Struct godot::classes::VisualShader
#[repr(C)]pub struct VisualShader { /* private fields */ }
Expand description
Godot class VisualShader.
Inherits Shader
.
Related symbols:
visual_shader
: sidecar module with related enum/flag typesIVisualShader
: virtual methods
See also Godot docs for VisualShader
.
§Construction
This class is reference-counted. You can create a new instance using VisualShader::new_gd()
.
Implementations§
§impl VisualShader
impl VisualShader
pub fn set_mode(&mut self, mode: Mode)
pub fn add_node( &mut self, type_: Type, node: Gd<VisualShaderNode>, position: Vector2, id: i32, )
pub fn get_node(&self, type_: Type, id: i32) -> Option<Gd<VisualShaderNode>>
pub fn set_node_position(&mut self, type_: Type, id: i32, position: Vector2)
pub fn get_node_position(&self, type_: Type, id: i32) -> Vector2
pub fn get_node_list(&self, type_: Type) -> PackedInt32Array
pub fn get_valid_node_id(&self, type_: Type) -> i32
pub fn remove_node(&mut self, type_: Type, id: i32)
pub fn replace_node(&mut self, type_: Type, id: i32, new_class: StringName)
pub fn is_node_connection( &self, type_: Type, from_node: i32, from_port: i32, to_node: i32, to_port: i32, ) -> bool
pub fn can_connect_nodes( &self, type_: Type, from_node: i32, from_port: i32, to_node: i32, to_port: i32, ) -> bool
pub fn connect_nodes( &mut self, type_: Type, from_node: i32, from_port: i32, to_node: i32, to_port: i32, ) -> Error
pub fn disconnect_nodes( &mut self, type_: Type, from_node: i32, from_port: i32, to_node: i32, to_port: i32, )
pub fn connect_nodes_forced( &mut self, type_: Type, from_node: i32, from_port: i32, to_node: i32, to_port: i32, )
pub fn get_node_connections(&self, type_: Type) -> Array<Dictionary>
pub fn set_graph_offset(&mut self, offset: Vector2)
pub fn get_graph_offset(&self) -> Vector2
pub fn attach_node_to_frame(&mut self, type_: Type, id: i32, frame: i32)
pub fn detach_node_from_frame(&mut self, type_: Type, id: i32)
pub fn add_varying( &mut self, name: GString, mode: VaryingMode, type_: VaryingType, )
pub fn remove_varying(&mut self, name: GString)
pub fn has_varying(&self, name: GString) -> bool
pub const NODE_ID_INVALID: i32 = -1i32
pub const NODE_ID_OUTPUT: i32 = 0i32
Methods from Deref<Target = Shader>§
pub fn get_mode(&self) -> Mode
pub fn set_code(&mut self, code: GString)
pub fn get_code(&self) -> GString
pub fn set_default_texture_parameter( &mut self, name: StringName, texture: Gd<Texture2D>, )
pub fn set_default_texture_parameter_ex( &mut self, name: StringName, texture: Gd<Texture2D>, ) -> ExSetDefaultTextureParameter<'_>
pub fn get_default_texture_parameter( &self, name: StringName, ) -> Option<Gd<Texture2D>>
pub fn get_default_texture_parameter_ex( &self, name: StringName, ) -> ExGetDefaultTextureParameter<'_>
pub fn get_shader_uniform_list(&mut self) -> OutArray
pub fn get_shader_uniform_list_ex(&mut self) -> ExGetShaderUniformList<'_>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn set_scene_unique_id(&mut self, id: GString)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.