom_data_layer(&mut self, layer_index: i32)
pub fn get_custom_data_layer_by_name(&self, layer_name: GString) -> i32
pub fn set_custom_data_layer_name( &mut self, layer_index: i32, layer_name: GString, )
pub fn get_custom_data_layer_name(&self, layer_index: i32) -> GString
pub fn set_custom_data_layer_type( &mut self, layer_index: i32, layer_type: VariantType, )
pub fn get_custom_data_layer_type(&self, layer_index: i32) -> VariantType
pub fn set_source_level_tile_proxy(&mut self, source_from: i32, source_to: i32)
pub fn get_source_level_tile_proxy(&mut self, source_from: i32) -> i32
pub fn has_source_level_tile_proxy(&mut self, source_from: i32) -> bool
pub fn remove_source_level_tile_proxy(&mut self, source_from: i32)
pub fn set_coords_level_tile_proxy( &mut self, p_source_from: i32, coords_from: Vector2i, source_to: i32, coords_to: Vector2i, )
pub fn get_coords_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, ) -> OutArray
pub fn has_coords_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, ) -> bool
pub fn remove_coords_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, )
pub fn set_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, source_to: i32, coords_to: Vector2i, alternative_to: i32, )
pub fn get_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, ) -> OutArray
pub fn has_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, ) -> bool
pub fn remove_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, )
pub fn map_tile_proxy( &self, source_from: i32, coords_from: Vector2i, alternative_from: i32, ) -> OutArray
pub fn cleanup_invalid_tile_proxies(&mut self)
pub fn clear_tile_proxies(&mut self)
pub fn add_pattern(&mut self, pattern: Gd<TileMapPattern>) -> i32
pub fn add_pattern_ex( &mut self, pattern: Gd<TileMapPattern>, ) -> ExAddPattern<'_>
pub fn get_pattern(&mut self) -> Option<Gd<TileMapPattern>>
pub fn get_pattern_ex(&mut self) -> ExGetPattern<'_>
pub fn remove_pattern(&mut self, index: i32)
pub fn get_patterns_count(&mut self) -> i32
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn set_scene_unique_id(&mut self, id: GString)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.