Enum Side
#[repr(i32)]pub enum Side {
LEFT = 0,
TOP = 1,
RIGHT = 2,
BOTTOM = 3,
}
Expand description
This enum is exhaustive; you should not expect future Godot versions to add new enumerators.
Variants§
LEFT = 0
Godot enumerator name: SIDE_LEFT
TOP = 1
Godot enumerator name: SIDE_TOP
RIGHT = 2
Godot enumerator name: SIDE_RIGHT
BOTTOM = 3
Godot enumerator name: SIDE_BOTTOM
Trait Implementations§
§impl EngineEnum for Side
impl EngineEnum for Side
fn try_from_ord(ord: i32) -> Option<Side>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<Side>]
fn all_constants() -> &'static [EnumConstant<Side>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for Side
impl FromGodot for Side
§fn try_from_godot(
via: <Side as GodotConvert>::Via,
) -> Result<Side, ConvertError>
fn try_from_godot( via: <Side as GodotConvert>::Via, ) -> Result<Side, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Side
impl ToGodot for Side
§fn to_godot(&self) -> <Side as GodotConvert>::Via
fn to_godot(&self) -> <Side as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Side
impl Eq for Side
impl StructuralPartialEq for Side
Auto Trait Implementations§
impl Freeze for Side
impl RefUnwindSafe for Side
impl Send for Side
impl Sync for Side
impl Unpin for Side
impl UnwindSafe for Side
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more