Struct TileShape
pub struct TileShape { /* private fields */ }
Implementations§
§impl TileShape
impl TileShape
pub const HALF_OFFSET_SQUARE: TileShape
pub const HALF_OFFSET_SQUARE: TileShape
Godot enumerator name: TILE_SHAPE_HALF_OFFSET_SQUARE
Trait Implementations§
§impl EngineEnum for TileShape
impl EngineEnum for TileShape
fn try_from_ord(ord: i32) -> Option<TileShape>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<TileShape>]
fn all_constants() -> &'static [EnumConstant<TileShape>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TileShape
impl FromGodot for TileShape
§fn try_from_godot(
via: <TileShape as GodotConvert>::Via,
) -> Result<TileShape, ConvertError>
fn try_from_godot( via: <TileShape as GodotConvert>::Via, ) -> Result<TileShape, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for TileShape
impl ToGodot for TileShape
§fn to_godot(&self) -> <TileShape as GodotConvert>::Via
fn to_godot(&self) -> <TileShape as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TileShape
impl Eq for TileShape
impl StructuralPartialEq for TileShape
Auto Trait Implementations§
impl Freeze for TileShape
impl RefUnwindSafe for TileShape
impl Send for TileShape
impl Sync for TileShape
impl Unpin for TileShape
impl UnwindSafe for TileShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more