godot::classes

Struct AnimationNodeAnimation

#[repr(C)]
pub struct AnimationNodeAnimation { /* private fields */ }
Expand description

Godot class AnimationNodeAnimation.

Inherits AnimationRootNode.

Related symbols:

See also Godot docs for AnimationNodeAnimation.

§Construction

This class is reference-counted. You can create a new instance using AnimationNodeAnimation::new_gd().

Implementations§

§

impl AnimationNodeAnimation

pub fn set_animation(&mut self, name: impl AsArg<StringName>)

pub fn get_animation(&self) -> StringName

pub fn set_play_mode(&mut self, mode: PlayMode)

pub fn get_play_mode(&self) -> PlayMode

pub fn set_use_custom_timeline(&mut self, use_custom_timeline: bool)

pub fn is_using_custom_timeline(&self) -> bool

pub fn set_timeline_length(&mut self, timeline_length: f64)

pub fn get_timeline_length(&self) -> f64

pub fn set_stretch_time_scale(&mut self, stretch_time_scale: bool)

pub fn is_stretching_time_scale(&self) -> bool

pub fn set_start_offset(&mut self, start_offset: f64)

pub fn get_start_offset(&self) -> f64

pub fn set_loop_mode(&mut self, loop_mode: LoopMode)

pub fn get_loop_mode(&self) -> LoopMode

Methods from Deref<Target = AnimationNode>§

pub fn add_input(&mut self, name: impl AsArg<GString>) -> bool

pub fn remove_input(&mut self, index: i32)

pub fn set_input_name(&mut self, input: i32, name: impl AsArg<GString>) -> bool

pub fn get_input_name(&self, input: i32) -> GString

pub fn get_input_count(&self) -> i32

pub fn find_input(&self, name: impl AsArg<GString>) -> i32

pub fn set_filter_path(&mut self, path: impl AsArg<NodePath>, enable: bool)

pub fn is_path_filtered(&self, path: impl AsArg<NodePath>) -> bool

pub fn set_filter_enabled(&mut self, enable: bool)

pub fn is_filter_enabled(&self) -> bool

pub fn blend_animation( &mut self, animation: impl AsArg<StringName>, time: f64, delta: f64, seeked: bool, is_external_seeking: bool, blend: f32, )

To set the default parameters, use Self::blend_animation_ex and its builder methods. See the book for detailed usage instructions.

pub fn blend_animation_ex<'a>( &'a mut self, animation: impl AsArg<StringName> + 'a, time: f64, delta: f64, seeked: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendAnimation<'a>

pub fn blend_node( &mut self, name: impl AsArg<StringName>, node: impl AsObjectArg<AnimationNode>, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> f64

To set the default parameters, use Self::blend_node_ex and its builder methods. See the book for detailed usage instructions.

pub fn blend_node_ex<'a>( &'a mut self, name: impl AsArg<StringName> + 'a, node: impl AsObjectArg<AnimationNode>, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendNode<'a>

pub fn blend_input( &mut self, input_index: i32, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> f64

To set the default parameters, use Self::blend_input_ex and its builder methods. See the book for detailed usage instructions.

pub fn blend_input_ex<'a>( &'a mut self, input_index: i32, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendInput<'a>

pub fn set_parameter(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn get_parameter(&self, name: impl AsArg<StringName>) -> Variant

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: impl AsArg<GString>)

pub fn take_over_path(&mut self, path: impl AsArg<GString>)

pub fn get_path(&self) -> GString

pub fn set_name(&mut self, name: impl AsArg<GString>)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

§

impl Bounds for AnimationNodeAnimation

§

type Memory = MemRefCounted

Defines the memory strategy of the static type.
§

type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
§

impl Debug for AnimationNodeAnimation

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Deref for AnimationNodeAnimation

§

type Target = AnimationRootNode

The resulting type after dereferencing.
§

fn deref(&self) -> &<AnimationNodeAnimation as Deref>::Target

Dereferences the value.
§

impl DerefMut for AnimationNodeAnimation

§

fn deref_mut(&mut self) -> &mut <AnimationNodeAnimation as Deref>::Target

Mutably dereferences the value.
§

impl GodotClass for AnimationNodeAnimation

§

const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
§

type Base = AnimationRootNode

The immediate superclass of T. This is always a Godot engine class.
§

fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
§

fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
§

impl GodotDefault for AnimationNodeAnimation

§

impl Inherits<AnimationNode> for AnimationNodeAnimation

§

impl Inherits<AnimationRootNode> for AnimationNodeAnimation

§

impl Inherits<Object> for AnimationNodeAnimation

§

impl Inherits<RefCounted> for AnimationNodeAnimation

§

impl Inherits<Resource> for AnimationNodeAnimation

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

§

fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Inherits<T> for T
where T: GodotClass,