Struct TileSet
#[repr(C)]pub struct TileSet { /* private fields */ }
Expand description
Godot class TileSet.
Inherits Resource
.
Related symbols:
See also Godot docs for TileSet
.
§Construction
This class is reference-counted. You can create a new instance using TileSet::new_gd()
.
Implementations§
§impl TileSet
impl TileSet
pub fn get_next_source_id(&self) -> i32
pub fn add_source(
&mut self,
source: impl AsArg<Option<Gd<TileSetSource>>>,
) -> i32
pub fn add_source( &mut self, source: impl AsArg<Option<Gd<TileSetSource>>>, ) -> i32
To set the default parameters, use Self::add_source_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_source_ex<'a>( &'a mut self, source: impl AsArg<Option<Gd<TileSetSource>>> + 'a, ) -> ExAddSource<'a>
pub fn remove_source(&mut self, source_id: i32)
pub fn set_source_id(&mut self, source_id: i32, new_source_id: i32)
pub fn get_source_count(&self) -> i32
pub fn get_source_id(&self, index: i32) -> i32
pub fn has_source(&self, source_id: i32) -> bool
pub fn get_source(&self, source_id: i32) -> Option<Gd<TileSetSource>>
pub fn set_tile_shape(&mut self, shape: TileShape)
pub fn get_tile_shape(&self) -> TileShape
pub fn set_tile_layout(&mut self, layout: TileLayout)
pub fn get_tile_layout(&self) -> TileLayout
pub fn set_tile_offset_axis(&mut self, alignment: TileOffsetAxis)
pub fn get_tile_offset_axis(&self) -> TileOffsetAxis
pub fn set_tile_size(&mut self, size: Vector2i)
pub fn get_tile_size(&self) -> Vector2i
pub fn set_uv_clipping(&mut self, uv_clipping: bool)
pub fn is_uv_clipping(&self) -> bool
pub fn get_occlusion_layers_count(&self) -> i32
pub fn add_occlusion_layer(&mut self)
pub fn add_occlusion_layer(&mut self)
To set the default parameters, use Self::add_occlusion_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_occlusion_layer_ex<'a>(&'a mut self) -> ExAddOcclusionLayer<'a>
pub fn move_occlusion_layer(&mut self, layer_index: i32, to_position: i32)
pub fn remove_occlusion_layer(&mut self, layer_index: i32)
pub fn set_occlusion_layer_light_mask( &mut self, layer_index: i32, light_mask: i32, )
pub fn get_occlusion_layer_light_mask(&self, layer_index: i32) -> i32
pub fn set_occlusion_layer_sdf_collision( &mut self, layer_index: i32, sdf_collision: bool, )
pub fn get_occlusion_layer_sdf_collision(&self, layer_index: i32) -> bool
pub fn get_physics_layers_count(&self) -> i32
pub fn add_physics_layer(&mut self)
pub fn add_physics_layer(&mut self)
To set the default parameters, use Self::add_physics_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_physics_layer_ex<'a>(&'a mut self) -> ExAddPhysicsLayer<'a>
pub fn move_physics_layer(&mut self, layer_index: i32, to_position: i32)
pub fn remove_physics_layer(&mut self, layer_index: i32)
pub fn set_physics_layer_collision_layer( &mut self, layer_index: i32, layer: u32, )
pub fn get_physics_layer_collision_layer(&self, layer_index: i32) -> u32
pub fn set_physics_layer_collision_mask(&mut self, layer_index: i32, mask: u32)
pub fn get_physics_layer_collision_mask(&self, layer_index: i32) -> u32
pub fn set_physics_layer_collision_priority( &mut self, layer_index: i32, priority: f32, )
pub fn get_physics_layer_collision_priority(&self, layer_index: i32) -> f32
pub fn set_physics_layer_physics_material( &mut self, layer_index: i32, physics_material: impl AsArg<Option<Gd<PhysicsMaterial>>>, )
pub fn get_physics_layer_physics_material( &self, layer_index: i32, ) -> Option<Gd<PhysicsMaterial>>
pub fn get_terrain_sets_count(&self) -> i32
pub fn add_terrain_set(&mut self)
pub fn add_terrain_set(&mut self)
To set the default parameters, use Self::add_terrain_set_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_terrain_set_ex<'a>(&'a mut self) -> ExAddTerrainSet<'a>
pub fn move_terrain_set(&mut self, terrain_set: i32, to_position: i32)
pub fn remove_terrain_set(&mut self, terrain_set: i32)
pub fn set_terrain_set_mode(&mut self, terrain_set: i32, mode: TerrainMode)
pub fn get_terrain_set_mode(&self, terrain_set: i32) -> TerrainMode
pub fn get_terrains_count(&self, terrain_set: i32) -> i32
pub fn add_terrain(&mut self, terrain_set: i32)
pub fn add_terrain(&mut self, terrain_set: i32)
To set the default parameters, use Self::add_terrain_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_terrain_ex<'a>(&'a mut self, terrain_set: i32) -> ExAddTerrain<'a>
pub fn move_terrain( &mut self, terrain_set: i32, terrain_index: i32, to_position: i32, )
pub fn remove_terrain(&mut self, terrain_set: i32, terrain_index: i32)
pub fn set_terrain_name( &mut self, terrain_set: i32, terrain_index: i32, name: impl AsArg<GString>, )
pub fn get_terrain_name(&self, terrain_set: i32, terrain_index: i32) -> GString
pub fn set_terrain_color( &mut self, terrain_set: i32, terrain_index: i32, color: Color, )
pub fn get_terrain_color(&self, terrain_set: i32, terrain_index: i32) -> Color
To set the default parameters, use Self::add_navigation_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_custom_data_layers_count(&self) -> i32
pub fn add_custom_data_layer(&mut self)
pub fn add_custom_data_layer(&mut self)
To set the default parameters, use Self::add_custom_data_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_custom_data_layer_ex<'a>(&'a mut self) -> ExAddCustomDataLayer<'a>
pub fn move_custom_data_layer(&mut self, layer_index: i32, to_position: i32)
pub fn remove_custom_data_layer(&mut self, layer_index: i32)
pub fn get_custom_data_layer_by_name( &self, layer_name: impl AsArg<GString>, ) -> i32
pub fn set_custom_data_layer_name( &mut self, layer_index: i32, layer_name: impl AsArg<GString>, )
pub fn has_custom_data_layer_by_name( &self, layer_name: impl AsArg<GString>, ) -> bool
pub fn get_custom_data_layer_name(&self, layer_index: i32) -> GString
pub fn set_custom_data_layer_type( &mut self, layer_index: i32, layer_type: VariantType, )
pub fn get_custom_data_layer_type(&self, layer_index: i32) -> VariantType
pub fn set_source_level_tile_proxy(&mut self, source_from: i32, source_to: i32)
pub fn get_source_level_tile_proxy(&mut self, source_from: i32) -> i32
pub fn has_source_level_tile_proxy(&mut self, source_from: i32) -> bool
pub fn remove_source_level_tile_proxy(&mut self, source_from: i32)
pub fn set_coords_level_tile_proxy( &mut self, p_source_from: i32, coords_from: Vector2i, source_to: i32, coords_to: Vector2i, )
pub fn get_coords_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, ) -> Array<Variant>
pub fn has_coords_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, ) -> bool
pub fn remove_coords_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, )
pub fn set_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, source_to: i32, coords_to: Vector2i, alternative_to: i32, )
pub fn get_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, ) -> Array<Variant>
pub fn has_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, ) -> bool
pub fn remove_alternative_level_tile_proxy( &mut self, source_from: i32, coords_from: Vector2i, alternative_from: i32, )
pub fn map_tile_proxy( &self, source_from: i32, coords_from: Vector2i, alternative_from: i32, ) -> Array<Variant>
pub fn cleanup_invalid_tile_proxies(&mut self)
pub fn clear_tile_proxies(&mut self)
pub fn add_pattern(
&mut self,
pattern: impl AsArg<Option<Gd<TileMapPattern>>>,
) -> i32
pub fn add_pattern( &mut self, pattern: impl AsArg<Option<Gd<TileMapPattern>>>, ) -> i32
To set the default parameters, use Self::add_pattern_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_pattern_ex<'a>( &'a mut self, pattern: impl AsArg<Option<Gd<TileMapPattern>>> + 'a, ) -> ExAddPattern<'a>
pub fn get_pattern(&mut self) -> Option<Gd<TileMapPattern>>
pub fn get_pattern(&mut self) -> Option<Gd<TileMapPattern>>
To set the default parameters, use Self::get_pattern_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_pattern_ex<'a>(&'a mut self) -> ExGetPattern<'a>
pub fn remove_pattern(&mut self, index: i32)
pub fn get_patterns_count(&mut self) -> i32
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for TileSet
impl Bounds for TileSet
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl GodotClass for TileSet
impl GodotClass for TileSet
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<Object> for TileSet
impl Inherits<Object> for TileSet
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RefCounted> for TileSet
impl Inherits<RefCounted> for TileSet
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Resource> for TileSet
impl Inherits<Resource> for TileSet
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for TileSet
impl WithSignals for TileSet
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
impl GodotDefault for TileSet
Auto Trait Implementations§
impl Freeze for TileSet
impl RefUnwindSafe for TileSet
impl !Send for TileSet
impl !Sync for TileSet
impl Unpin for TileSet
impl UnwindSafe for TileSet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more