godot::classes

Struct OpenXrInterface

#[repr(C)]
pub struct OpenXrInterface { /* private fields */ }
Expand description

Godot class OpenXRInterface.

Inherits XrInterface.

Related symbols:

See also Godot docs for OpenXRInterface.

§Construction

This class is reference-counted. You can create a new instance using OpenXrInterface::new_gd().

Implementations§

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impl OpenXrInterface

pub fn get_display_refresh_rate(&self) -> f32

pub fn set_display_refresh_rate(&mut self, refresh_rate: f32)

pub fn get_render_target_size_multiplier(&self) -> f64

pub fn set_render_target_size_multiplier(&mut self, multiplier: f64)

pub fn is_foveation_supported(&self) -> bool

pub fn get_foveation_level(&self) -> i32

pub fn set_foveation_level(&mut self, foveation_level: i32)

pub fn get_foveation_dynamic(&self) -> bool

pub fn set_foveation_dynamic(&mut self, foveation_dynamic: bool)

pub fn is_action_set_active(&self, name: impl AsArg<GString>) -> bool

pub fn set_action_set_active(&mut self, name: impl AsArg<GString>, active: bool)

pub fn get_action_sets(&self) -> Array<Variant>

pub fn get_available_display_refresh_rates(&self) -> Array<Variant>

pub fn set_motion_range(&mut self, hand: Hand, motion_range: HandMotionRange)

pub fn get_motion_range(&self, hand: Hand) -> HandMotionRange

pub fn get_hand_tracking_source(&self, hand: Hand) -> HandTrackedSource

pub fn get_hand_joint_flags( &self, hand: Hand, joint: HandJoints, ) -> HandJointFlags

pub fn get_hand_joint_rotation( &self, hand: Hand, joint: HandJoints, ) -> Quaternion

pub fn get_hand_joint_position(&self, hand: Hand, joint: HandJoints) -> Vector3

pub fn get_hand_joint_radius(&self, hand: Hand, joint: HandJoints) -> f32

pub fn get_hand_joint_linear_velocity( &self, hand: Hand, joint: HandJoints, ) -> Vector3

pub fn get_hand_joint_angular_velocity( &self, hand: Hand, joint: HandJoints, ) -> Vector3

pub fn is_hand_tracking_supported(&mut self) -> bool

pub fn is_hand_interaction_supported(&self) -> bool

pub fn is_eye_gaze_interaction_supported(&mut self) -> bool

pub fn get_vrs_min_radius(&self) -> f32

pub fn set_vrs_min_radius(&mut self, radius: f32)

pub fn get_vrs_strength(&self) -> f32

pub fn set_vrs_strength(&mut self, strength: f32)

Methods from Deref<Target = XrInterface>§

pub fn get_name(&self) -> StringName

pub fn get_capabilities(&self) -> u32

pub fn is_primary(&mut self) -> bool

pub fn set_primary(&mut self, primary: bool)

pub fn is_initialized(&self) -> bool

pub fn initialize(&mut self) -> bool

pub fn uninitialize(&mut self)

pub fn get_system_info(&mut self) -> Dictionary

pub fn get_tracking_status(&self) -> TrackingStatus

pub fn get_render_target_size(&mut self) -> Vector2

pub fn get_view_count(&mut self) -> u32

pub fn trigger_haptic_pulse( &mut self, action_name: impl AsArg<GString>, tracker_name: impl AsArg<StringName>, frequency: f64, amplitude: f64, duration_sec: f64, delay_sec: f64, )

pub fn supports_play_area_mode(&mut self, mode: PlayAreaMode) -> bool

pub fn get_play_area_mode(&self) -> PlayAreaMode

pub fn set_play_area_mode(&mut self, mode: PlayAreaMode) -> bool

pub fn get_play_area(&self) -> PackedVector3Array

pub fn get_anchor_detection_is_enabled(&self) -> bool

pub fn set_anchor_detection_is_enabled(&mut self, enable: bool)

pub fn get_camera_feed_id(&mut self) -> i32

pub fn is_passthrough_supported(&mut self) -> bool

pub fn is_passthrough_enabled(&mut self) -> bool

pub fn start_passthrough(&mut self) -> bool

pub fn stop_passthrough(&mut self)

pub fn get_transform_for_view( &mut self, view: u32, cam_transform: Transform3D, ) -> Transform3D

pub fn get_projection_for_view( &mut self, view: u32, aspect: f64, near: f64, far: f64, ) -> Projection

pub fn get_supported_environment_blend_modes(&mut self) -> Array<Variant>

pub fn set_environment_blend_mode(&mut self, mode: EnvironmentBlendMode) -> bool

pub fn get_environment_blend_mode(&self) -> EnvironmentBlendMode

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for OpenXrInterface

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for OpenXrInterface

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for OpenXrInterface

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type Target = XrInterface

The resulting type after dereferencing.
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fn deref(&self) -> &<OpenXrInterface as Deref>::Target

Dereferences the value.
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impl DerefMut for OpenXrInterface

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fn deref_mut(&mut self) -> &mut <OpenXrInterface as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for OpenXrInterface

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = XrInterface

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for OpenXrInterface

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impl Inherits<Object> for OpenXrInterface

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impl Inherits<RefCounted> for OpenXrInterface

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impl Inherits<XrInterface> for OpenXrInterface

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

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fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
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where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,