Struct godot::classes::TreeItem

#[repr(C)]
pub struct TreeItem { /* private fields */ }
Expand description

Godot class TreeItem.

Inherits Object.

Related symbols:

See also Godot docs for TreeItem.

§Not instantiable

This class cannot be constructed. Obtain Gd<TreeItem> instances via Godot APIs.

Implementations§

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impl TreeItem

pub fn set_cell_mode(&mut self, column: i32, mode: TreeCellMode)

pub fn get_cell_mode(&self, column: i32) -> TreeCellMode

pub fn set_edit_multiline(&mut self, column: i32, multiline: bool)

pub fn is_edit_multiline(&self, column: i32) -> bool

pub fn set_checked(&mut self, column: i32, checked: bool)

pub fn set_indeterminate(&mut self, column: i32, indeterminate: bool)

pub fn is_checked(&self, column: i32) -> bool

pub fn is_indeterminate(&self, column: i32) -> bool

pub fn propagate_check(&mut self, column: i32)

pub fn propagate_check_ex(&mut self, column: i32) -> ExPropagateCheck<'_>

pub fn set_text(&mut self, column: i32, text: GString)

pub fn get_text(&self, column: i32) -> GString

pub fn set_text_direction(&mut self, column: i32, direction: TextDirection)

pub fn get_text_direction(&self, column: i32) -> TextDirection

pub fn set_autowrap_mode(&mut self, column: i32, autowrap_mode: AutowrapMode)

pub fn get_autowrap_mode(&self, column: i32) -> AutowrapMode

pub fn set_text_overrun_behavior( &mut self, column: i32, overrun_behavior: OverrunBehavior, )

pub fn get_text_overrun_behavior(&self, column: i32) -> OverrunBehavior

pub fn set_structured_text_bidi_override( &mut self, column: i32, parser: StructuredTextParser, )

pub fn get_structured_text_bidi_override( &self, column: i32, ) -> StructuredTextParser

pub fn set_structured_text_bidi_override_options( &mut self, column: i32, args: OutArray, )

pub fn get_structured_text_bidi_override_options(&self, column: i32) -> OutArray

pub fn set_language(&mut self, column: i32, language: GString)

pub fn get_language(&self, column: i32) -> GString

pub fn set_suffix(&mut self, column: i32, text: GString)

pub fn get_suffix(&self, column: i32) -> GString

pub fn set_icon(&mut self, column: i32, texture: Gd<Texture2D>)

pub fn get_icon(&self, column: i32) -> Option<Gd<Texture2D>>

pub fn set_icon_region(&mut self, column: i32, region: Rect2)

pub fn get_icon_region(&self, column: i32) -> Rect2

pub fn set_icon_max_width(&mut self, column: i32, width: i32)

pub fn get_icon_max_width(&self, column: i32) -> i32

pub fn set_icon_modulate(&mut self, column: i32, modulate: Color)

pub fn get_icon_modulate(&self, column: i32) -> Color

pub fn set_range(&mut self, column: i32, value: f64)

pub fn get_range(&self, column: i32) -> f64

pub fn set_range_config(&mut self, column: i32, min: f64, max: f64, step: f64)

pub fn set_range_config_ex( &mut self, column: i32, min: f64, max: f64, step: f64, ) -> ExSetRangeConfig<'_>

pub fn get_range_config(&mut self, column: i32) -> Dictionary

pub fn set_metadata(&mut self, column: i32, meta: Variant)

pub fn get_metadata(&self, column: i32) -> Variant

pub fn set_custom_draw( &mut self, column: i32, object: Gd<Object>, callback: StringName, )

pub fn set_custom_draw_callback(&mut self, column: i32, callback: Callable)

pub fn get_custom_draw_callback(&self, column: i32) -> Callable

pub fn set_collapsed(&mut self, enable: bool)

pub fn is_collapsed(&mut self) -> bool

pub fn set_collapsed_recursive(&mut self, enable: bool)

pub fn is_any_collapsed(&mut self) -> bool

pub fn is_any_collapsed_ex(&mut self) -> ExIsAnyCollapsed<'_>

pub fn set_visible(&mut self, enable: bool)

pub fn is_visible(&mut self) -> bool

pub fn is_visible_in_tree(&self) -> bool

pub fn uncollapse_tree(&mut self)

pub fn set_custom_minimum_height(&mut self, height: i32)

pub fn get_custom_minimum_height(&self) -> i32

pub fn set_selectable(&mut self, column: i32, selectable: bool)

pub fn is_selectable(&self, column: i32) -> bool

pub fn is_selected(&mut self, column: i32) -> bool

pub fn select(&mut self, column: i32)

pub fn deselect(&mut self, column: i32)

pub fn set_editable(&mut self, column: i32, enabled: bool)

pub fn is_editable(&mut self, column: i32) -> bool

pub fn set_custom_color(&mut self, column: i32, color: Color)

pub fn get_custom_color(&self, column: i32) -> Color

pub fn clear_custom_color(&mut self, column: i32)

pub fn set_custom_font(&mut self, column: i32, font: Gd<Font>)

pub fn get_custom_font(&self, column: i32) -> Option<Gd<Font>>

pub fn set_custom_font_size(&mut self, column: i32, font_size: i32)

pub fn get_custom_font_size(&self, column: i32) -> i32

pub fn set_custom_bg_color(&mut self, column: i32, color: Color)

pub fn set_custom_bg_color_ex( &mut self, column: i32, color: Color, ) -> ExSetCustomBgColor<'_>

pub fn clear_custom_bg_color(&mut self, column: i32)

pub fn get_custom_bg_color(&self, column: i32) -> Color

pub fn set_custom_as_button(&mut self, column: i32, enable: bool)

pub fn is_custom_set_as_button(&self, column: i32) -> bool

pub fn add_button(&mut self, column: i32, button: Gd<Texture2D>)

pub fn add_button_ex( &mut self, column: i32, button: Gd<Texture2D>, ) -> ExAddButton<'_>

pub fn get_button_count(&self, column: i32) -> i32

pub fn get_button_tooltip_text(&self, column: i32, button_index: i32) -> GString

pub fn get_button_id(&self, column: i32, button_index: i32) -> i32

pub fn get_button_by_id(&self, column: i32, id: i32) -> i32

pub fn get_button_color(&self, column: i32, id: i32) -> Color

pub fn get_button( &self, column: i32, button_index: i32, ) -> Option<Gd<Texture2D>>

pub fn set_button_tooltip_text( &mut self, column: i32, button_index: i32, tooltip: GString, )

pub fn set_button( &mut self, column: i32, button_index: i32, button: Gd<Texture2D>, )

pub fn erase_button(&mut self, column: i32, button_index: i32)

pub fn set_button_disabled( &mut self, column: i32, button_index: i32, disabled: bool, )

pub fn set_button_color(&mut self, column: i32, button_index: i32, color: Color)

pub fn is_button_disabled(&self, column: i32, button_index: i32) -> bool

pub fn set_tooltip_text(&mut self, column: i32, tooltip: GString)

pub fn get_tooltip_text(&self, column: i32) -> GString

pub fn set_text_alignment( &mut self, column: i32, text_alignment: HorizontalAlignment, )

pub fn get_text_alignment(&self, column: i32) -> HorizontalAlignment

pub fn set_expand_right(&mut self, column: i32, enable: bool)

pub fn get_expand_right(&self, column: i32) -> bool

pub fn set_disable_folding(&mut self, disable: bool)

pub fn is_folding_disabled(&self) -> bool

pub fn create_child(&mut self) -> Option<Gd<TreeItem>>

pub fn create_child_ex(&mut self) -> ExCreateChild<'_>

pub fn add_child(&mut self, child: Gd<TreeItem>)

pub fn remove_child(&mut self, child: Gd<TreeItem>)

pub fn get_tree(&self) -> Option<Gd<Tree>>

pub fn get_next(&self) -> Option<Gd<TreeItem>>

pub fn get_prev(&mut self) -> Option<Gd<TreeItem>>

pub fn get_parent(&self) -> Option<Gd<TreeItem>>

pub fn get_first_child(&self) -> Option<Gd<TreeItem>>

pub fn get_next_in_tree(&mut self) -> Option<Gd<TreeItem>>

pub fn get_next_in_tree_ex(&mut self) -> ExGetNextInTree<'_>

pub fn get_prev_in_tree(&mut self) -> Option<Gd<TreeItem>>

pub fn get_prev_in_tree_ex(&mut self) -> ExGetPrevInTree<'_>

pub fn get_next_visible(&mut self) -> Option<Gd<TreeItem>>

pub fn get_next_visible_ex(&mut self) -> ExGetNextVisible<'_>

pub fn get_prev_visible(&mut self) -> Option<Gd<TreeItem>>

pub fn get_prev_visible_ex(&mut self) -> ExGetPrevVisible<'_>

pub fn get_child(&mut self, index: i32) -> Option<Gd<TreeItem>>

pub fn get_child_count(&mut self) -> i32

pub fn get_children(&mut self) -> Array<Gd<TreeItem>>

pub fn get_index(&mut self) -> i32

pub fn move_before(&mut self, item: Gd<TreeItem>)

pub fn move_after(&mut self, item: Gd<TreeItem>)

pub fn call_recursive(&mut self, method: StringName, varargs: &[Variant])

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_recursive( &mut self, method: StringName, varargs: &[Variant], ) -> Result<(), CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for TreeItem

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type Memory = MemManual

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for TreeItem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for TreeItem

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<TreeItem as Deref>::Target

Dereferences the value.
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impl DerefMut for TreeItem

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fn deref_mut(&mut self) -> &mut <TreeItem as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for TreeItem

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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Object> for TreeItem

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,