Struct godot::classes::XrInterfaceExtension
#[repr(C)]pub struct XrInterfaceExtension { /* private fields */ }
Expand description
Godot class XRInterfaceExtension.
Inherits XrInterface
.
Related symbols:
IXrInterfaceExtension
: virtual methods
See also Godot docs for XRInterfaceExtension
.
§Construction
This class is reference-counted. You can create a new instance using XrInterfaceExtension::new_gd()
.
Implementations§
§impl XrInterfaceExtension
impl XrInterfaceExtension
pub fn get_color_texture(&mut self) -> Rid
pub fn get_depth_texture(&mut self) -> Rid
pub fn get_velocity_texture(&mut self) -> Rid
pub fn add_blit( &mut self, render_target: Rid, src_rect: Rect2, dst_rect: Rect2i, use_layer: bool, layer: u32, apply_lens_distortion: bool, eye_center: Vector2, k1: f64, k2: f64, upscale: f64, aspect_ratio: f64, )
pub fn get_render_target_texture(&mut self, render_target: Rid) -> Rid
Methods from Deref<Target = XrInterface>§
pub fn get_name(&self) -> StringName
pub fn get_capabilities(&self) -> u32
pub fn is_primary(&mut self) -> bool
pub fn set_primary(&mut self, primary: bool)
pub fn is_initialized(&self) -> bool
pub fn initialize(&mut self) -> bool
pub fn uninitialize(&mut self)
pub fn get_system_info(&mut self) -> Dictionary
pub fn get_tracking_status(&self) -> TrackingStatus
pub fn get_render_target_size(&mut self) -> Vector2
pub fn get_view_count(&mut self) -> u32
pub fn trigger_haptic_pulse( &mut self, action_name: GString, tracker_name: StringName, frequency: f64, amplitude: f64, duration_sec: f64, delay_sec: f64, )
pub fn supports_play_area_mode(&mut self, mode: PlayAreaMode) -> bool
pub fn get_play_area_mode(&self) -> PlayAreaMode
pub fn set_play_area_mode(&mut self, mode: PlayAreaMode) -> bool
pub fn get_play_area(&self) -> PackedVector3Array
pub fn get_anchor_detection_is_enabled(&self) -> bool
pub fn set_anchor_detection_is_enabled(&mut self, enable: bool)
pub fn get_camera_feed_id(&mut self) -> i32
pub fn is_passthrough_supported(&mut self) -> bool
pub fn is_passthrough_enabled(&mut self) -> bool
pub fn start_passthrough(&mut self) -> bool
pub fn stop_passthrough(&mut self)
pub fn get_transform_for_view( &mut self, view: u32, cam_transform: Transform3D, ) -> Transform3D
pub fn get_projection_for_view( &mut self, view: u32, aspect: f64, near: f64, far: f64, ) -> Projection
pub fn get_supported_environment_blend_modes(&mut self) -> OutArray
pub fn set_environment_blend_mode(&mut self, mode: EnvironmentBlendMode) -> bool
pub fn get_environment_blend_mode(&self) -> EnvironmentBlendMode
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for XrInterfaceExtension
impl Bounds for XrInterfaceExtension
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for XrInterfaceExtension
impl Debug for XrInterfaceExtension
§impl Deref for XrInterfaceExtension
impl Deref for XrInterfaceExtension
§type Target = XrInterface
type Target = XrInterface
§fn deref(&self) -> &<XrInterfaceExtension as Deref>::Target
fn deref(&self) -> &<XrInterfaceExtension as Deref>::Target
§impl DerefMut for XrInterfaceExtension
impl DerefMut for XrInterfaceExtension
§fn deref_mut(&mut self) -> &mut <XrInterfaceExtension as Deref>::Target
fn deref_mut(&mut self) -> &mut <XrInterfaceExtension as Deref>::Target
§impl GodotClass for XrInterfaceExtension
impl GodotClass for XrInterfaceExtension
§type Base = XrInterface
type Base = XrInterface
T
. This is always a Godot engine class.