Struct DebugDraw
pub struct DebugDraw { /* private fields */ }
Implementations§
§impl DebugDraw
impl DebugDraw
pub const NORMAL_BUFFER: DebugDraw = _
pub const NORMAL_BUFFER: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_NORMAL_BUFFER
pub const VOXEL_GI_ALBEDO: DebugDraw = _
pub const VOXEL_GI_ALBEDO: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_VOXEL_GI_ALBEDO
pub const VOXEL_GI_LIGHTING: DebugDraw = _
pub const VOXEL_GI_LIGHTING: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_VOXEL_GI_LIGHTING
pub const VOXEL_GI_EMISSION: DebugDraw = _
pub const VOXEL_GI_EMISSION: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_VOXEL_GI_EMISSION
pub const SHADOW_ATLAS: DebugDraw = _
pub const SHADOW_ATLAS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_SHADOW_ATLAS
pub const DIRECTIONAL_SHADOW_ATLAS: DebugDraw = _
pub const DIRECTIONAL_SHADOW_ATLAS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS
pub const SCENE_LUMINANCE: DebugDraw = _
pub const SCENE_LUMINANCE: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_SCENE_LUMINANCE
pub const PSSM_SPLITS: DebugDraw = _
pub const PSSM_SPLITS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_PSSM_SPLITS
pub const DECAL_ATLAS: DebugDraw = _
pub const DECAL_ATLAS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_DECAL_ATLAS
pub const SDFGI_PROBES: DebugDraw = _
pub const SDFGI_PROBES: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_SDFGI_PROBES
pub const DISABLE_LOD: DebugDraw = _
pub const DISABLE_LOD: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_DISABLE_LOD
pub const CLUSTER_OMNI_LIGHTS: DebugDraw = _
pub const CLUSTER_OMNI_LIGHTS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_CLUSTER_OMNI_LIGHTS
pub const CLUSTER_SPOT_LIGHTS: DebugDraw = _
pub const CLUSTER_SPOT_LIGHTS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_CLUSTER_SPOT_LIGHTS
pub const CLUSTER_DECALS: DebugDraw = _
pub const CLUSTER_DECALS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_CLUSTER_DECALS
pub const CLUSTER_REFLECTION_PROBES: DebugDraw = _
pub const CLUSTER_REFLECTION_PROBES: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_CLUSTER_REFLECTION_PROBES
pub const MOTION_VECTORS: DebugDraw = _
pub const MOTION_VECTORS: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_MOTION_VECTORS
pub const INTERNAL_BUFFER: DebugDraw = _
pub const INTERNAL_BUFFER: DebugDraw = _
Godot enumerator name: DEBUG_DRAW_INTERNAL_BUFFER
Trait Implementations§
§impl EngineEnum for DebugDraw
impl EngineEnum for DebugDraw
§impl FromGodot for DebugDraw
impl FromGodot for DebugDraw
§fn try_from_godot(
via: <DebugDraw as GodotConvert>::Via,
) -> Result<DebugDraw, ConvertError>
fn try_from_godot( via: <DebugDraw as GodotConvert>::Via, ) -> Result<DebugDraw, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.