Struct FastNoiseLite
#[repr(C)]pub struct FastNoiseLite { /* private fields */ }
Expand description
Godot class FastNoiseLite.
Inherits Noise
.
Related symbols:
fast_noise_lite
: sidecar module with related enum/flag typesIFastNoiseLite
: virtual methods
See also Godot docs for FastNoiseLite
.
§Construction
This class is reference-counted. You can create a new instance using FastNoiseLite::new_gd()
.
Implementations§
§impl FastNoiseLite
impl FastNoiseLite
pub fn set_noise_type(&mut self, type_: NoiseType)
pub fn get_noise_type(&self) -> NoiseType
pub fn set_seed(&mut self, seed: i32)
pub fn get_seed(&self) -> i32
pub fn set_frequency(&mut self, freq: f32)
pub fn get_frequency(&self) -> f32
pub fn set_offset(&mut self, offset: Vector3)
pub fn get_offset(&self) -> Vector3
pub fn set_fractal_type(&mut self, type_: FractalType)
pub fn get_fractal_type(&self) -> FractalType
pub fn set_fractal_octaves(&mut self, octave_count: i32)
pub fn get_fractal_octaves(&self) -> i32
pub fn set_fractal_lacunarity(&mut self, lacunarity: f32)
pub fn get_fractal_lacunarity(&self) -> f32
pub fn set_fractal_gain(&mut self, gain: f32)
pub fn get_fractal_gain(&self) -> f32
pub fn set_fractal_weighted_strength(&mut self, weighted_strength: f32)
pub fn get_fractal_weighted_strength(&self) -> f32
pub fn set_fractal_ping_pong_strength(&mut self, ping_pong_strength: f32)
pub fn get_fractal_ping_pong_strength(&self) -> f32
pub fn set_cellular_distance_function(&mut self, func: CellularDistanceFunction)
pub fn get_cellular_distance_function(&self) -> CellularDistanceFunction
pub fn set_cellular_jitter(&mut self, jitter: f32)
pub fn get_cellular_jitter(&self) -> f32
pub fn set_cellular_return_type(&mut self, ret: CellularReturnType)
pub fn get_cellular_return_type(&self) -> CellularReturnType
pub fn set_domain_warp_enabled(&mut self, domain_warp_enabled: bool)
pub fn is_domain_warp_enabled(&self) -> bool
pub fn set_domain_warp_type(&mut self, domain_warp_type: DomainWarpType)
pub fn get_domain_warp_type(&self) -> DomainWarpType
pub fn set_domain_warp_amplitude(&mut self, domain_warp_amplitude: f32)
pub fn get_domain_warp_amplitude(&self) -> f32
pub fn set_domain_warp_frequency(&mut self, domain_warp_frequency: f32)
pub fn get_domain_warp_frequency(&self) -> f32
pub fn set_domain_warp_fractal_type( &mut self, domain_warp_fractal_type: DomainWarpFractalType, )
pub fn get_domain_warp_fractal_type(&self) -> DomainWarpFractalType
pub fn set_domain_warp_fractal_octaves(&mut self, domain_warp_octave_count: i32)
pub fn get_domain_warp_fractal_octaves(&self) -> i32
pub fn set_domain_warp_fractal_lacunarity( &mut self, domain_warp_lacunarity: f32, )
pub fn get_domain_warp_fractal_lacunarity(&self) -> f32
pub fn set_domain_warp_fractal_gain(&mut self, domain_warp_gain: f32)
pub fn get_domain_warp_fractal_gain(&self) -> f32
Methods from Deref<Target = Noise>§
pub fn get_noise_1d(&self, x: f32) -> f32
pub fn get_noise_2d(&self, x: f32, y: f32) -> f32
pub fn get_noise_2dv(&self, v: Vector2) -> f32
pub fn get_noise_3d(&self, x: f32, y: f32, z: f32) -> f32
pub fn get_noise_3dv(&self, v: Vector3) -> f32
pub fn get_image(&self, width: i32, height: i32) -> Option<Gd<Image>>
pub fn get_image(&self, width: i32, height: i32) -> Option<Gd<Image>>
To set the default parameters, use Self::get_image_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_image_ex<'a>(&'a self, width: i32, height: i32) -> ExGetImage<'a>
pub fn get_seamless_image(&self, width: i32, height: i32) -> Option<Gd<Image>>
pub fn get_seamless_image(&self, width: i32, height: i32) -> Option<Gd<Image>>
To set the default parameters, use Self::get_seamless_image_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_seamless_image_ex<'a>( &'a self, width: i32, height: i32, ) -> ExGetSeamlessImage<'a>
pub fn get_image_3d(
&self,
width: i32,
height: i32,
depth: i32,
) -> Array<Gd<Image>>
pub fn get_image_3d( &self, width: i32, height: i32, depth: i32, ) -> Array<Gd<Image>>
To set the default parameters, use Self::get_image_3d_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_image_3d_ex<'a>( &'a self, width: i32, height: i32, depth: i32, ) -> ExGetImage3d<'a>
pub fn get_seamless_image_3d(
&self,
width: i32,
height: i32,
depth: i32,
) -> Array<Gd<Image>>
pub fn get_seamless_image_3d( &self, width: i32, height: i32, depth: i32, ) -> Array<Gd<Image>>
To set the default parameters, use Self::get_seamless_image_3d_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_seamless_image_3d_ex<'a>( &'a self, width: i32, height: i32, depth: i32, ) -> ExGetSeamlessImage3d<'a>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for FastNoiseLite
impl Bounds for FastNoiseLite
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for FastNoiseLite
impl Debug for FastNoiseLite
§impl Deref for FastNoiseLite
impl Deref for FastNoiseLite
§impl DerefMut for FastNoiseLite
impl DerefMut for FastNoiseLite
§fn deref_mut(&mut self) -> &mut <FastNoiseLite as Deref>::Target
fn deref_mut(&mut self) -> &mut <FastNoiseLite as Deref>::Target
§impl GodotClass for FastNoiseLite
impl GodotClass for FastNoiseLite
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<Noise> for FastNoiseLite
impl Inherits<Noise> for FastNoiseLite
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Object> for FastNoiseLite
impl Inherits<Object> for FastNoiseLite
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RefCounted> for FastNoiseLite
impl Inherits<RefCounted> for FastNoiseLite
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Resource> for FastNoiseLite
impl Inherits<Resource> for FastNoiseLite
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for FastNoiseLite
impl WithSignals for FastNoiseLite
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
impl GodotDefault for FastNoiseLite
Auto Trait Implementations§
impl Freeze for FastNoiseLite
impl RefUnwindSafe for FastNoiseLite
impl !Send for FastNoiseLite
impl !Sync for FastNoiseLite
impl Unpin for FastNoiseLite
impl UnwindSafe for FastNoiseLite
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more