godot::prelude

Struct Input

#[repr(C)]
pub struct Input { /* private fields */ }
Expand description

Godot class Input.

Inherits Object.

Related symbols:

  • input: sidecar module with related enum/flag types
  • IInput: virtual methods

See also Godot docs for Input.

§Singleton

This class is a singleton. You can get the one instance using Input::singleton().

Implementations§

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impl Input

pub fn singleton() -> Gd<Input>

pub fn is_anything_pressed(&self) -> bool

pub fn is_key_pressed(&self, keycode: Key) -> bool

pub fn is_physical_key_pressed(&self, keycode: Key) -> bool

pub fn is_key_label_pressed(&self, keycode: Key) -> bool

pub fn is_mouse_button_pressed(&self, button: MouseButton) -> bool

pub fn is_joy_button_pressed(&self, device: i32, button: JoyButton) -> bool

pub fn is_action_pressed(&self, action: StringName) -> bool

To set the default parameters, use Self::is_action_pressed_ex and its builder methods. See the book for detailed usage instructions.

pub fn is_action_pressed_ex<'a>( &'a self, action: StringName, ) -> ExIsActionPressed<'a>

pub fn is_action_just_pressed(&self, action: StringName) -> bool

To set the default parameters, use Self::is_action_just_pressed_ex and its builder methods. See the book for detailed usage instructions.

pub fn is_action_just_pressed_ex<'a>( &'a self, action: StringName, ) -> ExIsActionJustPressed<'a>

pub fn is_action_just_released(&self, action: StringName) -> bool

To set the default parameters, use Self::is_action_just_released_ex and its builder methods. See the book for detailed usage instructions.

pub fn is_action_just_released_ex<'a>( &'a self, action: StringName, ) -> ExIsActionJustReleased<'a>

pub fn get_action_strength(&self, action: StringName) -> f32

To set the default parameters, use Self::get_action_strength_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_action_strength_ex<'a>( &'a self, action: StringName, ) -> ExGetActionStrength<'a>

pub fn get_action_raw_strength(&self, action: StringName) -> f32

To set the default parameters, use Self::get_action_raw_strength_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_action_raw_strength_ex<'a>( &'a self, action: StringName, ) -> ExGetActionRawStrength<'a>

pub fn get_axis( &self, negative_action: StringName, positive_action: StringName, ) -> f32

pub fn get_vector( &self, negative_x: StringName, positive_x: StringName, negative_y: StringName, positive_y: StringName, ) -> Vector2

To set the default parameters, use Self::get_vector_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_vector_ex<'a>( &'a self, negative_x: StringName, positive_x: StringName, negative_y: StringName, positive_y: StringName, ) -> ExGetVector<'a>

pub fn add_joy_mapping(&mut self, mapping: GString)

To set the default parameters, use Self::add_joy_mapping_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_joy_mapping_ex<'a>( &'a mut self, mapping: GString, ) -> ExAddJoyMapping<'a>

pub fn remove_joy_mapping(&mut self, guid: GString)

pub fn is_joy_known(&mut self, device: i32) -> bool

pub fn get_joy_axis(&self, device: i32, axis: JoyAxis) -> f32

pub fn get_joy_name(&mut self, device: i32) -> GString

pub fn get_joy_guid(&self, device: i32) -> GString

pub fn get_joy_info(&self, device: i32) -> Dictionary

pub fn should_ignore_device(&self, vendor_id: i32, product_id: i32) -> bool

pub fn get_connected_joypads(&mut self) -> Array<i64>

pub fn get_joy_vibration_strength(&mut self, device: i32) -> Vector2

pub fn get_joy_vibration_duration(&mut self, device: i32) -> f32

pub fn start_joy_vibration( &mut self, device: i32, weak_magnitude: f32, strong_magnitude: f32, )

To set the default parameters, use Self::start_joy_vibration_ex and its builder methods. See the book for detailed usage instructions.

pub fn start_joy_vibration_ex<'a>( &'a mut self, device: i32, weak_magnitude: f32, strong_magnitude: f32, ) -> ExStartJoyVibration<'a>

pub fn stop_joy_vibration(&mut self, device: i32)

pub fn vibrate_handheld(&mut self)

To set the default parameters, use Self::vibrate_handheld_ex and its builder methods. See the book for detailed usage instructions.

pub fn vibrate_handheld_ex<'a>(&'a mut self) -> ExVibrateHandheld<'a>

pub fn get_gravity(&self) -> Vector3

pub fn get_accelerometer(&self) -> Vector3

pub fn get_magnetometer(&self) -> Vector3

pub fn get_gyroscope(&self) -> Vector3

pub fn set_gravity(&mut self, value: Vector3)

pub fn set_accelerometer(&mut self, value: Vector3)

pub fn set_magnetometer(&mut self, value: Vector3)

pub fn set_gyroscope(&mut self, value: Vector3)

pub fn get_last_mouse_velocity(&mut self) -> Vector2

pub fn get_last_mouse_screen_velocity(&mut self) -> Vector2

pub fn get_mouse_button_mask(&self) -> MouseButtonMask

pub fn set_mouse_mode(&mut self, mode: MouseMode)

pub fn get_mouse_mode(&self) -> MouseMode

pub fn warp_mouse(&mut self, position: Vector2)

pub fn action_press(&mut self, action: StringName)

To set the default parameters, use Self::action_press_ex and its builder methods. See the book for detailed usage instructions.

pub fn action_press_ex<'a>( &'a mut self, action: StringName, ) -> ExActionPress<'a>

pub fn action_release(&mut self, action: StringName)

pub fn set_default_cursor_shape(&mut self)

To set the default parameters, use Self::set_default_cursor_shape_ex and its builder methods. See the book for detailed usage instructions.

pub fn set_default_cursor_shape_ex<'a>( &'a mut self, ) -> ExSetDefaultCursorShape<'a>

pub fn get_current_cursor_shape(&self) -> CursorShape

pub fn set_custom_mouse_cursor(&mut self, image: impl AsObjectArg<Resource>)

To set the default parameters, use Self::set_custom_mouse_cursor_ex and its builder methods. See the book for detailed usage instructions.

pub fn set_custom_mouse_cursor_ex<'a>( &'a mut self, image: impl AsObjectArg<Resource>, ) -> ExSetCustomMouseCursor<'a>

pub fn parse_input_event(&mut self, event: impl AsObjectArg<InputEvent>)

pub fn set_use_accumulated_input(&mut self, enable: bool)

pub fn is_using_accumulated_input(&mut self) -> bool

pub fn flush_buffered_events(&mut self)

pub fn set_emulate_mouse_from_touch(&mut self, enable: bool)

pub fn is_emulating_mouse_from_touch(&self) -> bool

pub fn set_emulate_touch_from_mouse(&mut self, enable: bool)

pub fn is_emulating_touch_from_mouse(&self) -> bool

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: &Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: &Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: &Variant)

pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for Input

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type Memory = MemManual

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for Input

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Input

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<Input as Deref>::Target

Dereferences the value.
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impl DerefMut for Input

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fn deref_mut(&mut self) -> &mut <Input as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for Input

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Object> for Input

Auto Trait Implementations§

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impl Freeze for Input

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impl RefUnwindSafe for Input

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impl !Send for Input

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impl !Sync for Input

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impl Unpin for Input

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impl UnwindSafe for Input

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,